
From Witcher to Lord of the Empire
About This Novel
[A new book has been released, "Who would study psychology if there is nothing wrong with it?", An absolutely professional psychology professional article! ] "The person coming is the white flame dancing in front of the enemy's grave, the Emperor of the Nilfgaard Empire - Emhyr var Emres." Listening to the herald's voice, Emperor Emhyr at the foot of the steps looked at the man sitting on the throne - and his daughter sitting next to him - and couldn't figure out how in just ten years, this guy changed from a bereaved dog who had subjugated his country to what he is today? At this time, the herald's voice sounded again: "In front of you is - the Lion King of Cintra, the heir to the ancient blood, the dragon slayer, the sword of the dawn, the gryphon knight of the Lake Fairy, the monster nemesis, the mentor of the Demon Hunter Order, and the lifelong advisor of the Warlock Brotherhood. , Archon of Novigrad, Academic Saint of Cowfort, Breaker of Slave Shackles, Savior of Multi-racial Equality, Breaker of Frost, Savior-His Majesty Lann Lannister Leannel I!" [Fan of the Witcher and Wizard, non-fans of the original work will not affect reading]
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Official(38)Scraped 19d ago
Since I'm writing a Western fantasy, I'd better be more Western.
Don't substitute our customs into your novels, especially if you are writing a Western-style fantasy world. Although The Witcher is a virtual fantasy world, it is a fantasy world with the background of Western culture after all. Therefore, people will not say "I conceded" after the competition. The winner will enjoy his victory generously. So as a fifteen-year-old Western boy, you can look at the reaction of Western athletes after a victory in boxing matches, fencing matches and other sports, or you can also look at the reaction of a knight in Game of Thrones after a victory. What I don't want to see the most is old men, apprentices, apprenticeships, brothers and sisters, two ounces of beef, etc. In Western fantasy. It's really a drama .
Organized skills based on "The Witcher 3" (alchemy and general categories)
Alchemical Classification Potion skills. You can brew and drink witcher potions. [Improved tolerance] The threshold for excessive dosage increases by 25%. Potion effect duration: +25%. [Brain Refreshing Potion] Each bottle of potion can restore up to 25% of your vitality. Potion effect duration: +25%. [Recovery Delay] The potion's effect will not fade until its toxicity drops to 70% of its maximum value. Potion effect duration: +15%. [Side Effect] When drinking the potion, there is a 100% chance of activating the effect of another random potion without any additional poison consumption. Potion effect duration: +25%. Mix with oil. Can be used to prepare sword oil that can be applied to the sword blade. [Poison Blade] The oil coated on the blade has a 15% chance of poisoning the target with each attack. Chances increase with oil level. Potion effect duration: +25%. [Fear Attack] Increases the resistance of monsters corresponding to the oil by 25%. Potion effect duration: +25%. [Fixed formula] The number of times oil can be used is increased by 100%. Potion effect duration: +15%. [Hunter Intuition] When the adrenaline points are at the maximum, the critical damage to the target enemy type is increased by 100%. Potion effect duration: +25%. Bomb making. Can create hand-held bombs to attack enemies. [Steady Hands] When aiming with bombs, the time delay is increased by 45%. Potion effect duration: +15%. SparksBombs that normally do no damage now add 150 points of damage in addition to their normal effects. Potion effect duration: +25%. [Efficiency Madman] The maximum number of bombs in each slot is increased by 5. Potion effect duration: +25%. [Bomb Burst] causes the bomb to detonate and then split into explosive fragments. Number of fragments 6. Potion effect duration: +25%. Mutation skills. The witcher can extract mutation-inducing