Dnd: Make the Vampires Great Again

Dnd: Make the Vampires Great Again

by Sazo

Length:
1.4Mwords294chapters
Latest:
Ch. 294三年之后(结局)
Activity:
Updated 1mo agoScraped 12d ago
411Favorites
117Fans
0QD Score

About This Novel

Tags: Dungeons and Dragons (including second generation), anti-hero, team running, all-member growth. "Lynn, I think we can make a deal." The enchanting devil licked his lips and said. "Spawn Linn, where can you escape to?" Pure-blood master Zar's bloody eyes narrowed. "Sir Lin En, thank you for helping us defend [Myconid Homeland]" After defeating the gray dwarf army, the myconid people cheered for joy. "I heard that a new tomb has come out, and there must be good things in it!" Hearing this, Linn couldn't help but twitch his ears, waved his hand, and called to his companions (Vampire Priest, Drow Barbarian, Constructor, Hobgoblin Bard...), "Let's go!" This is really a heartwarming story of "making the Vampire Great", but the method is a little abnormal, and the team members are also a little different. Maps involved: Pendor's surface, the Underdark, the Nine Hells (including the Abyss), the original world (not the real world, please do not associate it)

What Readers Think

Rating

Good0%Neutral0%Bad0%

Community(0)

Featured in 2 Booklists

Official(2)

[World-class from the Neck Down] A Collection of Graded Recommendations for High-quality Online Articles
27,69510038

"DND: Make the Vampires Great Again"-T3 level. Work tags: DND, vampires, team adventure, traditional fantasy. Rating: A. Classic team adventure mode, the opening plot is also unique; B. There is a DND framework as the foundation, the main goal is relatively clear, and the overall performance is cautiously optimistic; C. The opening section is a bit complicated, starting from the Dark Territory officially enters the main theme of the story. A brief review: Underneath the abstract style title is a solid and rather traditional team adventure plot. 1. Introduction Tags: Dungeons and Dragons (second creation), anti-heroes, team running, magical weapons Linn felt that the only main mission of "Making the Vampires Great Again" seemed a bit evil-- [Prevent extravagance and waste, improve the cohesion of the blood clan, and the current task completion rate is 0.1%] If this is normal, what next? [Inducing a blood count to die permanently and clearing the team of pests. The current task completion rate is 1%. ] [Help the adventurer team break the 35-year-old death curse, the vampire's reputation will increase, and the current mission completion rate is 10%] [Let the vampire spawn be kind and charitable, the vampire become a neutral camp, and the current mission completion rate is 20%] ... [Strength has been greatly improved, becoming an elite adventurer, the current mission completion rate is 30%] When only Linn is left in the pure-blood clan-- [Becoming the leader of the vampire clan, the current task completion rate is 50%. ] At this time, Linn said, "In this case, can I play a little wilder? Anyway, greatness does not need to be defined." 2. Plot, characters and writing level The protagonists unite as spawns who were squeezed by the real Vampires. When the master is being attacked by adventurers, they fight back and start the legendary journey of making the Vampires great again from the Dark Territory. The character creation is relatively successful, especially for the core team members. The teammates have distinct personalities but are not offensive. The author's writing level is average to above average, and the overall style is relatively relaxed. 3. Highlights First of all, this book is a classic team-based adventure running mode. The author introduces core teammates quite directly at the beginning, which is in sharp contrast with the classic lone wolf protagonist of online novels. Readers who prefer traditional Western fantasy are worth a try. Secondly, the author's performance in plot design and character creation is stable and improving. The protagonist team members have outstanding personalities and distinct differences. The plot rhythm is well grasped, and there are basically no repeated routines. Thirdly, the author gives The racial characteristics of the vampire team of the protagonist are enhanced. On the one hand, it enhances the fun of character construction. On the other hand, it facilitates the development of conflicts between good and evil. It also makes the story plot less rigid than copying team battle reports. Finally, the author has both ability and attitude. He has passed the basic skills in terms of ability and the reading experience is smooth. It belongs to the type that even if there are some minor flaws, it will not cause strong resentment. The attitude is updated stably and can basically maintain quality and quantity. 4. Questions ①The plot structure at the beginning is a bit bloated, and the rationality of some links needs to be discussed; ②The golden finger of the protagonist, especially the one in the spiritual space, feels somewhat familiar.

Why Don't I, a Slime, Want to Become the Unparalleled Demon King?
I'm in Tokyo Cthulhu
Success is Considered a Success If You Become a Ghost Story
The Age of Steam: Starting from the Sealed Artifact
[Beyond the Chest, Intercontinental Level] Recommended Collection of Good Online Articles
1,84622

"DND: Make the Vampires Great Again"-T3 level. Work tags: DND, vampires, team adventure, traditional fantasy. Rating: A. Classic team adventure mode, the opening plot is also unique; B. There is a DND framework as the foundation, the main goal is relatively clear, and the overall performance is cautiously optimistic; C. The opening section is a bit complicated, starting from the Dark Territory officially enters the main theme of the story. A brief review: Underneath the abstract title is a rather traditional team adventure plot. 1. Introduction Tags: Dungeons and Dragons (second creation), anti-heroes, team running, magical weapons Linn felt that the only main mission of "Making the Vampires Great Again" seemed a bit evil-- [Prevent extravagance and waste, improve the cohesion of the blood clan, and the current task completion rate is 0.1%] If this is normal, what next? [Inducing a blood count to die permanently and clearing the team of pests. The current task completion rate is 1%. ] [Help the adventurer team break the 35-year-old death curse, the vampire's reputation will increase, and the current mission completion rate is 10%] [Let the vampire spawn be kind and charitable, the vampire become a neutral camp, and the current mission completion rate is 20%] ... [Strength has been greatly improved, becoming an elite adventurer, the current mission completion rate is 30%] When only Linn is left in the pure-blood clan-- [Becoming the leader of the vampire clan, the current task completion rate is 50%. ] At this time, Linn said, "In this case, can I play a little wilder? Anyway, greatness does not need to be defined." 2. Plot, characters and writing level The protagonists unite as spawns who were squeezed by the real Vampires. When the master is being attacked by adventurers, they fight back and start the legendary journey of making the Vampires great again from the Dark Territory. The character creation, especially for the core team members, is relatively successful, and there are no character types among the teammates that are too extreme or strongly objectionable. The author's writing level is average to above average, and the overall style is relatively relaxed. 3. Highlights First of all, this book is a classic team adventure mode. The author introduces core teammates quite directly at the beginning, which is in sharp contrast to the classic lone wolf protagonist of online novels. Readers who prefer traditional Western fantasy are worth a try. Secondly, the author gives the protagonist team the racial characteristics of the vampires, which on the one hand strengthens the character construction. On the other hand, it is also convenient to unfold the conflict between good and evil, and the plot of the story does not have the rigidity of copying a team battle report; finally, the author's writing skills are passable, the character creation and the smoothness of the plot are acceptable, and the reading experience belongs to the type where even if there are some minor flaws, it will not cause strong disgust. 4. Questions ①The plot structure at the beginning is a bit bloated, and the rationality of some links needs to be discussed; ②The protagonist's golden finger, especially the one in the spiritual space, feels somewhat familiar; ③The formation of the protagonist team was too smooth, and you can feel the more deliberate and authoritative meaning.

I Am a Monk in Yingzhou
Father Mawe
My Weird Life
You Call This the Mastermind?

You Might Also Like