You have absolutely no interest in farming, but you're forced into a highly customizable farming and life-simulation game. You're told you can only leave the world after completing it, which means collecting every entry in the catalog: all the crops, fish, minerals, recipes, machines, and more.
It even includes works of art. Isn't that a bit much? You stare at the endless list of locked catalog entries and fall into deep thought.
Then your neighbor, whose affection you've raised to two stars with daisies picked by the roadside, comes over for a visit. They catch you gnawing on a wild carrot to stave off hunger, and, scowling, make you a bowl of hearty stew in the kitchen. That successfully unlocks an entry in your catalog.
And that's when it dawns on you.
Your gaze shifts to the more than ten NPCs in town.
If you remember correctly, among them are a carpenter, a swordsman, a painter, a doctor, a blacksmith, a ship captain... And, of course, there's the handsome young man who has only just come of age and hasn't chosen a profession yet.
You look at the docile sheep in his arms and gently tuck a flower behind his ear.
He'd be perfect to help out at your ranch, which has been steadily expanding lately and is short on hands, wouldn't he?
* Second person, focused on pursuing men, with lots of one-sided crushes. Probably more than you'd expect.
* Focuses mainly on interactions with NPCs. This isn't a pure farming story, and people will help the protagonist with work.
* The world revolves around the protagonist. Everyone is drawn to them.
Theme: Working together to build a brilliant future.