substances from the corpses of powerful monsters, which the witcher can use to enhance his body and develop new abilities. [Stamina Improvement] For every level 1, 2, and 3 alchemy formula you know, the maximum toxicity value increases by 1. Potion effect duration: +15%. [Tissue Mutation] After drinking the decoction, an additional 1000 points of health will be added, and the duration is the same as the decoction itself. Potion effect duration: +25%. [Synergy] The effect of mutant genes placed in the spaces on the skill panel is increased by 50%. Potion effect duration: +25%. [Adaptation effect] The duration of all mutant decoctions is increased. Potion effect duration: +25%. Trial of Green Grass. Witchers have been mutated to the point where they can endure the poison of potions that would kill an average person. [Rage Mode] If the toxicity of the potion is higher than 0, when the enemy counterattacks, the time will automatically start to be slow. Potion effect duration: +15%. [Endure Pain] The real effect is to increase health by 50% under dangerous toxicity (that is, above 80%). Potion effect duration: +25%. [Rapid Metabolism] The rate of toxicity reduction is accelerated by 5 points per second. Potion effect duration: +25%. [The pleasure of consecutive killings] If the toxicity of the potion is higher than 0, each enemy killed will increase the critical hit rate by an additional 50%. Potion effect duration: +25%. General skills in fundamentals. These skills are not graded. [Star Power] During the day, life regeneration per second outside combat increases by 10 points. At night, vitality regeneration increases by 1 point per second outside combat. [Survival Intuition] The maximum health value is increased by 500. [Cat School Skills] For each piece of light armor equipped, the critical hit rate increases by 25%, and the quick attack damage increases by 5%. [Gryphon School Skills] For each piece of medium-weight armor equipped, the strength of the seal increases by 25%, and the vitality regeneration increases by 5%. [Bear School Techniques] Each piece of heavy armor equipped will increase health by 5% and attack damage by 5%. [Eagle Eye] Crossbow damage increased by 25%. [Anger Control] If the current vitality level is too low, you can use adrenaline points to cast the seal. [Adrenaline Burst] Adrenaline regeneration increases by 5%. Using the sigil produces adrenaline. [Full Concentration] Adrenaline can increase weapon damage and seal strength. [Metabolism Control] The maximum toxicity value is increased by 30 points. [Metabolism Enhancement] Each point of adrenaline reduces the toxin increase by 33% every time you drink medicine. It is not suitable for decoction. [Fancy Shooting] After loading the arrows, refill the crossbow with one more arrow. [Enhanced Spark] The damage generated by the bomb explosion can increase the adrenaline by 0.1. [Battle Rage] The effect of adrenaline is changed to increase the chance of critical hit by 8% per point. Tough back and bear waistincreases the weight-bearing capacity by 60. [Heart of Power] The bonus effect of the magic place will never fade away. [Gourmet] The health points recovered by eating food are increased. [Line of War] Demon hunters can use the effects of wizard bombs and special crossbows. [Heavy Artillery Weapon] Bomb damage is increased but the number carried at the same time is reduced. Bombs that do no damage are not affected. [Offense as defense] Each defensive action will increase adrenaline: 0.1 Points for blocking, 0.4 Points for counterattack, 0.3 Points for dodge, and 0.2 Points for rolling. It can only be triggered once within 5 seconds.
I have always liked the subject of witchers. If the author writes it, he hopes to revive the witcher school and keep some people from wolves, cats, bears, snakes and griffons. The original plot was too tragic. The Snake Apprentice died in the Orchard at the beginning, and Eskar and Vesemir also died tragically. If there is hope, these endings can be changed.
