
National Fate Card-Drawing Investment: Managing a Team System from the Start
国运抽卡投资,开局运营体系队
- Status
- Ongoing
- Length
- 141k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Updated
- 1d ago
- Source
- Fanqie
Synopsis
59Chapters
64.3kReads
5.8Score
11.1kShelves
8.2kListens
64.5kReads · all time
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Reader comments 35
Translated by Google Translate
Let's put the dots together and put them together. Two t1s can be combined into one t0. For entertainment purposes only. Some copied the railway and Mingchao, and some designed their own. You can just write the values casually. I don't need to fill in the upper limit number of layers and the number of layers required for the effect. Those who use dot and break to take life defense can take double-explosion real damage normally. The related effects of breaking and dot linkage refer to the difference equation and doomsday buff. Increase the breakout efficiency (+10% for one), breakup damage (+10% for one), and multiplier (+45% for one) according to the type of our dot. After breaking the damage, 80% dot damage will be triggered. After breaking the enemy's weakness, 160% dot damage will be triggered. Dot type: electric shock (thunder), weathering (wind), frost (ice), laceration (physics), light (imaginary number), shock (earth), mist (water), heartburn (fire) Electric Shock - When present, the damage taken by the opponent is increased by 25%. When reaching layer xx, the enemy will be unable to act for one round, which will increase the number of electric shock layers for all enemies by 10 and trigger all dots on the field once. Weathering - reduces defense and resistance according to the number of layers on the field (both have a maximum limit of 24%). When there is weathering, increase dot for one continuous round. Frost Gradient—When the number of layers is full, the dot multiplier is increased by 160% and the damage is increased by 488%. When reaching the xx level, the enemy will be unable to act in this round and skip the next round, and trigger all enemy dots on the field once. Mangle - when present, it reduces the enemy's defense and attack by 20%; increases our dot's critical hit by 15% and critical damage by 30%. Each layer causes 1% of the opponent's HP. Light Impatience—Causes damage equal to xx% of your own life/defense. When reaching level xx, all our actions will be advanced by 25%. Shock - The damage taken by the opponent is increased by 15%, and the enemy's toughness is reduced by 25%. When reaching level xx, the enemy will be unable to act for two rounds. Misty Rain—When it exists, your life defense increases by 20%, and the damage received is reduced by 20%. Recover blood and energy for your own side according to the number of dot layers on the field. When reaching the full level, the enemy's upper limit of HP and defense are reduced by 25%. Heartburn—When it exists, it adds an enemy's weakness, increasing our damage by 25% and increasing the damage taken by the enemy by 25%. When the xx layer is reached, dot will be re-added to the field and the dot will not be able to dispel or reduce the number of layers within the xx round.
Yes, but Xi'er's support is not very good. A single protector will take double damage, and Xi'er, as the main C, cannot have high defense and easily kill that support. But I have a plan. I will add a special support (Clover) with passive 1 to make an enemy mark and be attacked. Pull the four-leaf clover 20 %, the monster death mark is transferred to the next enemy with the lowest HP. The Four-leaf Clover ultimate move is unlocked by 7 actions. When the ambassador is marked, the person who is attacked will be changed to pull the whole team by 10%. After opening the scale, the normal attack strengthens the attack on all enemies, but it can only kill the main target. (Then the ultimate move is changed to the whole team. It is unlocked 12 times, and the pull bar is 50% to return 20 energy to a character.) Passive 2 adds an enemy to the enemy. "Four-leaf clover" is very fragile (it is attacked by the main C for 2 seconds) and pushes the enemy 20% when it dies. %, And recover energy from a self-destruction damage to the attacker (the damage is fixed at 2,000), and the four-leaf clover action can be summoned again, and the "four-leaf clover" can be marked. And it will transfer all the damage received to the monster with the most health (only half the defense of this monster). The passive 3 speed turns into critical hit and critical damage. The combat skill (unlimited duration) gives a teammate a state and shares all effects with this teammate (including the pull-up ultimate move that will pull yourself and this teammate twice after 10 % others once) Give yourself 1 life. The Clover combat skill gives you 20 vulnerable teammates and 20 resistance to penetration (can be shared by both parties). 2 Lives. When this teammate is affected by the shared effect of the Clover, it will be tripled to yourself (you can be the main C yourself, and Xi'er will give three Clovers in extra turns) In this way, this auxiliary can move together with Xi'er and use normal attacks to recover points. After the second life, the main C will move and he will move three times (later, there will be another one that uses combat skill points to provide crutch power). After the second life, he will always have 60 vulnerability and 60 penetration resistance. Xi'er can be used as a strain auxiliary to play two people at the same time as the main C and another person specializing in crutches. And it's not a super model because the auxiliary shield Clover also shares his damage five times (Xie'er and Clover's defenseless equals 2 times the damage). Once the summoned object also attacks 2,000, the main C will die without the auxiliary shield. The monster will go crazy and lose blood even if it doesn't attack, which is a test of survival. Others look down on mosquitoes that lose blood even if they stretch their legs, but the protagonist does it. Anyway, the protagonist needs to be more prominent to survive. Don't think it's particularly poisonous at the back. What does it mean to be jailed? The author came up with a lot of reasons to say that he should draw, but I asked you where you have written the mirror flow. If you draw a Jingyuan, 1.4 Will directly ask for the 3rd team? I can't wait to see the protagonist pull Man Jingyuan to death by 00 mirror style. If you have 3 teams. How do other people live? Is it true that only the protagonist can play?
