Wu Mou wakes up in a room full of playing cards and is ordered to design death games with thirteen difficulty levels, from A to K.
With each level, the players gain an extra life.
For every player who dies, Wu Mou gets to live one more day.
But he can't let all the players die, either, or customer service will get complaints and settle the score with him.
Who should stay and who shouldn't, how those who shouldn't stay ought to exit, and why the rest deserve to stay: all of it falls within Wu Mou's purview.
Everyone has their own beliefs, and those beliefs grant them unique abilities. The strength of their beliefs determines the strength of their abilities.
Every clash of blood and wounds is a silent exchange between beliefs;
Every test of tears and hatred is a silent conversation between beliefs.
They don't want to leave, but they want Wu Mou to leave;
Wu Mou wants them gone, and wants everyone gone even more.