
Witch, I Am Really Not the Ancient God of the Deep Sea!
by Kaka No. 3
About This Novel
That day, the whale's breath blew away the fog, and a new era arrived. Chen Qi accidentally traveled into the steampunk apocalyptic game world "New Sun". At the beginning, he had a monster-level talent [Deep Sea Affinity]. The ancient deep sea monsters under the sea regarded him as a kindred spirit. However, although he possesses the talent of a monster, as a time traveler, he still maintains his original intention as a human being and works hard to upgrade, and he is bound to become a world-famous monster hunter. Finally, due to his unremitting efforts, the most popular White Dove Times commented sharply: "The evil bloodline from the ancient deep sea, the bastard who threatens the witch with his tentacles, the fifth emperor alone, the arrogant person who intends to conquer the witch sea!" Fake news, naked fake news! Although he grows tentacles, threatens witches, raises sea dragons, collects tolls, and sings death choruses with the sirens. But he is really not of the blood of an ancient god, but a good hunter who is dedicated and responsible. Chen Qi chopped off the fleet in front of him with one sword and seriously refuted the rumors.
What Readers Think
Rating
Community(0)
Official(66)Scraped 22d ago
The synopsis is okay, the plot is average
The outline of the advantages is good, especially the content of the game. The disadvantages are that the combat power is too confusing, there are too many professions, and there is no systematic division. The most important thing is how does the protagonist upgrade? There is no standard, especially the span from level 2 to level 3 is too long. Is the protagonist going out to meet level 4 legends or level 2? The most important question is here. As a reborn person, the protagonist is familiar with the plot trends of the world, but he can't get a single item that can threaten level 4 legends Basically, there is no hope of death if you encounter a level 4 legendary protagonist, and then the author also writes a bunch of legends for the protagonist to encounter The outline and plot are not mentioned, but the details of the plot are too messy, and the protagonist is like a headless fly. I'm wandering around, I have money and resources, but I haven't seen the protagonist strengthen himself with anything, and I haven't bought any powerful skills on the black market The most important thing is that the fighting in this book is not exciting at all and it is too bland. This book is more like a romance novel, by the way. The system or talent of the protagonist is too weak. It is said that it can control the offshore overlord and so on. It is useless except not to be attacked. When encountering strong enemies, it depends on the protagonist's luck to win the enemy. So I use the offshore overlord at the beginning to fight once and it is almost useless later.
The system is in chaos. I don't want to follow the crowd, but I don't know that the crowd is the best. Deep Sea Affinity is the start of the sea hegemony that I know is a good start. What does hegemony mean? That is domineering, invincible, majestic, and open and close. In the end, I chose a chef and an assassin as a profession. It's really disgusting. I wrote it like this deliberately to attract attention. You don't have to think about it. You must add your own settings in the future to break the audience's previous concepts. Your assassin has strong power, long battery life, strong frontal combat capability, stronger sneak attacks, and returns the favor, right? All I can say is that the author can write, think, and even have dreams and the idea of being a pioneer. But we, as readers, are so unlucky for you to take this path. We will bear the consequences of your trial and error works. Maybe you will polish it later, but it will be comfortable for future readers, not now.
