Sharon transmigrated and awakened a game development System called Soul Echoes. By gathering enough negative and positive emotions from players in his game, he could finish developing it and release it. As a former lead game designer, Sharon knew exactly what to do. Why not turn it into a Soulslike? For negative emotions: add some heartbreaking stories, hellish map designs, and brutally difficult monsters. For positive emotions: add an epic setting, deeply engaging enemy interactions, and powerful, flashy skills to unlock. Then throw in a little of Sharon's manipulative sales patter. And there you have it: a perfect emotion-harvesting game! Just thinking about players suffering and cursing while still having the time of their lives made Sharon hum with delight. But... he never imagined the game would turn out to be real!
Years later, a reporter interviewed Sharon's very first player.
“Miss Shiyu, could you tell us what Sharon is like?”
“I'm deeply grateful to him for giving me a wonderful childhood.”
The reporter looked puzzled. “But as far as I know, you didn't know him when you were a child.”
“That's exactly why I'm grateful to him.”