Sorted out the skills based on "The Witcher 3" (combat and sigils)
Combat classification Quick attack skills. The sword can be used for quick melee attacks. [Muscle Memory] Quick attack damage increased by 25%. Adrenaline Toxin Increase: +5%. [Precision Critical Strike] The chance of a quick attack critical hit is increased by 10%, and the damage of a quick attack critical hit is increased by 75%. Adrenotoxin increased by +5%. [Spin] A spinning attack that can attack all nearby enemies. Continuous attacks consume vitality and adrenaline. Adrenaline Toxin Increase: +1%. Blood FlowQuick attack can apply bleeding effect. Adrenaline Toxin Increase: +5%. Power attack skills. Can perform powerful melee attacks, ignoring the enemy's armor value. [Strength Training] Increase the damage of strong attacks by 25%. Adrenaline Toxin Increase: +5%. [Shattered to pieces] The chance of a strong hit and critical hit is increased by 10%. The damage of a strong hit and critical hit is increased by 75%. Adrenaline poison increase: +5%. [Rage Burst] inflicts additional damage proportional to the energy consumed. Ignores the enemy's defense and increases critical hit chance by 50%. Adrenaline Toxin Increase: +5%. [Cleaving Armor] The enemy's damage resistance is reduced by 25%. Adrenotoxin increase: +5% Defense skills. Wolf school defense techniques. [Arrow Offset] A well-timed block can reflect arrows and double the damage by +3% [Moveless as a Mountain] The damage taken from attacks while dodging is reduced by 100%. Adrenaline Toxin Increase: +5%. [Counterattack] After a successful counterattack, the damage of the next attack will be increased by 150% multiplied by the skill level. Adrenotoxin increased by +5%. [Deadly Precision] Each point of adrenaline can increase the chance of instantly killing the enemy by 2%. Shooting skills. A light handheld crossbow is available. [Lightning Reaction] The slow motion when aiming the crossbow is reduced by 45%. Adrenaline Toxin Increase: +3%. [Cruel and ruthless] Every time the crossbow hits the target, 0.2 Points of adrenaline will be added. Adrenaline Toxin Increase: +5%. [Vital Specialization] The critical hit chance of crossbow use is increased by 25%. Adrenaline Toxin Increase: +5%. [Paralysis Strike] A critical hit will make the monster unable to use special abilities for 25 seconds. Adrenaline skills. Hitting an enemy during combat generates adrenaline. Each point of adrenaline increases weapon damage by 10%. [Decided] Adrenaline lost when receiving damage is reduced by 100%. Adrenaline poison increase: +5%. [Undead Clan] When the life force drops to 0, if there are still adrenaline points, you can use adrenaline to restore life. The amount of recovery depends on the number of adrenaline points used. Plus 100% Adrenaline Toxin Increase: +5%. [Concentration] Add 1 point of adrenaline as soon as the battle begins, increasing the adrenaline of sword attacks by another 25%. Adrenaline poison increase: +5%. [Torrent of Anger] When releasing the seal, use 3 points of adrenaline to upgrade the seal to the highest level, increasing the damage of the seal by 50%. Seal classification Seal of Alder. Use telekinetic explosions to unbalance the enemy and expose weaknesses. [Long Range Alder] The release distance of Alder's Seal is increased by 3 yards. Magic regeneration during combat: +1.5/Second. [Alder Sweep] Replaces the Seal mode: Alder's Seal can hit all enemies within a fixed radius. Knockdown chance reduced by 21%. Magic regeneration during combat: +1.5/Second. [Alder Strengthening] The strength of Alder's Seal is increased by 25%. Magic regeneration during combat: +2.5/Second. [Shock Wave] Seal of Alder inflicts 200 points of damage. Magic regeneration during combat: +2.5/Second. Seal of Igni. A fire attack that directly damages the enemy. [Armor Melting] The damage from Igni's Mark will permanently weaken the enemy's armor value. The effect increases with the strength of the seal, up to 75%. Magic regeneration during combat: +2.5/Second. [Flame Stream] Replaces the Seal Mode: Continuously releases a stream of fire, causing damage to a single enemy. Reduce vitality consumption by 50% at full level. Magic regeneration during combat: +1.5/Second. [Igni Strengthening] The strength and burning probability of the Igni Mark are increased