
Interstellar: My Barracks Can Summon Ridiculous Players
星际:我的兵营能召唤沙雕玩家
- Status
- Completed
- Length
- 475k Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Interstellar Sci-Fi
- Updated
- 1y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
193Chapters
2.5MReads
107.8kFlowers
10.0Score
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Reader comments 49
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It is rare to find novels set in StarCraft. Novels set in StarCraft are really rare in Fluri, so please come on and update it, don't cut it off, don't cut it off, don't let it go.
Betrayer? Like the word betrayal so much? Why haven't you changed your name yet?
Wasn't it set by the protagonist before? Shouldn't the equipment obtained be handed over to the protagonist for distribution? Why can players use this latest chapter directly?
Don't update, it will stop updating after one day
StarCraft, what is your connection with Warhammer?
I haven't watched it yet, but I'd like to know how many players are there now?
With this amount of updates, who are you looking down on?
It's outrageous that you have to just open your mouth to complete a task. There is no process at all, just use whatever you want, and just blur it out.
Fifteen crows? Two or three crows are about the same size as the protagonist's current camp, right?
Use the protagonist's world as the starting point for the real world: 1. Don't give skills directly. Instead, give theories of various powers. Players can explore and derive skills on their own. 2. It is best to analyze the principle of player power improvement. It is impossible to gain power without logic just because you are a player. Otherwise, why can't the protagonist give the aborigines this characteristic? 3. The principle that players can be resurrected after being killed, and the principle of body formation. As well as the derived problems of retaining and losing power after being defeated. I saw that the setting of cloning is useful to avoid this problem, which is a good idea. 4. Try to avoid multiple numerical values. For example, what numerical conditions are required for a weapon to be worn? You can directly start from the actual phenomenon, such as whether the weapon cannot be lifted or how the weapon will react to the body. There is no need for durability. If it breaks, it will break, and if it needs to be replaced, it will be replaced. 5. All items should be made from materials in the world, rather than made out of nothing.