
Offering Abstraction to a Word Game
为文字游戏献上抽象
- Status
- Ongoing
- Length
- 371k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 9mo ago
- English
- Request a translation
Synopsis
Stats
80Chapters
49Reads · 30 days
91.7kReads · all time
6.3Score
1Listens
PausedPace
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Reader comments 56
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It's good. I thought he was surprisingly serious while driving, and the seemingly abstract choices turned out to be even more abstract. I initially thought the protagonist was just lucky, but there were also intellectual battles. In short, it was full of surprises. I've read ten chapters, finishing the first mini-saga. It's short, but just right.
Chapter 29 offers a small amount of money to exchange for the protagonist's golden equipment. It would be better not to give the protagonist any money at all, but to give him a banner instead. Even if he is cured, he will only drool over it.
The game features an evil-inscribed, tabletop RPG-like world. The first nine chapters, especially the first dungeon, are considered the golden nine chapters, and the later chapters aren't bad either (up to where I am now). Five stars to encourage it; I'll add it to my bookshelf and see how it goes later. [OK] The next 8 are Taihang Mountains 👋
Taking your bread away and then giving you some crumbs back only makes your mouth water; even after you're cured, you'll still be drooling. See Chapter 29 for details. I don't object to joining, but 12,000,000 a year is really expensive for one of only two people in the world to achieve a perfect completion. Why didn't the author just give the protagonist a banner of honor?
Like the Spring Festival Gala skits, if you're going to be abstract, then stay abstract. Why insist on using nationalistic themes? I'm here to laugh and relax, not to make dumplings.
The first nine chapters were quite stunning, giving off a sense of the epic battle of Honkai Impact 3rd, effectively building up the emotions. However, when things returned to reality, I immediately lost my grip. It's a classic web novel-like real-life game-like experience. I hope the later chapters maintain this feeling.
If I hadn't joined a nation, I could still give it five stars. Joining a nation only deducts stars, which is really too abstract. It didn't turn into something I wouldn't recognize. 5-1-1=3, actually three stars is already quite a lot.
So many colonists can't stand the protagonist being connected to the country? 😄 The female lead herself said in the second instance that she's just a shield to protect herself, yet so many people give bad reviews for not seeing any female characters. In the second instance, the country rents a sky island for research, and some people actually think that 12 million is all they're getting.
It's alright, if it's not turned off, it's turned on. Overall, this "perfection" is a bit unnecessary, there are no prerequisites, it's just a game of empty talk.
The realistic elements are poorly written, but the script is very interesting. All I can say is that reducing real-world interaction and increasing side quests is the key.