
Reincarnated in a Dungeon: Invincible from the Start
转生地下城:开局就无敌
- Status
- Ongoing
- Length
- 485k Words
- Genre
- Eastern Fantasy
- Subgenre
- European Fantasy
- Updated
- 2d ago
- English
- Request a translation
Synopsis
Other names
- Building a Dungeon and Forging Gods从成为地下城开始造就神明Alternate title on Fanqie
Stats
209Chapters
8.9kReads · 30 days
93.5kReads · all time
830Shelf adds, last 14 days
6.9Score
10 ch/weekPace
In booklists 1
Reader comments 80
Google Translate





The following comments are based on the first 60 chapters or so. That's roughly half? Tianhe probably wrote a lot more new material later, so some parts might be outdated, but they do represent the feelings of this reading stage. Personally, the beginning was stunning, refreshingly new.
The proportion of AI-generated content is quite high, especially in the part where the party enters the dungeon to explore. The descriptions starting from the town are basically all done with AI, which feels fragmented and stiff 🍉. However, I still give the dungeon writing a thumbs up; I like Non-Human 🍉
It's well-written, but not quite a human-machine interface. It's alright, I guess. Regarding the character development, I hope the author doesn't just design monsters or anything like that in the end. For example, I've read other novels where dungeons are designed using mechanical steam, or some kind of mechanism, a moving maze, or rules that allow you to travel to other worlds.
There aren't many stories about dungeon construction, so I'm commenting on this one. Its strength lies in its depiction of the ecosystem surrounding the dungeon and its impact on the world. However, it also has several weaknesses. First, there's no internal connection within the dungeon; it's just a terrain feature with a few monsters, lacking a connecting storyline, making the dungeon…
The idea is good, with a rich variety of monsters, ecosystems, and environments. Later on, the protagonist becomes more like a simulation management player, and there's a bit less focus on him, but it's still decent that he manages to depict life in the dungeon through the portrayal of the native inhabitants.
It seems like life is the least valuable thing here. Kuram lost his father, the cartographer was swallowed by the mud monster, the genius priest was killed by the Thunderclap Temple Guard, and countless nameless adventurers—death is so common and so easy. Are there really that many people?
Speaking of the undead, I actually considered recommending the Ancients from Battle Brothers to the author. Their timeline is clear, and their composition isn't particularly overpowered. They possess a rich timeline, with different armor styles and animation techniques across different periods. As for their backstory, long ago there existed a vast empire similar to Rome.
I've read the latest chapter so far, and here are my thoughts. Since this is the author's first book, it's a bit immature and somewhat simplistic, but I have to say, it's quite good for the dungeon genre. Dungeons are generally more to my taste. I've read other dungeon novels on Tomato, and frankly, they're unreadable.
A five-star review can actually be used to stitch together the worlds of various games, movies, and novels. When inspiration runs low, you can just throw in a medley of adventurers. You can even include some supernatural items: elixirs that change your gender but increase your strength, or a demonic sword that grows stronger the more people you kill but causes you to lose your mind. You can fit all sorts of things in.
It's pretty good; it makes you want to keep reading. I just hope it's not abandoned. If the author is lacking inspiration, they could draw inspiration from real-world animals or Pokémon from catching games.