Platinum capital, but still needs polishing
It feels like the plot is getting more and more rushed. The role of the strategy boss before time travel is a bit weak. He is more like a PVP boss. There is no information advantage in resource points and wild treasure chests. The props, skills and professions are all given through plot CG and plot battles, instead of using the memory of the past life to plan the path, to quickly obtain hidden resources, and to acquire them proactively with a purpose. The protagonist's lucky aura is too obvious. The plot also seems to be accelerating like crazy to create a sense of urgency. There is not much free time. Not long after starting to act alone, it immediately switches to the main line. It is like the feeling of jumping all the way through the main line and branch lines in the game. Obviously, it can be slowed down and given more free development time. Run the branch lines, farm and fight wild monsters. This is also in line with the design of the game world. It is impossible to open expansion packs frantically to catch up on the progress of the plot without giving players some breathing time. The breeding base is now lagging behind. The chef's auxiliary function relies entirely on the ultra-rare ingredients given by the protagonist's halo. There are too few other extraordinary ingredients available and there is no use for them. The income depends entirely on PVP, no dungeons are played, and there is no stable source of income. The price system is a bit broken, and it is impossible to save money. It is said that it costs more to become stronger, but it is a bit deliberate. The game adds pirate elements, and accumulating wealth should also be written as an attractive feature. It is best to add a universal extraordinary currency system in the later stage. In other aspects, the roles of several supporting characters are also a bit transparent. The portrayal of the Flower Witch also has low combat power and will only release krypton life, which is a bit inconsistent with the character of the protagonist of the plot. I hope that some patches will be added to strengthen it after the fourth level. The role of the Witch's relics is also not mentioned at all. The male protagonist should also pay more attention to strengthening attribute points. Nowadays, when fighting, everyone only talks about their skills without numerical performance. Just like in Marvel, who is strong and who is weak all depends on the needs of the plot. Overall, the novel is really good and very creative. I am also very interested in the subject matter, but I can feel that it has entered a stage of declining quality. I hope the author can calm down and plan the outline carefully. The plot should not be too rushed and the quality of the novel can be brought back. There is hope for the future.
The power system is very messy. The settings say that there is a big gap between the fourth level legend and the third level. The Flower Witch also has a protagonist template. After being promoted to a super powerful legend in Chapter 301, he was immediately controlled by a third level monster and attacked the protagonist in Chapter 318. There are often enemies chasing the protagonist, but the protagonist cannot kill them for various reasons, so they go back and forth several times. The protagonist is slightly strengthened, and various enemies are strengthened at the same time. All major forces are enemies (they like the protagonist for various reasons), and they can't be killed. The effect of deep sea affinity becomes less and less after the protagonist reaches level 3. The protagonist's various trump cards last for ten minutes. Every time he fights, he will be surrounded by enemies and run away if he runs out of energy (the formula is to pretend to fight back and escape). He was injured and dragged around for twenty or thirty chapters in various ways.
The fire dragon copy is a bit slow
The character creation of Little Red Riding Hood is so bad. It is said that she is the future Blade Witch, but the way she behaves, I feel that it is not easy to survive until now. It is not a matter of strength.
Very beautiful, keep up the good work, _(:зゝ∠)_beautiful
Isn't the author just saving the manuscript and not burning up until the early hours of the morning every day? Don't die suddenly
,,
I have a question. Blade Witch has been mentioned many times before. I thought she was an important figure, but she turned out to be a sidekick.
It feels a little too haloed by the protagonist. Everything can be encountered and everything is just right for the protagonist to develop.
Rating
Community(0)
Official(66)Scraped 22d ago
The synopsis is okay, the plot is average
The outline of the advantages is good, especially the content of the game. The disadvantages are that the combat power is too confusing, there are too many professions, and there is no systematic division. The most important thing is how does the protagonist upgrade? There is no standard, especially the span from level 2 to level 3 is too long. Is the protagonist going out to meet level 4 legends or level 2? The most important question is here. As a reborn person, the protagonist is familiar with the plot trends of the world, but he can't get a single item that can threaten level 4 legends Basically, there is no hope of death if you encounter a level 4 legendary protagonist, and then the author also writes a bunch of legends for the protagonist to encounter The outline and plot are not mentioned, but the details of the plot are too messy, and the protagonist is like a headless fly. I'm wandering around, I have money and resources, but I haven't seen the protagonist strengthen himself with anything, and I haven't bought any powerful skills on the black market The most important thing is that the fighting in this book is not exciting at all and it is too bland. This book is more like a romance novel, by the way. The system or talent of the protagonist is too weak. It is said that it can control the offshore overlord and so on. It is useless except not to be attacked. When encountering strong enemies, it depends on the protagonist's luck to win the enemy. So I use the offshore overlord at the beginning to fight once and it is almost useless later.
