
Cthulhu Roleplaying: I Can Control the Dice
克苏鲁跑团:我能掌控骰子
- Status
- Ongoing
- Length
- 1.6M Words
- Genre
- Mystery
- Subgenre
- Mystery High-Concept
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Other names
- COC Campaign: A Real Cthulhu GameCOC跑团:真实克苏鲁游戏Alternate title on Fanqie
Stats
In booklists 46
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Reader comments 84
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It gives me a feeling... Perfect!!! 🥰 This book unexpectedly hit my sweet spot. I love this kind of thing—the cheat codes are there, but not obvious, almost transparent. I feel like the halo is there, but even less obvious. The growth potential is extremely high, and the sustainability is extremely strong!! Keep it up!
Keep it up! This is the first tabletop RPG novel I read on Tomato. I don't really understand the intricacies of it, but I've read a lot of infinite flow novels. I think this book is still great. I hope the author can keep it up. It's just that there are too few of these. It's a pity I didn't meet you when you had hundreds of thousands of words. Reading a book is very agonizing, especially since each story is not connected and it always feels like something is missing.
This novel boasts a cleverly crafted plot and well-developed characters. Here, you can witness numerous distinctive characters sparking interactions within the game, making the story more engaging. While the book features a large cast of characters, each with their own distinct personality, I personally feel the protagonist lacks the same depth and spirit as the supporting characters, which might…
Okay, everyone put in some effort in each raid, and no one dragged the team down. The storyline was also smooth and didn't drag on. However, aside from the protagonist's cheat code—a guaranteed roll—the character card was really weak. There were no attributes, no connections, and the thief could even pick locks and uncover hidden information.
I'm looking forward to the early part being funny and full of mischief and (tu cao, meaning to roast or criticize) of the dice girl, the middle part being quite disappointing, and then the protagonist's miraculous moment in the final stage bringing a sense of elation (that's awesome).
The first dungeon was pretty good. In the second dungeon, I felt the author focused too much on the supporting characters, making the protagonist seem a bit dull. However, considering this is a tabletop RPG where everything is largely based on luck, there's not much you can do for the protagonist. The third dungeon's plot was better than the previous two.
I haven't played any Cthulhu tabletop RPGs, and I don't quite understand the relationship between Clash of Clans and the other game mentioned in the comments. Therefore, I found the early reading a bit challenging, mainly relying on the author's explanation at the end of the first chapter and the explanations from experienced readers in the comments section to roughly understand the rules.
It's pretty good, but isn't the "Zoo" chapter too long? Many people read books on a long-term basis, but then forget about them. A single chapter shouldn't exceed 70 chapters; otherwise, you'll lose some readers because everyone wants to finish a chapter in one go and then read the rest of the book, only to forget about it later.
Personally, I feel this novel has a strong tabletop role-playing game feel. The teammates aren't exceptionally good, but they're not bad either. The protagonist doesn't use any overpowered abilities to carry the entire game. The plot is good, but it might not be suitable for people used to fast-paced, action-packed novels. I support the author. I feel that the tests in this book are too conservative; there are too few cases of great success or great failure.
This is an episodic series set in a tabletop role-playing game (RPG) format. Aside from insufficient real-world background setting (the premise involves pulling the entire world into a virtual world, but the impact is limited to prices; the relationship between reality and the virtual world, the ultimate goal of the virtual world, and survival in the real world are all left unexplored; the…