During the Qianlong era, Mo Jingxuan, the young master of one of Guangzhou’s Thirteen Hongs, was forced to flee to sea after his family was struck by sudden upheaval. The vessel he boarded was no treasure ship, but a gambling table sailing toward an abyss of rules.
An iron law is said to govern these waters: any ship stained with its companions’ blood through betrayal in the forbidden waters of the Eye of Guixu will be marked forever, becoming a wraith shunned by all seafarers. Mo Jingxuan soon discovers that his late father, the powerful maritime organization known as the Wind Borrowers’ Hall, and Zheng Cang, a sea lord bent on establishing an ironclad order, are all fighting over something other than gold and treasure.
It is a key: the legendary Kunyu Atlas of Arcane Principles. It points to the Eye of Guixu itself, the source of the ultimate rule.