by 25%. Magic regeneration during combat: +2.5/Second. [Pyromania] The chance of applying burning state is increased by 100%. Magic regeneration during combat: +2.5/Second. Seal of Quen. Releases a damage-absorbing protective film. [Exploding Shield] When Quen's shield breaks, it will knock back enemies. Inflict damage. Chance to knock down the enemy. Magic regeneration during combat: +1.5/Second. [Active Shield] Replaces the Sigil Mode: Creating a protective shield, resisting attacks, and maintaining the shield all require energy consumption. The damage absorbed by the shield can restore the player's health. Magic regeneration during combat: +2.5/Second. [Quen Strengthening] The strength of Quen's Seal increases by 25%. Magic regeneration during combat: +2.5/Second. [Quen Release] will reflect 25% of the absorbed damage back to the attacker. Magic regeneration during combat: +2.5/Second. Seal of Arden. A magic trap that slows down enemies who enter the area of effect. [Effect extension] The effect of the seal is extended by 10 seconds. Number of times replacement mode has been used: 9. Number of traps in normal mode: 2. Magic regeneration during combat: +1/second. [Magic Trap] Replacement Seal Mode: Damages all enemies within a 14-yard radius and reduces the enemy's speed. Destroys all projectiles passing through range. Magic regeneration during combat: +1.5/Second. [Arden Strengthening] The strength of Arden's Seal is increased by 25%. Magic regeneration during combat: +2.5/Second. [Magic Overload] Enemies affected by the Seal of Arden will lose 50 points of life or essence every second. Magic regeneration during combat: +2.5/Second. Seal of Yaksi. Charm the enemy's mind, rendering the enemy temporarily unable to fight. [Charm] When casting the Seal of Axi, the target will not move towards him. Reduce the release time and increase the effect of Mark of Axi during dialogue. Magic regeneration during combat: +2.5/Second. [Puppet Master] Replacement Sigil Mode: Temporarily turns Yakxi's target into an ally, and the damage inflicted by the target is increased by 60%. Magic regeneration during combat: +1.5/Second. [Axi Strengthening] The strength of Axi's Seal is increased by 25%. Magic regeneration during combat: +2.5/Second. [Playing with the Palm] The Seal of Axi can affect two enemies at the same time. Magic regeneration during combat: +2.5/Second.
Emmm said at the beginning that the dimensionality can be reduced in the future. Then you can massacre the city alone. What a bullshit to me. Then it will be a flat push.
It's too poisonous to hit Wigefortz later.
The protagonist had already said that it had been arranged, but as a result, his own people were seriously injured. He did nothing and tricked two old people into leaving the mountain. It was too cruel.
I don't know why, but I always felt a little sorry for Ciri when the main character was raped, which really annoyed me, but the rest of the writing was pretty good.
I haven't played the game, but it didn't stop me from reading this novel. It is an excellent Western fantasy story.
Is there a map? A qualified author must learn how to create a map🗺️
Ancient blood to become a witcher?
Quite funny. What is a witcher in the wizarding world? You also added in the background of the main character that he has read the original work and can't bear to watch the white wolf eat enough? Do you really want to be a dog🐶?
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Community(0)
Official(38)Scraped 19d ago
Since I'm writing a Western fantasy, I'd better be more Western.
Don't substitute our customs into your novels, especially if you are writing a Western-style fantasy world. Although The Witcher is a virtual fantasy world, it is a fantasy world with the background of Western culture after all. Therefore, people will not say "I conceded" after the competition. The winner will enjoy his victory generously. So as a fifteen-year-old Western boy, you can look at the reaction of Western athletes after a victory in boxing matches, fencing matches and other sports, or you can also look at the reaction of a knight in Game of Thrones after a victory. What I don't want to see the most is old men, apprentices, apprenticeships, brothers and sisters, two ounces of beef, etc. In Western fantasy. It's really a drama .
