
Lord of Winter: My Players Are Super Fierce
About This Novel
In the northern border of the empire where blizzards raged, Theros Paterston's Lord's Mansion stood on the ice sheet. Rebellion, barrenness, never-ending blizzards, and the coming tide of alien beasts. When the future is dark after time travel, the golden finger [Lord System] is activated-- [Lord-Intelligence Panel] gives him the ability to have information gaps and insight into the prophet; [Lord-Data Panel] allows him to clearly see his growth at every step; [Lord - Summoning Panel] allows him to summon players and gain the power of the fourth natural disaster - the player army, which is not afraid of death, can be infinitely resurrected, and is extremely creative and destructive! ... "Your tide of alien beasts is endless. Each of my players has 30 energy points and comes with resurrection." While the imperial royal family who exiled him was still fighting for power, Theros's cavalry and the player army had already crushed the beast tide and darkness. Light and hope rise again, and Theros becomes the new sun of this land! -- "What, you said that my family 'players' are extremely ferocious?" Facing the interview with the reporter from "Royal Capital Daily", Theros shook his head and made a solemn statement. "Rumors, these are all rumors that slander players!" "As we all know, my players love peace, and their favorite things to do are development and farming." Theros smiled and looked at the increasingly nervous reporter with a calm expression. "Whoever doesn't let them plant the land, they will plant it into the ground."
What Readers Think
Rating
Community(0)
Official(2)Scraped 3d ago
The writing is okay. The following comments are purely personal opinions.
1. The character names are too confusing. I can't remember the name of the protagonist, the supporting character, or the player after reading it. The main character's name is so weird. (The protagonist's name must be clear and easy to remember) The supporting characters have too many names, and they're also weird. (Too many supporting characters have names, and many of them appear at once. For some unimportant characters, don't name them and just use pronouns.) The key point is that the player's name cannot allow me to confirm that he is the player at a glance. (The fourth natural disaster article, when I read the book, I actually confused the players with the supporting characters. There are so many interesting player game names, you can't even copy them? Take the name of the player 'Guangming' in the article as an example. Is this a player name?) 2. The coolness point is not clear. It does not have the pleasure of farming like the lord story, nor does it have the pleasure of playing games like the player story. Farming is a pleasure (what is farming? It is growing food in places where it is impossible to grow food. It is the satisfaction of growing larger and larger planting areas and harvesting more and more food. It is the achievement of creating incredible or extremely abstract buildings with a construction height that far exceeds the set era) The Fourth Disaster (What do you want most as a player? Contribution points? Equipment? Level? No, no, it's not competitive. You have neither demonstrated the player's powerful ability and amazing wisdom, nor the dimensionality reduction impact of resurrection ability on the natives. The way for players to compete is the superior feeling of high dimensionality) 3Jiangzhi Guanghua, I don't even intend to complain about this The characters are too abstract (I don't care about the abstraction of the players, but the abstraction of the indigenous people is really difficult for me to describe in a word. Why do you write player stories like this? Just write about time travel in another world. You have completely brought the indigenous people to the same level as the players, and the sense of high-dimensional superiority has disappeared.) The problem of reducing intelligence (in order to promote the plot, I can understand, but you can't always use this intelligence to promote the plot)
Too ordinary, 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 So boring hahahahahahahahahahahahahahahahaha
Rating
Community(0)
Official(2)Scraped 3d ago
The writing is okay. The following comments are purely personal opinions.
1. The character names are too confusing. I can't remember the name of the protagonist, the supporting character, or the player after reading it. The main character's name is so weird. (The protagonist's name must be clear and easy to remember) The supporting characters have too many names, and they're also weird. (Too many supporting characters have names, and many of them appear at once. For some unimportant characters, don't name them and just use pronouns.) The key point is that the player's name cannot allow me to confirm that he is the player at a glance. (The fourth natural disaster article, when I read the book, I actually confused the players with the supporting characters. There are so many interesting player game names, you can't even copy them? Take the name of the player 'Guangming' in the article as an example. Is this a player name?) 2. The coolness point is not clear. It does not have the pleasure of farming like the lord story, nor does it have the pleasure of playing games like the player story. Farming is a pleasure (what is farming? It is growing food in places where it is impossible to grow food. It is the satisfaction of growing larger and larger planting areas and harvesting more and more food. It is the achievement of creating incredible or extremely abstract buildings with a construction height that far exceeds the set era) The Fourth Disaster (What do you want most as a player? Contribution points? Equipment? Level? No, no, it's not competitive. You have neither demonstrated the player's powerful ability and amazing wisdom, nor the dimensionality reduction impact of resurrection ability on the natives. The way for players to compete is the superior feeling of high dimensionality) 3Jiangzhi Guanghua, I don't even intend to complain about this The characters are too abstract (I don't care about the abstraction of the players, but the abstraction of the indigenous people is really difficult for me to describe in a word. Why do you write player stories like this? Just write about time travel in another world. You have completely brought the indigenous people to the same level as the players, and the sense of high-dimensional superiority has disappeared.) The problem of reducing intelligence (in order to promote the plot, I can understand, but you can't always use this intelligence to promote the plot)
Too ordinary, 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤 So boring hahahahahahahahahahahahahahahahaha













