
Miss Witch Didn't Use Cheats
魔女小姐没有开挂
- Status
- Ongoing
- Length
- 1.2M Words
- Genre
- Fantasy
- Updated
- 21h ago
- English
- Request a translation
Synopsis
Stats
All-time: Clicks, Favorites, Recommendations.
Honours
In booklists 3
Best Female-Led Novels
(That damn CWM swallowed my original list, so I'm posting it again.) I only include female-led novels that I personally think are well-written and worth reading. No early-stage novels. They're all over 500,000 characters, and I've read at least half of each one. If you have any female-led novels to recommend, please leave a comment. Don't leave me recommending books to myself. I've rescored them all according to my new, stricter standards.
Books with Female Leads That Suit My Taste
There may be a tiny bit of orange, but most of them are about single characters. Cat readers are running out of books to read.
Novels with Living Female Leads
That's it, just recommending books.
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Reader comments 29
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It's pretty good, with no major flaws, but the plot isn't very well-developed, the setting isn't explained clearly, and the world situation isn't well-defined. I learned about the Imperial Kingdom and the Elven Forest by chapter 130. Moreover, all that is known is that these are the three major powers; the specific military strength of these powers is unknown, as is the internal situation of the empire. The protagonist's mother, who seems to be the daughter of a duke, has never appeared (yes, it's unknown whether she's alive or dead; she's only mentioned briefly in chapter 130). The protagonist's family's merchant guild is known to be very wealthy, but its ranking is unknown. It wasn't until chapter 130 that I realized the fifth tier was legendary (I didn't skip any chapters, so maybe I missed something before? Or did the author not mention it earlier?). There are also stories, each one clearly told with a beginning, middle, and end, and a process. However, reading them always feels like something is missing. For example, in the protagonist's first trial, a lot of text was written about finding clues and fighting mini-bosses, and then the final boss was defeated in one hit (which is fine). But it would have been better if more text was written about the final moment before the boss died, and the protagonist's posture and such. Also, the classic part about obtaining some long-forgotten knowledge during the trial, and finding some necromancy on the final boss, etc. Furthermore, the trade fair that the protagonist initially participated in, hosted by his tutor, never reappeared until chapter 130. It seems the fair was merely a pretext to introduce the protagonist to necromancy and, through the psychological descriptions of the participants, to explain to the reader why necromancy is a forbidden art. The amount of information felt too low. Generally speaking, classic scenes like this trade fair could have planted many foreshadowing elements, such as the classic scenario of a wealthy young lady secretly disguising herself to attend. Meanwhile, the protagonist is short of money (because he doesn't want to use his family's assets to buy things for the association), so why not make potions and sell them at the trade fair? These are all things that could have been written, but the author didn't, resulting in the trade fair having very low information content and functionality. There are many similar plot points. Overall, the story is quite good, but compared to some excellent works, it's not as enjoyable to read. After reading so many chapters, readers still have a vague understanding of the book's world-building (I consider myself a fairly attentive reader, but I didn't realize until chapter 130 that the fifth level was the legend).
The promotion ceremony part was uninteresting. This forced dungeon-based assessment design crammed into the leveling process felt jarring. Who came up with this idea? I remember the earliest players, especially the super-righteous ones, used this archaeology-style leveling system because the protagonist started as a max-level god, deciphered the world's secrets to reclaim their power, and then the dungeons were for the player to enjoy. This leveling approach feels out of place when forcibly applied here.
It's a good read. While it might not be exceptionally outstanding, the author's writing is solid. Although the setting isn't overly innovative, it's more mature because of that, with fewer plot holes. You can see echoes of many similar works. The plot doesn't drag, and the emotions aren't awkwardly portrayed. Most importantly, the author has managed to maintain this level of success for so long—that's amazing! I truly admire the author. In this climate on Meituan, the author is like a lotus rising from the mud, untainted. I hope the author gains more readers so that hardworking people like them can earn money. Authors like this should be allowed to make money.
Hmm, author, I've finished reading your book and I'd like to share a few thoughts. I apologize in advance if I've offended anyone. First, I think your main storyline is quite solid, but it's too bland and lacks twists and turns. It feels like the protagonist hasn't encountered any danger or setbacks, lacking a gripping sense of tension. It's just a bland, repetitive grind of leveling up, which I found unexciting and unmotivating, or rather, it felt like watching nothing at all. The daily life scenes are also too mundane; you could add some clever touches and surprises. Second, I feel the protagonist has too little interaction and isn't well-developed, like playing a single-player game. The supporting characters are also unclear in their roles and meanings, and their characterization isn't strong enough. Without interaction and confrontation, the protagonist's personality and strengths can't be highlighted. Third, the advantages of the skill set aren't shown, and the protagonist's strengths aren't effectively demonstrated. The battles lack engaging scene descriptions and are mostly just mindless annihilation; you can only guess how powerful the protagonist is through the skill descriptions. I think it would be better to add more confrontations or encounters that put the protagonist in danger and help him grow, change the promotion ceremony to a multiplayer online game, add some mutual restraint relationships between magics, add some powerful opponents or teammates to show the protagonist's overpowered abilities, add plots where the protagonist wins or gets a slap in the face after grinding for several months, showing the growth of his combat power compared to before, and enrich the characterization of the supporting characters and strengthen the protagonist's personality. Finally, I want to say that it's clear the author is a newcomer, but for a first attempt, this is already quite good. At least the main plot is very solid, it's obvious there's an outline, the story is quite logical, the characters are intelligent, and the character development and background don't fall into many pitfalls. The choice of subject matter is also excellent. Keep it up, author! The above are merely personal opinions; please feel free to delete if they offend the author.
Is this the main attack? #(Salted Fish)
It's on the featured page! I came from the homepage and was surprised to find that the author is very persistent. Despite dismal sales, they still manage to update regularly, which is better than most authors on the cat website!
Including your book, the two Western fantasy novels I'm currently following, especially those featuring citrus themes, aren't doing very well in terms of sales, but they're quite to my taste.
Is it pure 100%? #(Seal)
Hmm... The plot transitions feel too fast. To give an example, if a book usually reads as 01234567⑧9, this book reads like 12456⑧9. I've even seen some that are abbreviated to 02569 before, so it's not that difficult to read, but the reading experience is a bit worse. This type of story usually also suffers from problems such as insufficient setting information, vague background, plot twists relying on guesswork, transitions relying on imagination, mind-bending reading, stiff descriptions, insufficient character development, and a plot that jumps around too quickly. However, these problems are not very obvious in this book. My suggestion is to add more connecting content, make the transitions smoother, increase the amount of information, enrich the settings, and also add more daily life and background content.
It doesn't have any of those messy gimmicks; it's consistently good-looking.