
Online Game: I Have Too Many Passive Skills
网游:我的被动太多了
- Status
- Completed
- Length
- 892k Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- English
- Request a translation
Synopsis
Stats
All-time: Reads, Flowers.
420Chapters
12.3MReads
10.0Score
613.7kFlowers
Honours
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Reader comments 65
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The idea is good, but the writing skills are terrible. Why write a katana as a game weapon? That's a sword used by Japanese soldiers. If you can't write anything better, why not just write a ring-pommel sword?
The government is giving every player a monthly subsidy of 10,000 yuan? The country would go bankrupt within two months. I was poisoned after reading only half a chapter.
I've only looked at a dozen or so pages, and the author is seriously making katanas drop in a special map of Xuan Kingdom? Dropping them outside is fine, but dropping them in a special map seems inappropriate. Why not a Tang sword or a horizontal sword? I'd accept a Guan Dao, a ring-pommel sword, or a large broadsword. Even a spear or sword would be fine.
It's a bit like the Romantic Knight I watched before.
What a shitty name, "The Outlaw"? I'm a "Refuser" (or "The Reject")!
Mana is zero, but there's an active skill coming up later.
What about movement skills? What if someone gets hit by a slash and then flashes away, but no one knows where they went?
The protagonist's nickname is "Special Effects Warrior." As we all know, special effects require funding, so "Special Effects Warrior" is equivalent to "Fund Warrior." A famous "Fund Warrior" is named "Genos," who is also known as "The Unbeatable Legend." Therefore, combining the above, we can conclude that the protagonist is equivalent to "The Unbeatable Legend"! (This is a slightly far-fetched interpretation, please forgive me.)
With so many skills, the protagonist's attack should have at least several effects, so why is the skill trigger rate so low?
I quite like passive skills, which is why I started reading this book. To be honest, the book itself is pretty good, with no major flaws. However, the author's passive skills are mostly trigger-based, which isn't what I expected. I prefer stable, permanent passive skills that are always active, like the recent attack-adding-spirit-fire ability.