Organized skills based on "The Witcher 3" (alchemy and general categories)
Alchemical Classification Potion skills. You can brew and drink witcher potions. [Improved tolerance] The threshold for excessive dosage increases by 25%. Potion effect duration: +25%. [Brain Refreshing Potion] Each bottle of potion can restore up to 25% of your vitality. Potion effect duration: +25%. [Recovery Delay] The potion's effect will not fade until its toxicity drops to 70% of its maximum value. Potion effect duration: +15%. [Side Effect] When drinking the potion, there is a 100% chance of activating the effect of another random potion without any additional poison consumption. Potion effect duration: +25%. Mix with oil. Can be used to prepare sword oil that can be applied to the sword blade. [Poison Blade] The oil coated on the blade has a 15% chance of poisoning the target with each attack. Chances increase with oil level. Potion effect duration: +25%. [Fear Attack] Increases the resistance of monsters corresponding to the oil by 25%. Potion effect duration: +25%. [Fixed formula] The number of times oil can be used is increased by 100%. Potion effect duration: +15%. [Hunter Intuition] When the adrenaline points are at the maximum, the critical damage to the target enemy type is increased by 100%. Potion effect duration: +25%. Bomb making. Can create hand-held bombs to attack enemies. [Steady Hands] When aiming with bombs, the time delay is increased by 45%. Potion effect duration: +15%. SparksBombs that normally do no damage now add 150 points of damage in addition to their normal effects. Potion effect duration: +25%. [Efficiency Madman] The maximum number of bombs in each slot is increased by 5. Potion effect duration: +25%. [Bomb Burst] causes the bomb to detonate and then split into explosive fragments. Number of fragments 6. Potion effect duration: +25%. Mutation skills. The witcher can extract mutation-inducing substances from the corpses of powerful monsters, which the witcher can use to enhance his body and develop new abilities. [Stamina Improvement] For every level 1, 2, and 3 alchemy formula you know, the maximum toxicity value increases by 1. Potion effect duration: +15%. [Tissue Mutation] After drinking the decoction, an additional 1000 points of health will be added, and the duration is the same as the decoction itself. Potion effect duration: +25%. [Synergy] The effect of mutant genes placed in the spaces on the skill panel is increased by 50%. Potion effect duration: +25%. [Adaptation effect] The duration of all mutant decoctions is increased. Potion effect duration: +25%. Trial of Green Grass. Witchers have been mutated to the point where they can endure the poison of potions that would kill an average person. [Rage Mode] If the toxicity of the potion is higher than 0, when the enemy counterattacks, the time will automatically start to be slow. Potion effect duration: +15%. [Endure Pain] The real effect is to increase health by 50% under dangerous toxicity (that is, above 80%). Potion effect duration: +25%. [Rapid Metabolism] The rate of toxicity reduction is accelerated by 5 points per second. Potion effect duration: +25%. [The pleasure of consecutive killings] If the toxicity of the potion is higher than 0, each enemy killed will increase the critical hit rate by an additional 50%. Potion effect duration: +25%. General skills in fundamentals. These skills are not graded. [Star Power] During the day, life regeneration per second outside combat increases by 10 points. At night, vitality regeneration increases by 1 point per second outside combat. [Survival Intuition] The maximum health value is increased by 500. [Cat School Skills] For each piece of light armor equipped, the critical hit rate increases by 25%, and the quick attack damage increases by 5%. [Gryphon School Skills] For each piece of medium-weight armor equipped, the strength of the seal increases by 25%, and the vitality regeneration increases by 5%. [Bear School Techniques] Each piece of heavy armor equipped will increase health by 5% and attack damage by 5%. [Eagle Eye] Crossbow damage increased by 25%. [Anger Control] If the current vitality level is too low, you can use adrenaline points to cast the seal. [Adrenaline Burst] Adrenaline regeneration increases by 5%. Using the sigil produces adrenaline. [Full Concentration] Adrenaline can increase weapon damage and seal strength. [Metabolism Control] The maximum toxicity value is increased by 30 points. [Metabolism Enhancement] Each point of adrenaline reduces the toxin increase by 33% every time you drink medicine. It is not suitable for decoction. [Fancy Shooting] After loading the arrows, refill the crossbow with one more arrow. [Enhanced Spark] The damage generated by the bomb explosion can increase the adrenaline by 0.1. [Battle Rage] The effect of adrenaline is changed to increase the chance of critical hit by 8% per point. Tough back and bear waistincreases the weight-bearing capacity by 60. [Heart of Power] The bonus effect of the magic place will never fade away. [Gourmet] The health points recovered by eating food are increased. [Line of War] Demon hunters can use the effects of wizard bombs and special crossbows. [Heavy Artillery Weapon] Bomb damage is increased but the number carried at the same time is reduced. Bombs that do no damage are not affected. [Offense as defense] Each defensive action will increase adrenaline: 0.1 Points for blocking, 0.4 Points for counterattack, 0.3 Points for dodge, and 0.2 Points for rolling. It can only be triggered once within 5 seconds.