The system is in chaos. I don't want to follow the crowd, but I don't know that the crowd is the best. Deep Sea Affinity is the start of the sea hegemony that I know is a good start. What does hegemony mean? That is domineering, invincible, majestic, and open and close. In the end, I chose a chef and an assassin as a profession. It's really disgusting. I wrote it like this deliberately to attract attention. You don't have to think about it. You must add your own settings in the future to break the audience's previous concepts. Your assassin has strong power, long battery life, strong frontal combat capability, stronger sneak attacks, and returns the favor, right? All I can say is that the author can write, think, and even have dreams and the idea of being a pioneer. But we, as readers, are so unlucky for you to take this path. We will bear the consequences of your trial and error works. Maybe you will polish it later, but it will be comfortable for future readers, not now.
Platinum capital, but still needs polishing
It feels like the plot is getting more and more rushed. The role of the strategy boss before time travel is a bit weak. He is more like a PVP boss. There is no information advantage in resource points and wild treasure chests. The props, skills and professions are all given through plot CG and plot battles, instead of using the memory of the past life to plan the path, to quickly obtain hidden resources, and to acquire them proactively with a purpose. The protagonist's lucky aura is too obvious. The plot also seems to be accelerating like crazy to create a sense of urgency. There is not much free time. Not long after starting to act alone, it immediately switches to the main line. It is like the feeling of jumping all the way through the main line and branch lines in the game. Obviously, it can be slowed down and given more free development time. Run the branch lines, farm and fight wild monsters. This is also in line with the design of the game world. It is impossible to open expansion packs frantically to catch up on the progress of the plot without giving players some breathing time. The breeding base is now lagging behind. The chef's auxiliary function relies entirely on the ultra-rare ingredients given by the protagonist's halo. There are too few other extraordinary ingredients available and there is no use for them. The income depends entirely on PVP, no dungeons are played, and there is no stable source of income. The price system is a bit broken, and it is impossible to save money. It is said that it costs more to become stronger, but it is a bit deliberate. The game adds pirate elements, and accumulating wealth should also be written as an attractive feature. It is best to add a universal extraordinary currency system in the later stage. In other aspects, the roles of several supporting characters are also a bit transparent. The portrayal of the Flower Witch also has low combat power and will only release krypton life, which is a bit inconsistent with the character of the protagonist of the plot. I hope that some patches will be added to strengthen it after the fourth level. The role of the Witch's relics is also not mentioned at all. The male protagonist should also pay more attention to strengthening attribute points. Nowadays, when fighting, everyone only talks about their skills without numerical performance. Just like in Marvel, who is strong and who is weak all depends on the needs of the plot. Overall, the novel is really good and very creative. I am also very interested in the subject matter, but I can feel that it has entered a stage of declining quality. I hope the author can calm down and plan the outline carefully. The plot should not be too rushed and the quality of the novel can be brought back. There is hope for the future.
The power system is very messy. The settings say that there is a big gap between the fourth level legend and the third level. The Flower Witch also has a protagonist template. After being promoted to a super powerful legend in Chapter 301, he was immediately controlled by a third level monster and attacked the protagonist in Chapter 318. There are often enemies chasing the protagonist, but the protagonist cannot kill them for various reasons, so they go back and forth several times. The protagonist is slightly strengthened, and various enemies are strengthened at the same time. All major forces are enemies (they like the protagonist for various reasons), and they can't be killed. The effect of deep sea affinity becomes less and less after the protagonist reaches level 3. The protagonist's various trump cards last for ten minutes. Every time he fights, he will be surrounded by enemies and run away if he runs out of energy (the formula is to pretend to fight back and escape). He was injured and dragged around for twenty or thirty chapters in various ways.
The fire dragon copy is a bit slow
The character creation of Little Red Riding Hood is so bad. It is said that she is the future Blade Witch, but the way she behaves, I feel that it is not easy to survive until now. It is not a matter of strength.
Very beautiful, keep up the good work, _(:зゝ∠)_beautiful
Isn't the author just saving the manuscript and not burning up until the early hours of the morning every day? Don't die suddenly
,,
I have a question. Blade Witch has been mentioned many times before. I thought she was an important figure, but she turned out to be a sidekick.
It feels a little too haloed by the protagonist. Everything can be encountered and everything is just right for the protagonist to develop.










