
Game Production: Start by Healing Players
About This Novel
Chen Xu traveled to a parallel world and was surprised to find that many classic and excellent games from his previous life did not appear in the parallel world. I wanted to achieve great things, but why did I still have an "emotion collection system"? The happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so easier to gain resentment than to gain happiness? Chen Xu was puzzled when he saw his points gain. As a result, Chen Xu's career as a game designer gradually went awry. In "Undertale", countless players pounded the table and shouted: I was cheated by this game! In "Escape", countless players shouted, "My cabinet has been moved, I won't play anymore." In "Dark Soul", countless players entered the game with smiles: Get out, please get out, leave the fireproof girl behind and get out with your fire. We don't want to spread this fire! In "Call of Duty", Soap, Xiaoqiang, and Ghost sacrificed; in "Final Fantasy 7", Zack died in battle and Alice was knifed; in "Red Dead Redemption", Arthur and John were betrayed; countless players collectively went berserk: Damn, old thief Chen Xu, can't we be kinder to the protagonist? Ask me how I feel about players being angry at themselves? Facing the reporter's question, Chen Xu smiled slightly: This is not a verbal attack. This is the encouragement from players around the world. This is love! Thank you everyone, I will keep up the good work!
What Readers Think
Rating
Community(0)
Official(65)Scraped 10d ago
. . . . .
I really don't understand it at all, and I'm not familiar with what the game is at the beginning. . .
Having the same name as me makes me feel very comfortable
The layout is smaller
Like Dark Souls 3, To the Moon, and Legends. Don't just limit it to the domestic market. It can also be distributed abroad. On the contrary, it is very famous abroad and is also very famous domestically.
It was very attractive and good-looking at the beginning, although it lacked something later (it was very good at the beginning and everyone was amazed, but later on it became more and more popular, and everyone got used to it, so it must be a high-quality product, and it lost a little bit of fun) other game settings Designers are also good, unlike others who are crushed, allowing them to think independently and make masterpieces. They are also okay later and are quite interesting. You can also see that the author wrote the game after playing the game seriously. The introduction of the game is very good. Highly recommend 👍👍👍
What a pity, what a pity
Are you kidding me that China, a superpower and a powerful country with 1.4 Billion people, cannot make a triple-A game? Isn't it funny? Isn't it a shame?
generally
Generally speaking, every time a game is made, the audience is always a few people. The first few chapters at least include the host student experience, but later it is completely about the experience of a couple and gay friends. Different games should have different audiences, and different audiences respond to different styles. It is impossible to distinguish the protagonist after reading it together. The main line of the protagonist's life in the game is not as much space as describing the couple and gay friends.
wxya
A rating of 9.9? I come to Kangkang
Finished reading
The male protagonist is a workaholic, making games and developing the company throughout the whole process, which is great! Many games are relatively unfamiliar, and the plot is a bit difficult to understand.
There is a sense of familiarity
It's similar to the setting of a full-time game designer. I thought it was the same author.
Rating
Community(0)
Official(65)Scraped 10d ago
. . . . .
I really don't understand it at all, and I'm not familiar with what the game is at the beginning. . .
Having the same name as me makes me feel very comfortable
The layout is smaller
Like Dark Souls 3, To the Moon, and Legends. Don't just limit it to the domestic market. It can also be distributed abroad. On the contrary, it is very famous abroad and is also very famous domestically.
It was very attractive and good-looking at the beginning, although it lacked something later (it was very good at the beginning and everyone was amazed, but later on it became more and more popular, and everyone got used to it, so it must be a high-quality product, and it lost a little bit of fun) other game settings Designers are also good, unlike others who are crushed, allowing them to think independently and make masterpieces. They are also okay later and are quite interesting. You can also see that the author wrote the game after playing the game seriously. The introduction of the game is very good. Highly recommend 👍👍👍
What a pity, what a pity
Are you kidding me that China, a superpower and a powerful country with 1.4 Billion people, cannot make a triple-A game? Isn't it funny? Isn't it a shame?
generally
Generally speaking, every time a game is made, the audience is always a few people. The first few chapters at least include the host student experience, but later it is completely about the experience of a couple and gay friends. Different games should have different audiences, and different audiences respond to different styles. It is impossible to distinguish the protagonist after reading it together. The main line of the protagonist's life in the game is not as much space as describing the couple and gay friends.
wxya
A rating of 9.9? I come to Kangkang
Finished reading
The male protagonist is a workaholic, making games and developing the company throughout the whole process, which is great! Many games are relatively unfamiliar, and the plot is a bit difficult to understand.
There is a sense of familiarity
It's similar to the setting of a full-time game designer. I thought it was the same author.
Featured in 5 Booklists
Official(5)
I can only say it's average.




Game production type cool article, there is no female protagonist at the moment




Chen Xu traveled to a parallel world and was surprised to find that many classic and excellent games from his previous life did not appear in the parallel world. I wanted to achieve great things, but why did I still have an "emotion collection system"? The happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger?


Chen Xu traveled to a parallel world and was surprised to find that many classic and excellent games from his previous life did not appear in the parallel world.
















