
The Fate-Choosing Player
命运抉择玩家
- Status
- Completed
- Length
- 664k Words
- Genre
- Fantasy
- Updated
- 10mo ago
- English
- Request a translation
Synopsis
Stats
All-time: Clicks, Favorites, Recommendations.
155Chapters
5.1MClicks
23.6kFavorites
24.8kRecommendations
170Reviews
In booklists 5
Completed Books
Books I've read most of.
93Books136Follows2moUpdated
Celebration 🥰
The author is still so thin-skinned, reporting my comments every day. It's pathetic watching you rage impotently behind your computer, sob sob. I really do feel so sorry for you 😋. My advice: drop the book already. Starting a separate list to call out this thin-skinned author. I wrote my first proper review for
48Books23Follows11moUpdated
Personal Collection
Some books I've read that I thought were pretty good.
98Books12Follows9moUpdated
Books I Like
A bit of everything
99Books12Follows9moUpdated
Books I Like
These are novels I've enjoyed recently or a long time ago. I have my own reading preferences, which may differ from yours, but you might find something you like.
27Books10Follows9moUpdated
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Reader comments 50
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The male protagonist's soul transmigrated into another body, but he was actually reborn into another body; his past life memories have simply returned, and he is not yet aware of it. The harem is built by taking in all virgins, with no cuckolds or entanglements. Basically, any single, young female character with detailed physical descriptions and personality development forms part of the harem. Aside from a few particularly insidious ones where the initial encounter is a brutal killing spree, it's all about killing, killing, killing, and more killing—becoming an emperor in another world. If you are poisonous, listen to advice and change immediately.
Dialogue◀ Gift giving kill Violation captivity leave Now, netizens with plenty of experience in finding the best spots can tell me which option is the craziest! #(Laughs)
Getting stronger by taking sequence potions? That makes your power impure. How can mere magic potions compare to a monster with stats increased through skill point allocation? #(Angry)#(Angry)#(Angry)
It's hard to say; it seems like a group of people deliberately creating a "killer" persona in pursuit of fashion. They don't care about anything, they just keep killing. Even after the massacre storyline is over, the plot still keeps shouting "kill, kill, kill!"
You toil day and night in your training, yet your efforts are superficial and shallow, while I, step by step, steadily build my foundation, making the difference immediately apparent! #(Evil grin)
Killing is to stop the distinction between the lowly and the noble; therefore, killing is a great act of benevolence. Killing is to stop evildoers, therefore killing is a righteous act. Killing stops resentment from arising, therefore killing is a great act of courtesy. Killing stops the blind and foolish from living; therefore, killing is a sign of great wisdom. There is benevolence and propriety even in killing; why question the principles of killing? #(Humorous)
To be fair, the protagonist has almost unlimited resurrection coins and can almost always solve the incident on his own, which is why many people also consider the saintess an enemy. If the protagonist wants to complete the game in one life, or has a cheat code, then a third-tier powerhouse like the Saintess, who is personally involved on the front lines, runs around freely without restrictions, has top-tier strength, isn't very bright, doesn't pry, and is easy to persuade, is basically a top-tier tool and a source of reassurance. Although her stance cannot be completely determined, she has expressed goodwill. The ability to relatively easily obtain a chance to fight a powerful opponent of the same level as the enemy boss is a trump card for many protagonists in novels.
The readers of Hedgehog Cat are now extremely young; the posts are completely unreadable, filled with anti-intellectual opinions.
Isn't it too late to talk about killing or seeking revenge now? After several events, the protagonist's action logic has basically stabilized at neutral evil, so from the protagonist's point of view, these things don't really matter. To put it more precisely, it means prioritizing self-interest, disregarding order and consensus, having no stable bottom line (because rollbacks are possible), basically ignoring the vast majority of people, being emotionally detached, and exhibiting a player-centric, free-spirited mentality. They will kill if necessary, and they can kill even if they don't need to. After all, the current character design tends to be like this: a typical neutral evil, with the lower limit being a free mercenary or dark elf, and the upper limit being the camp of the Great Love Immortal Venerable.
To be fair, the system awards points for performing crazy, unimaginable acts, not for killing people. This isn't a killing system. Why do some people immediately think of killing when it comes to earning points? Joking is understandable, but actually killing is incomprehensible. What does the protagonist's points have to do with how many people he kills? Most of the time, points are earned by doing things that surprise others. Jokes are fine, but don't take them seriously. I can't say how many people would like a protagonist with antisocial personality disorder.