I have always liked the subject of witchers. If the author writes it, he hopes to revive the witcher school and keep some people from wolves, cats, bears, snakes and griffons. The original plot was too tragic. The Snake Apprentice died in the Orchard at the beginning, and Eskar and Vesemir also died tragically. If there is hope, these endings can be changed.
Sorted out the skills based on "The Witcher 3" (combat and sigils)
Combat classification Quick attack skills. The sword can be used for quick melee attacks. [Muscle Memory] Quick attack damage increased by 25%. Adrenaline Toxin Increase: +5%. [Precision Critical Strike] The chance of a quick attack critical hit is increased by 10%, and the damage of a quick attack critical hit is increased by 75%. Adrenotoxin increased by +5%. [Spin] A spinning attack that can attack all nearby enemies. Continuous attacks consume vitality and adrenaline. Adrenaline Toxin Increase: +1%. Blood FlowQuick attack can apply bleeding effect. Adrenaline Toxin Increase: +5%. Power attack skills. Can perform powerful melee attacks, ignoring the enemy's armor value. [Strength Training] Increase the damage of strong attacks by 25%. Adrenaline Toxin Increase: +5%. [Shattered to pieces] The chance of a strong hit and critical hit is increased by 10%. The damage of a strong hit and critical hit is increased by 75%. Adrenaline poison increase: +5%. [Rage Burst] inflicts additional damage proportional to the energy consumed. Ignores the enemy's defense and increases critical hit chance by 50%. Adrenaline Toxin Increase: +5%. [Cleaving Armor] The enemy's damage resistance is reduced by 25%. Adrenotoxin increase: +5% Defense skills. Wolf school defense techniques. [Arrow Offset] A well-timed block can reflect arrows and double the damage by +3% [Moveless as a Mountain] The damage taken from attacks while dodging is reduced by 100%. Adrenaline Toxin Increase: +5%. [Counterattack] After a successful counterattack, the damage of the next attack will be increased by 150% multiplied by the skill level. Adrenotoxin increased by +5%. [Deadly Precision] Each point of adrenaline can increase the chance of instantly killing the enemy by 2%. Shooting skills. A light handheld crossbow is available. [Lightning Reaction] The slow motion when aiming the crossbow is reduced by 45%. Adrenaline Toxin Increase: +3%. [Cruel and ruthless] Every time the crossbow hits the target, 0.2 Points of adrenaline will be added. Adrenaline Toxin Increase: +5%. [Vital Specialization] The critical hit chance of crossbow use is increased by 25%. Adrenaline Toxin Increase: +5%. [Paralysis Strike] A critical hit will make the monster unable to use special abilities for 25 seconds. Adrenaline skills. Hitting an enemy during combat generates adrenaline. Each point of adrenaline increases weapon damage by 10%. [Decided] Adrenaline lost when receiving damage is reduced by 100%. Adrenaline poison increase: +5%. [Undead Clan] When the life force drops to 0, if there are still adrenaline points, you can use adrenaline to restore life. The amount of recovery depends on the number of adrenaline points used. Plus 100% Adrenaline Toxin Increase: +5%. [Concentration] Add 1 point of adrenaline as soon as the battle begins, increasing the adrenaline of sword attacks by another 25%. Adrenaline poison increase: +5%. [Torrent of Anger] When releasing the seal, use 3 points of adrenaline to upgrade the seal to the highest level, increasing the damage of the seal by 50%. Seal classification Seal of Alder. Use telekinetic explosions to unbalance the enemy and expose weaknesses. [Long Range Alder] The release distance of Alder's Seal is increased by 3 yards. Magic regeneration during combat: +1.5/Second. [Alder Sweep] Replaces the Seal mode: Alder's Seal can hit all enemies within a fixed radius. Knockdown chance reduced by 21%. Magic regeneration during combat: +1.5/Second. [Alder Strengthening] The strength of Alder's Seal is increased by 25%. Magic regeneration during combat: +2.5/Second. [Shock Wave] Seal of Alder inflicts 200 points of damage. Magic regeneration during combat: +2.5/Second. Seal of Igni. A fire attack that directly damages the enemy. [Armor Melting] The damage from Igni's Mark will permanently weaken the enemy's armor value. The effect increases with the strength of the seal, up to 75%. Magic regeneration during