[World-class from the Neck Down] A Collection of Graded Recommendations for High-quality Online ArticlesProject establishment demonstration: T3 level. Work tags: adventure, pseudo-DND, western fantasy.
Rating:
A. Goldfinger is simple but not simple. The Adventurers Association has the style of an international organization;
B. The integrity cannot yet be evaluated;
C. The plot design and writing level are both passable.
One-sentence review: A potential Xihuan seedling that is worth looking forward to but requires further observation.
1. Introduction
In this world of swords and magic, the legend of dragon slaying is widely circulated in taverns, the discovery of treasures is talked about by bards, and the great cause of killing gods is the yearning of countless adventurers.
But few people know that behind that epic lies how much moldy bread, broken swords, lost blood, and messes left by others.
"In addition, no matter which commission you make, don't forget to ask your seniors for advice, polish your weapons, pack your bags, and plan your retreat."
"The most important thing is to arrange the right audience in advance and design a beautiful set, so that you can better convey your epic!"
"Yes, that's what adventure is like!"
2. Plot, characters and writing level
The author put some thought into the plot design. The protagonist did not go out of his way to dive into the XX forest/swamp/mountain to kill monsters at the beginning. The plot length of the early missions was controlled to a reasonable extent, leaving room for further expansion.
The character creation is not good enough, there are no impressive characters, and there are no extreme characters that can make people laugh.
The author's writing level is above average, and he seems to be relatively good at daily plots and character communication.
3. Highlights
The golden finger of this book is to temper abilities from objects with extraordinary experiences. The condition for tempering is a personal experience that matches the objects. First of all, the function of this cheat is simple, direct and easy to understand; secondly, the essence of cheat is to exchange one story for another and obtain the corresponding power from the obtained story. Compared with the overly rigid game-like panel system, the cheat in this book is more harmonious with the Western fantasy background and is less likely to cause drama; thirdly, quenching The prerequisite for refining abilities is to experience a story of the same type, which actually serves as a plot guide similar to system tasks. However, with the package of discovering the stories behind the items, the negative feeling of the protagonist being manipulated by the system is alleviated. Finally, the setting of continuing and spreading the story also expands Goldfinger's potential.
The Adventurer's Association in this book breaks my personal stereotype of similar organizations in Western fantasy novels, that is, the Adventurer's Association is a zombie organization whose internal management and training are useless, and externally deaf, blind, and passive response. All traces of evil forces are discovered by the protagonist, and reporting to the organization is of no use. It is still up to the protagonist to turn the tide and wipe the whole process of closed-loop services. The association in this book is well-informed externally, operates efficiently and plannedly, sets up internal entry barriers, guides adventurers through tasks to cooperate with the organization's planning, and can negotiate compensation in case of accidents. While giving full play to the association's adventurer scale advantages, it selects elites to train as new blood.
4. Questions
① There is not much difference between the protagonist and the indigenous people, which may be a deduction for some readers;
②The description of the battle seems almost meaningless.