
Game Development: It Starts by Making Players Rage-quit
游戏制作:从让玩家崩溃开始
- Status
- Completed
- Length
- 465k Words
- Genre
- Urban Romance
- Subgenre
- Professional Life
- Updated
- 2y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
275Chapters
2.5MReads
7.3kFlowers
10.0Score
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Reader comments 38
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Behind the natural danger of the Yangtze River is the *ka headquarters
Why are there so few book reviews? I think this novel is pretty good.
Is the author interested in writing "Deep Water"? "Sea Trek" is really fun for me to play, especially when I play with people next to Amway, and then I trick them into finding Leviathan and see how frightened they are. I laugh like crazy while watching. The only regret is that there is no multiplayer mode.
I remember watching "Nonsense Kitchen" in Game Fengyun
Comment on Chapter 53 of "Game Production: Starting from Making Players Crash" written by Eat a Watermelon (Please give me a review).
The author, the last book he wrote was full of masterpieces. This book should write more interesting and long-lasting games, such as Dark Dungeon and XCOM, and Far Cry.
No one plays games that are too difficult to play. There are some people who like to be abused when playing games. What's the use of your game if there are no players?
I saw a comment about a new book, and when I looked at your original work, it turned out to be you.
Commentary on the first chapter of "Game Production: Starting from Making Players Crash" written by Chi Gaiximelon: A Different World.
Why hasn't it been updated? Please update it quickly.