
Online Game: I Have Too Many Passive Skills
网游:我的被动太多了
- Status
- Completed
- Length
- 892k Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- Source
- Faloo
Stats
All-time: Reads, Flowers.
420Chapters
12.3MReads
613.7kFlowers
10.0Score
Tags
Honours
Synopsis
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Reader comments 50
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The idea is good, but the writing skills are too poor. If you write about the weapon in the game, it's too stupid. That's the sword used by the Japanese. If you don't know how to write anymore, why don't you just write "Huanshou Dao"?
Does the country provide a monthly subsidy of 10,000 yuan per person for playing games? Within two months the country was bankrupt. I was poisoned after reading half a chapter.
I just saw a dozen of them. Is the author serious about using Tai Swordsman on the characteristic map of Xuan Kingdom? There's definitely nothing wrong with you blasting outside, but it's not appropriate to blast on a special map, right? Tang Dao, Heng Dao can't do it? I recognize Guandao, Huanshou Dao, and machete. Guns and swords are fine too.
A bit like the romantic knight I used to watch
What a *shit name, lawless person? Even if I ride a horse, there are still those who refuse.
The mana value is zero, and there are active skills behind it.
What about some displacement skills? I slashed with a knife and flashed, but I don't know where it went?
The nickname of the protagonist is "Special Effects Warrior". As we all know, special effects require funds, so "Special Effects Warrior" is equal to "Funding Warrior". And a famous "Funded Warrior" is called "Genos", and "Genos" is also called "Invincible Legend". Therefore, based on the above, it is concluded that the protagonist is equal to "Invincible Legend"! (Please forgive me if this is slightly far-fetched)
There are so many skills. The author's protagonist can at least have several effects in one hit. Why are the skill triggers so low?
I really like passives, so I came here to read them. What can I say? The book is quite good, and there are no poisonous points. But the author's passives are basically triggered passives, which are different from the passives I imagined. I prefer the kind of stable permanent passives that are always in effect. For example, the recent attack has the will-o'-wisp ability. Maybe the bonus of a passive is not high. , But this kind of passive is stacked too much, and your basic attack will be powerful. When others hit you, you will also be reduced by various defensive passives. You can't hit and hit, and you can't run and run. Countless permanent passives are added, and some trigger-type special effect passives are added. This is amazing. It's a pity that the author only focused on triggering special effects. It's not that the writing is not good, it can only be said that the taste is not right, ugh