Anglers Will Never Be in the Air Force
钓鱼佬永不空军
by Xu Yanzhi (徐彦之)
- Status
- Ongoing
- Length
- 258k Words
- Chapters
- 75
- Genre
- Multi-Orientation
- Updated
- 6mo ago
- Source
- JJWXC
Stats
Tags
Synopsis
The fictional background has nothing to do with reality, please do not substitute it for reality. There are several different Zerg races in this universe. The old Zerg race that retains its insect form and is dominated by the mother insect. (Ant style) The Vita Zerg, who can switch from insect form to humanoid form, are gender-fluid and absolutely equal. (Flatworm style) Originating from the same mother planet, the social structure of the independent Zerg is a single entity forming a shared mind, while the social structure of the social Zerg is a group forming a brood consciousness. (Bee style) And the smallest number of S-type Zerg are ordered by natural level, and the spiritual domain of high-level Zerg controls the low-level Zerg. (Bee type plus ant type) As a high-level male among the Sri Lankan Zerg, Schuler faces a more serious problem. Their Sri Lankan-style high-level female insects are obsessed with falling in love or internal digestion with social-style female insects. What's more, they engage in the original body and derivatives of Narcissus. No high-level female insect of their own race is willing to pass on genes to him to reproduce his offspring. "The only option is to have interracial love." Schuler, who was in urgent need of female insects, began to study "How to Correctly Fish Alien Female Insects" left by his predecessors. Social female insect Yan Zhen (Jansen) feels that she is very unlucky. As a female insect who traveled through time and space as a human being, she managed to survive for more than a hundred years and became a marshal, but she didn't expect that she would be so unlucky. Under the premise that it is recognized within the race that something bad will happen if the marshal is on official business, Jansen (Jansen), who went out for a diplomatic visit with other Zerg races, picked up a male worm from the Wild Star that was kidnapped by star thieves from other races when he went to the old Zerg star field. I picked up the male insect from the Desolate Star that was kidnapped by the Star Thieves! When attending forums in a previous life, Jansen saw the summary comments. The female marshal who picks up the males from the wild star is an extremely high-risk profession, as is the cool master who picks up orphans as his apprentice! Then as expected, my butt was not saved. A story about fishing and anti-phishing, and a little bit of human observation reports on Zerg. A mysterious character spoke: "Who turned on all my Stars mods! That's outrageous!" [This article is not suitable for readers who need warning. [By default, I am writing about your thunder, and I am not responsible for being injured to death. Settings The four Zerg races in this article correspond to the four natural disaster scripts. Script 1, The Arrival of the Zerg The First Old Zerg corresponds to the traditional Zerg Arrival script. The Zerg of old are the Zerg in the traditional sense. Their racial characteristics are reproduction, expansion, invasion and plunder. Its explosiveness and aggressiveness are the strongest among the four branches, but it does not have the ability to establish civilization. Everything about its race is based on the continuation of the race. Wisdom and civilization have been abandoned by them. It is also the only Zerg branch that retains the mother-worm supremacy system. The battle ranking within the race is mother worm >> soldier worm > worker worm > reproductive worm > brain worm. The mutant of the brain worm is the king worm, which is slightly less powerful than the mother worm and can genetically contaminate other species. And the old mother worm actually reproduces as a single entity, and other individuals can only stimulate her reproduction. [Script 2, Mirror Invasion] The second Vita Zerg corresponds to the pseudo-human mirror invasion script in Mandela Records. The Vita Zerg are mutated from the offspring of the second mother Zerg, and their racial characteristics are chaos, replication and deception. There is no clear gender division of labor within the Vita Zerg, nor is there a clear division of functional labor. The individual within it can be transformed into a Zerg form, at which time it has the same reproductive capacity as the Zerg breeding bugs of old. In humanoid form, the fertility rate of Vita Zerg is the same as that of female Zerg females of Solitary and Social Zerg species. The Vita Zerg are the least dangerous among the four branches, but once they offend their race, the race they retaliate against will fall into endless intra-race suspicion until the entire civilization is destroyed by them. [Screen 3, Lurkers and Devourers] The third independent Zerg and social Zerg correspond to the Lurker and Devourer scripts respectively. If the two races cooperate, they can be merged into the Zerg invasion script. The racial characteristics corresponding to the independent Zerg are egoism, self-interest, xenophobia and competition. Offending one of these individuals can easily lead to the pursuit of the entire race, because the independent Zerg race has the characteristics of shared consciousness. And every individual inside has extremely high intelligence and likes to lurk into other races to play werewolf killing. Many independent Zerg have forged official identities in other non-Zerg races. The racial characteristics of the social-style Zerg are order, development, collectiveness and annexation. It is also the only branch of the Zerg that has systematically established a civilization. The division of gender and functions is