According to urban legend, when the desire to win reaches its peak, the spirit who governs desire will answer your call and place a [Pot of Greed] on top of your deck.
Even though he transmigrated to another world where everything is decided by card games, Dak is holding a magic wand instead of a Duel Disk.
But that's no problem! While the magical girls around him conjure fireballs with their bare hands, practice their Whirlwinds, and battle their spirits like Pokemon, Dak has already taken the most crucial step on his path to becoming the King of Games.
"Just thinking about how I'm about to play Pot of Greed after Pot of Greed in an amazing combo makes me want to laugh."
"Come on. Since you're a Card Spirit from the same archetype as me, and you're a Duelist I've chosen, I have to tell you which card has the better effect: the Pot of Greed that costs five gold on the street, or the Divine Lightning of Osiris, one of the Three Egyptian Gods."
"Wait, what do you mean a wager duel where the Card Spirit's actual body is on the line?"
(Card art lore, theatrical dueling, card games plus fighting.)
Feedback Post 1. This book is a Yu-Gi-Oh! Card story novel. Although it adopts a duelist's perspective, it is actually set in a world of card stories with a wide range of styles, including punk and machine-type. It also serves to advance the plot. 2. The protagonist primarily uses two decks: one is a magician deck composed of character experiences, starting with the Spirit Envoy, which has the lowest card efficiency; the other is a demon deck representing the protagonist's own power evolution, starting with Kuriboh. 3. Currently, the decks are all story-driven and performance-oriented, with card effects progressing smoothly. I will try to finish writing some of the early card stories during the Spirit Warrior era. If more readers prefer modern decks, I can also slightly shift the focus towards Shaddoll. You can write any questions or interesting suggestions here ↓
This is fantastic! I haven't seen such a confident and charismatic protagonist in a long time. The protagonist is an elf with a legitimate identity and a real-world card; the transmigrator's identity isn't important. There's none of that weird feeling of pretending not to know everything about a female character. #(Sweat) And there's none of the inexplicable awkwardness in his interactions with elves that often occurs after transmigration in other novels. The protagonist speaks his mind directly and never engages in internal strife. A pure genius, a pure card player, pure power, and a pure rabbit-headed character. The protagonist has his own unique deck-building style (although there are environmental limitations, these are things the protagonist himself can't create or world-limited; although having two copies of the "Greed" card in his deck is already overpowered). He never suffers setbacks in card play. There's no consistent mainstream or super-mainstream opening (or a full Extra Deck opening #(you know what I mean)). It uses only elves and magic related to the protagonist's own spirit (magic traps are spells the protagonist learned, so he can create his own cards, the cards have real power, and he adheres to dueling etiquette, not Arena 5 #(crying)). The main focus is on card storytelling, but there are also stories outside the elf world, like playing cards with the magician Old Man in the elf world, and playing cards as a spirit behind an elf in the real world. The card storytelling is well-connected, and currently, the protagonist's talent is no less than, and possibly even greater than, that of Alai #(question mark) (his popularity with women is also #(funny)). Everything seems good so far, and I hope it maintains this quality (also, I dislike bad endings and hope there are as few instances as possible, and that the protagonist maintains this arrogance and Sigma man attitude). PS: Pursuing the protagonist, the basement incident, and high card efficiency are separate issues). Finally, I support the author and hope the story isn't abandoned. There are still too few authors who write card illustration stories, and finding a good one is like finding a needle in a haystack.
Is it a harem anime? If so, how many girls are there? Does it include sister cards?
Does anyone know the power levels in Yu-Gi-Oh!? I'm a newbie and don't really understand the power levels in Yu-Gi-Oh!. I've heard from others that DT's power level is very high. How high is it?
The handwriting is beautiful. One book is not enough. Old newspaper advertisement, old name
There seems to be too much card playing. I can only update two or three chapters a day at most, but every random character I encounter gets me into two or three chapters of card playing. The plot only progresses a little, yet it takes two or three days to update. The pacing is too slow. Unimportant duels should ideally end within one chapter.
Sometimes the plot felt disjointed, abruptly switching from one scene to another, like watching an episodic series. The most comfortable and coherent part was the card game (you know what I mean). Overall, though, it wasn't bad.
It's good; I feel like this is what I watch to pass the time lately.
Dark sounds a bit like the author of that book about DT cards. Are they the same author?
This book has a good approach. Although the Yu-Gi-Oh! Anime is a classic, the stories behind the cards are also worth exploring. #(Laughs)