Yes, That's What Adventure Is!

Yes, That's What Adventure Is!

by Hard Cheese Is A Bit Salty

Length:
268Kwords202chapters
Latest:
Ch. 202Team Fight
Activity:
Updated 1mo agoScraped 1mo ago
2Comments
585Favorites
115Fans
0QD Score

About This Novel

In this world of swords and magic, the legend of dragon slaying is widely circulated in taverns, the discovery of treasures is talked about by bards, and the great cause of killing gods is the yearning of countless adventurers. But few people know that behind that epic lies how much moldy bread, broken swords, lost blood, and messes left by others. "To kill the dragon, you must first have enough food, then have the ability to find its lair, and then find a way to catch up with the flying monster..." "The biggest problem in defeating the devil is not to find the weakness, but to prevent your teammates from being deceived and be careful of them backstabbing..." "To save the kingdom, don't rush directly towards the neatly arranged enemy troops. You might as well go back and ask the people if they want to continue to be squeezed..." "In addition, no matter which commission you make, don't forget to ask your seniors for advice, polish your weapons, pack your bags, and plan your retreat." "The most important thing is to arrange the right audience in advance and design a beautiful set, so that you can better convey your epic!" "Yes, that's what adventure is like!" ---------- [Hodgepodge world view] + [Adventure article] + [Pseudo dnd]

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Official(2)Scraped 1mo ago

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The 繹ᶜʰᵃ Who Doesn't Steal Watermelons2mo ago

The plot is okay and the pace is good. But I feel that prices are a bit low. Repairing leather armor costs 35 copper coins, bread costs 1 silver coin, and accommodation costs 5 silver coins. The sword left by my uncle in the antique shop can be sold for 80 gold coins, but the gold coins obtained by the wandering knight exploring countless places are only worth 2 gold coins. The protagonist is short of money, but does not sell the sword. It feels like the author forced the protagonist to be poor, because the protagonist has obtained all the combat skills that the sword can obtain. The protagonist is a time traveler, the sword has little to do with the protagonist, and the golden finger is not bound to the sword. This sword is not an artifact. Sooner or later, it will have to be replaced with a better one. Why not sell it? Totally illogical.

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A Foxtail1mo ago

The adventure is not only about passionate battles, but also about thought-provoking regrets. The plot is indeed pretty good, although it may be a bit immature, but those who have good intentions can feel more involved than those who only see benefits. But he didn't have a good grasp of "money", just like the "heart" that the two countries were frantically fighting for. In the end, the auction house's bottom price and the protagonist's concept of him were not enough. What the prince desperately wanted to win should not be "assets that the superior can easily get in the morning" (this is (As mentioned before) You can not set a price but cooperate with the auction house as a grand finale to attract visitors. As long as you sell it to them, you will be given certain benefits to the protagonist, and then the protagonist will finally get another priceless treasure that is very useful to the protagonist and exchange it. Finally, I hope this story won't end too early

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[World-class from the Neck Down] A Collection of Graded Recommendations for High-quality Online Articles
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Project establishment demonstration: T3 level. Work tags: adventure, pseudo-DND, western fantasy. Rating: A. Goldfinger is simple but not simple. The Adventurers Association has the style of an international organization; B. The integrity cannot yet be evaluated; C. The plot design and writing level are both passable. One-sentence review: A potential Xihuan seedling that is worth looking forward to but requires further observation. 1. Introduction In this world of swords and magic, the legend of dragon slaying is widely circulated in taverns, the discovery of treasures is talked about by bards, and the great cause of killing gods is the yearning of countless adventurers. But few people know that behind that epic lies how much moldy bread, broken swords, lost blood, and messes left by others. "In addition, no matter which commission you make, don't forget to ask your seniors for advice, polish your weapons, pack your bags, and plan your retreat." "The most important thing is to arrange the right audience in advance and design a beautiful set, so that you can better convey your epic!" "Yes, that's what adventure is like!" 2. Plot, characters and writing level The author put some thought into the plot design. The protagonist did not go out of his way to dive into the XX forest/swamp/mountain to kill monsters at the beginning. The plot length of the early missions was controlled to a reasonable extent, leaving room for further expansion. The character creation is not good enough, there are no impressive characters, and there are no extreme characters that can make people laugh. The author's writing level is above average, and he seems to be relatively good at daily plots and character communication. 3. Highlights The golden finger of this book is to temper abilities from objects with extraordinary experiences. The condition for tempering is a personal experience that matches the objects. First of all, the function of this cheat is simple, direct and easy to understand; secondly, the essence of cheat is to exchange one story for another and obtain the corresponding power from the obtained story. Compared with the overly rigid game-like panel system, the cheat in this book is more harmonious with the Western fantasy background and is less likely to cause drama; thirdly, quenching The prerequisite for refining abilities is to experience a story of the same type, which actually serves as a plot guide similar to system tasks. However, with the package of discovering the stories behind the items, the negative feeling of the protagonist being manipulated by the system is alleviated. Finally, the setting of continuing and spreading the story also expands Goldfinger's potential. The Adventurer's Association in this book breaks my personal stereotype of similar organizations in Western fantasy novels, that is, the Adventurer's Association is a zombie organization whose internal management and training are useless, and externally deaf, blind, and passive response. All traces of evil forces are discovered by the protagonist, and reporting to the organization is of no use. It is still up to the protagonist to turn the tide and wipe the whole process of closed-loop services. The association in this book is well-informed externally, operates efficiently and plannedly, sets up internal entry barriers, guides adventurers through tasks to cooperate with the organization's planning, and can negotiate compensation in case of accidents. While giving full play to the association's adventurer scale advantages, it selects elites to train as new blood. 4. Questions ① There is not much difference between the protagonist and the indigenous people, which may be a deduction for some readers; ②The description of the battle seems almost meaningless.

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