also the clearest. The entire race has a mother nest consciousness, that is, any individual among them can sacrifice other individuals for the sake of the race, and can also sacrifice himself for the sake of the race. It sounds heroic, but in fact the entire race is a hellish creature. It has launched several genocidal wars and is considered a cosmic bully. The Solitary Zerg and the Social Zerg are a combination of the third mother worm's soldiers, workers and brain worms. The Solitary Zerg is more biased toward soldiers, the Social Zerg female is more like a Worker, and the Social Zerg male is more like a Brain worm. However, the upper limit of the Social Male's IQ is very high, and the lower limit is also particularly low. [Screen 4, Zerg Immortality] The fourth type of Zerg corresponds to the Zerg immortality script. The racial characteristics of the Stern Zerg are dominance and taming. Their internal gender division of labor is even more extreme, as is the functional division of labor. High-level Zerg individuals are all beings with the ability to dominate. Their dominance is similar to the natural dominance of the mother worm over its offspring in the old days, but its targets are not limited to the Zerg of its own race. The dominance of high-level individuals of the Stern Zerg over other low-level individuals is more like a forced takeover of the individual's consciousness. This ability can ignore some real-world conditions and can be achieved as long as the party the Zerg wants to dominate has consciousness and that party does not have similar abilities. It is precisely based on this that the Sri Lankan Zerg is the only branch of the Zerg that can directly fight the psychic and mechanical species. The Sri Lankan Zerg tribe maintained a cruel system of slavery, which was half abolished after Erwin came to power. That is, low-level individuals of the race are actually equal to high-level individuals, but the few remaining alien races that once fought against their race and were dominated by all individuals are still slaves working for the Sri Lankan race. The Sri Lankan Zerg is the offspring of the fourth mother insect, so the high-level female of the Sri Lankan Zerg has fertility comparable to that of the old Zerg female. IF line If four Zerg branches are angered at the same time, the four natural disaster copies will be merged to open the hidden line of the Zerg - the return of the mother worm. The corresponding race will be reminded by the collective riot of the Zerg, "Welcome to the Howling Abyss, the big battle has begun." And if the four Zerg branches are completely eliminated, the hidden thread in the universe will be opened - the mother source of the ancient divine insects will awaken. The Insect Mother Source will be summoned to cleanse the universe. All intelligences, including the Zerg race, will disappear and become food for the Insect Mother Source. Then the Insect Mother Source will fall into a deep sleep until another intelligent species appears again. Zerg Combat Power Tower The eternal god - the mother source of insects. Ancient legend - four female insects. Team T0 - the old Zerg mother worm and the Great Governor of the Stern Zerg female. Team T1 - the old Zerg king, the SSS-level female and SSS-level males of the independent and social Zerg, and the great ruler of the SSS male. Team T2 - the old Zerg soldiers, independent and social Zerg SS-level females and SS-level males, S-type Zerg low-level females, and Vita Zerg. Team T3 - the old Zerg workers, single and social Zerg S-class females and S-class males. Team T4 - the old Zerg breeding bugs, single and social Zerg A-level females and A-level males. Team T5 - Solitary and social Zerg B-level and below female individuals. Team T6 - independent and social Zerg B-level and below male individuals. Team T7 - the old Zerg brainworms. Why do humanoid Zerg appear Because human beings in this worldview do not do any business at all, and they have to taste the saltiness of every slop bucket they pass by. After the three female bugs went out, they accidentally bumped into humans who were exploring the universe. They lived with humans for a period of time. Their minds were polluted by the evil world of humans and their genes were affected, giving birth to the humanoid Zerg race. After giving birth to several batches of children, the three female bugs found that the human patch seemed indelible. They closed their eyes and finally chose to turn around and walk towards the black hole. Why do the Zerg branch off and not form a big family Due to the natural conflict between the old Zerg female worms and the high-level female Zerg worms of the Sri Lankan Zerg group, all members of the Vita Zerg group love to stir up trouble. The independent ones are all mentally ill and dark crawling individuals, and the social ones are all driven by the bulls and horses of PUA and struggle. Everyone has his own life, and we don't get along at all. [Summary] The Old Zerg—pure Zerg. The Vita Zerg - a party that enjoys evil and even enjoys itself. The independent Zerg - a gangster who loves to play with leather sleeves and vests. Social-style Zerg—a sunny and cheerful boy who comes from the underworld. The Si-style Zerg—I thought they were pure otakus, but they were still Asians. Purpose: As long as you live




Just mark it up~ A Ling's spiritual roots are damaged and she cannot practice. She is not as good as a monk, but she is still very powerful among mortals. Regarding why you are so weak when you encounter a wolf, when there are no weapons, it is dark, and your body is mortal, I think running and asking for help from someone more powerful is the safest choice. (You can guess whether Ning Fu was really bitten by a snake hh