I had similar ideas before, but the author made the idea concrete. This kind of game writing is unique, beautiful and interesting, and it is driven by the plot. Come on, author!
It's quite good to watch. The data flow only pursues the strength. Although I haven't played Iron Breaker, I looked at a bunch of buffs and data and they are quite decent. It's just that the number of words is a little short. Come on, the author.
Not bad, classic national luck template. It's a bit like watching people play games live, or text live broadcast. Being ahead in the early stage and having a unique idea feels cool. But after that, there were a lot of characters, skills, weapons and other effects that needed to be memorized, plus it felt a little bit cool like a nesting doll, but I still got tired of it.
Stud! Stud! After ten years of soft auxiliary services, you will become a millionaire by investing in the future. But when Xing Qiong was there, the leverage was doubled. Regardless of whether the system is successful or not, I first see Tou becoming a god. If there is no after-sales service in the next ten years, the empty city team will come and take a look.
It's quite nice, but there are too many typos and sometimes it feels a bit AI-like. Overall it's worth seeing It's like returning to the role of server launch planning from the current perspective. What's more interesting is that they are not exactly the same, but are mixed and private, with a strong sense of mystery that makes people look forward to it.
Personally, I quite like this type of novel, but I don't know how long the author can stick with it or whether he will run away. Ps: I said this is an anniversary character, is there any problem? (The character's name is Beng Tie's interstellar phantom pet, so the light cone was left to the author, mainly because he didn't want to use his brain) Five-star, warrior, physics characters. Basic attack: The attack can cause physical attribute damage equivalent to 100% of Ying Yingzi's attack power. Combat skill: Causes physical attribute damage equal to 200% of Yingyingzi's attack power to the designated enemy single target, and causes physical attribute damage equal to Feiying's 100% attack power to adjacent targets. Enhanced combat skills: Cause physical attribute damage equal to 300% of Yingyingzi's attack power to the designated enemy single target, and cause physical attribute damage equal to 150% of Feiying's attack power to adjacent targets. And obtain 1 layer of [Spiritual Power], and [Spiritual Power] can be stored up to 2 layers. When you have [Spirit Power], you can choose to consume 1 layer of [Spirit Power] to release a slash again, and the damage multiplier of this ultimate move on the target will be increased by 30%, which can be superimposed. When 2 layers of [Spirit Power] are consumed, an additional enhanced ultimate move [Broken] will be released. Ultimate move: (Energy consumption: 180) launches a slashing attack, causing physical attribute damage equal to 220% of Yingyingzi's attack power to the designated enemy at most, and physical attribute damage equal to 180% of Yingyingzi's attack power to other targets. The enhanced ultimate move [Break] causes physical attribute damage equal to 240% of Yingyingzi's attack power to the enemy group, and additionally causes 6 physical attribute damage equal to 60% of Yingyingzi's attack power to a random individual enemy. Talent: Summon [Fox Shadow] at the beginning. [Fox Shadow] will appear in the action sequence. The speed of [Fox Shadow] is equal to Yingyingzi. [Linghu Phantom] Launches an additional attack at the beginning of the round, causing physical damage equal to 160% of Yingyingzi's attack power to all enemies. For every 10 points of energy restored by the whole team, [Lingfox Shadow] will accumulate 1 energy point. When a total of 200 energy points are obtained, 200 accumulated points will be consumed. [Lingfox Shadow] will release [Spirit] to strengthen Yingyingzi's next combat skill. Extra abilities 1. For every 10 points of energy that Yingyingzi recovers, [Linghu Phantom] can accumulate an additional 1 point of energy. 2. Each time the ultimate move is released, 10 points of energy will be restored for Ying Yingzi. 3. [Spiritual Power] can be stored for 3 layers, and after consuming 3 layers of [Spiritual Power], the ultimate move [Break] will add an additional 6 times of ejection damage. [Matestone 1: The energy required for [Spirit Appearance] is reduced to 140 points, and each time the ultimate move is released, 15 points of energy are restored for Yingyingzi.] [Mate 2: Ying Yingzi's physical resistance penetration is increased by 20%. After releasing [Spirit Subduing], Ying Yingzi will take action immediately. After releasing the enhanced performance, Ying Yingzi's next action will be advanced by 35%.] [Mate 3: The effect of finishing moves is increased by 20%, and the effect of basic attacks is increased by 10%.] [Fate 4: [Fox Shadow] will additionally apply vulnerability to the target when releasing an attack, increasing the damage it receives by 20% for 3 rounds. [Broken] The multiplier of projectile damage is increased by 40%.] [Horth 5: The performance effect is increased by 20%, and the talent effect is increased by 10%.] [Life Zodiac Sign 6: The damage of Ying Yingzi's ultimate move is increased by 60%. Each time [Spirit Soul] is consumed, the multiplier will be increased by an additional 30%. Every time [Break] is released, [Spirit] will be released immediately.]
Not bad You should correct the typos and watch the video explanation of Bengtie'aofen. Other than that, it's pretty good.
Come on brother, at least I enjoy watching it. I hope there will be more.