combat: +2.5/Second. [Flame Stream] Replaces the Seal Mode: Continuously releases a stream of fire, causing damage to a single enemy. Reduce vitality consumption by 50% at full level. Magic regeneration during combat: +1.5/Second. [Igni Strengthening] The strength and burning probability of the Igni Mark are increased by 25%. Magic regeneration during combat: +2.5/Second. [Pyromania] The chance of applying burning state is increased by 100%. Magic regeneration during combat: +2.5/Second. Seal of Quen. Releases a damage-absorbing protective film. [Exploding Shield] When Quen's shield breaks, it will knock back enemies. Inflict damage. Chance to knock down the enemy. Magic regeneration during combat: +1.5/Second. [Active Shield] Replaces the Sigil Mode: Creating a protective shield, resisting attacks, and maintaining the shield all require energy consumption. The damage absorbed by the shield can restore the player's health. Magic regeneration during combat: +2.5/Second. [Quen Strengthening] The strength of Quen's Seal increases by 25%. Magic regeneration during combat: +2.5/Second. [Quen Release] will reflect 25% of the absorbed damage back to the attacker. Magic regeneration during combat: +2.5/Second. Seal of Arden. A magic trap that slows down enemies who enter the area of effect. [Effect extension] The effect of the seal is extended by 10 seconds. Number of times replacement mode has been used: 9. Number of traps in normal mode: 2. Magic regeneration during combat: +1/second. [Magic Trap] Replacement Seal Mode: Damages all enemies within a 14-yard radius and reduces the enemy's speed. Destroys all projectiles passing through range. Magic regeneration during combat: +1.5/Second. [Arden Strengthening] The strength of Arden's Seal is increased by 25%. Magic regeneration during combat: +2.5/Second. [Magic Overload] Enemies affected by the Seal of Arden will lose 50 points of life or essence every second. Magic regeneration during combat: +2.5/Second. Seal of Yaksi. Charm the enemy's mind, rendering the enemy temporarily unable to fight. [Charm] When casting the Seal of Axi, the target will not move towards him. Reduce the release time and increase the effect of Mark of Axi during dialogue. Magic regeneration during combat: +2.5/Second. [Puppet Master] Replacement Sigil Mode: Temporarily turns Yakxi's target into an ally, and the damage inflicted by the target is increased by 60%. Magic regeneration during combat: +1.5/Second. [Axi Strengthening] The strength of Axi's Seal is increased by 25%. Magic regeneration during combat: +2.5/Second. [Playing with the Palm] The Seal of Axi can affect two enemies at the same time. Magic regeneration during combat: +2.5/Second.
Emmm said at the beginning that the dimensionality can be reduced in the future. Then you can massacre the city alone. What a bullshit to me. Then it will be a flat push.
It's too poisonous to hit Wigefortz later.
The protagonist had already said that it had been arranged, but as a result, his own people were seriously injured. He did nothing and tricked two old people into leaving the mountain. It was too cruel.
I don't know why, but I always felt a little sorry for Ciri when the main character was raped, which really annoyed me, but the rest of the writing was pretty good.
I haven't played the game, but it didn't stop me from reading this novel. It is an excellent Western fantasy story.
Is there a map? A qualified author must learn how to create a map🗺️
Ancient blood to become a witcher?
Quite funny. What is a witcher in the wizarding world? You also added in the background of the main character that he has read the original work and can't bear to watch the white wolf eat enough? Do you really want to be a dog🐶?
Featured in 10 Booklists
Official(10)
A new book has been put on the shelves, starting with the nobles who are about to destroy the country, the demon hunter system, and looking forward to opening portals to other worlds in the future.



Half a year later, the world has changed dramatically.




Tells how the protagonist becomes a demon hunter and then goes to dominate the world




The Witcher series system travels through the flow, and the lords farm. There is a new book that I have been following recently. Generally speaking, it is very good, but it is slow to update. Recommended level: Grain and grass














