
From the Start, a Hundredfold Drop Rate: Get Stronger by Looting Corpses!
开局百倍爆率:摸尸就变强!
- Status
- Completed
- Length
- 520k Words
- Subgenre
- Fantasy Cultivation
- Updated
- 3y ago
- English
- Request a translation
Also on Qimao
Synopsis
Stats
All-time: Clicks, Favorites, Fans.
254Chapters
559Clicks
12Favorites
2Fans
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Reader comments 50
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This is ridiculous! Falling into a coma all the time? What kind of nonsense is this?
The game was low-key at first, then started killing in the mid-game and continued until the late game. It became completely mindless, unable to retreat, only willing to fight to the bitter end, killing at the drop of a hat, even knowingly fighting when outmatched. It wouldn't call for help when it could have one person hold off the enemy or a stronger one.
I fainted twice in chapter 30. This protagonist is really useless. I'm done with him.
The martial arts levels are a jumbled mess, and the author, a novice writer, is already straying from established formulas and indulging in wildly imaginative ideas. I gritted my teeth and read 11 chapters, but I simply couldn't continue.
This book looks quite interesting!
Forcibly lowering the opponent's intelligence throughout the entire process
After reading about a hundred chapters, I didn't want to read anymore. At the beginning, the system described how to use it and how to upgrade, but after about a hundred chapters, it just became the same old thing: killing people and looting corpses. Then the multiplied drop rate was gone. It was just endless killing people and looting corpses. I was speechless.
What a mess! Instead of killing monsters to level up, they're wasting time in small sects.
The Sword Profound Sect should be called the Moron Sect, because whenever the protagonist appears, the villains are always completely brainless.
It's rambling and long-winded. The main character is Teddy, and he's constantly fighting and killing people, plus endless rambling! It's boring.