
Game Development Giant
游戏开发巨头
- Status
- Completed
- Length
- 2.9M Words
- Genre
- Urban
- Audience
- Male
- Subgenre
- Urban Life
- Updated
- 10y ago
- Source
- Qidian
Stats
0Monthly votes
13.6kRecommends
32.6kFans
884Chapters
Tags
Synopsis
Reader comments
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[Comment] The author comes in and takes a look, the advice of a 9-year-old bookworm may be useful!
For game novels, the focus should be on the game. Other plots are also needed, but not too much. A little more will feel like it is going off track. Readers need reading fluency. One thing I have never quite understood is that many stories about protagonists living abroad must use foreign names. Why not keep using Chinese names even if they have Chinese names? Using foreign names will make readers feel uncomfortable. It's like a person who doesn't usually use English may accept it once or twice when he sees it in English, but if it happens more times, he will feel a sense of resistance. After all, it is not something he is familiar with. Of course, English names can be used, just use them when talking to some foreign NPCs who don't speak Chinese. In my opinion, some books on game development can be directly classified as "shuangwen", and the key point of "shuangwen" is the word "shuang". The plot may have some twists and turns, but these twists and turns should not cause too much discomfort to the readers. One thing that is very important in novels developed abroad is the nationality of the characters. The protagonist is Chinese, whether he is an overseas Chinese or an overseas student, but he is still Chinese after all. Realistic development novels should more or less focus on promoting the development of China or bringing Chinese culture, martial arts culture and the like to the world. . . Some people may say that this is a bit old-fashioned, but it is undeniable that many people will feel a secret sense of joy when watching such a plot, and they may not even notice it themselves. . . This book is for Chinese people. Writing this will make many readers feel that they are Chinese and have a sense of superiority over people from other countries. . . That's it for now. After all, there are only 300,000 words. I'll talk about the other updates after reading them. . . . . . Don't take anything you say while drunk seriously.
In order to cater to American players, the mushrooms were changed into soldiers, and the turtles were changed into scorpions. Haha, so Mario's classics do not lie in the so-called originator at all, but in the cuteness and childishness of the water pipe mushroom turtle! Excellent art is an important factor that can conquer men, women, old and young! Are there too many games whose originator no one cares about?
[Comment] I really can't stand it. Let me tell you why.
The author's celebrity worship is too serious. Every time an NPC appears, he has to introduce XX God, XX Saint, and XXX to the cool DIO in a long paragraph. Sorry, I really can't bring up the interest of idol worship. Entertainment is to serve people. This kind of surprise when seeing a celebrity, the XXX master's collecting habit must have been written down a few years ago. Did the author not consider the butterfly effect at all? Without the accumulation of various experiences and insights in history, those celebrities are nothing compared to the protagonist's 30 years of knowledge reserves.
😂I only read 30 chapters, and I feel like 20 of them are from Baidu Encyclopedia.
This book is like writing a running account, with no sense of immersion at all, and there are too many games developed too quickly. The game development is all done in one stroke, which makes people lose the passion and fun. To be honest, this book is only suitable for skipping reading! I don't recommend spending money to watch it. A lot of the content isn't worth it.
Does the author's understanding of the game mean that the more complex the better? ! Some games become classics because they are fun and simple! Instead of looking at how naughty I am, I have everything you have, leaving you with nowhere to go as a younger brother, so you can all call me daddy!
The author really likes to bring in private information. I came to read the novel, not to see you criticizing Xianlu and Yao over and over again. I am not interested in them, and I am not interested in you being so angry. But you bringing in private information in this way really affects people's reading experience and disgusts me.
I have been reading this book for the past two days, and I have read Chapter 83. Please give me your own review. What can I say about this book? The first few chapters are not bad, but I don't know how powerful they are, and then they become more and more biased. For example, if you go to a restaurant to eat a dish, you may care about the little allusion to the dish, or the background of the ingredients, whether it is pollution-free, free-range, etc., But few people will care about the certain aspects of this dish. The background of the food provider, life, and so on. This book has too many pages in irrelevant places, but the theme is the game. It talks about a lot, but in the end the game is mentioned in one sentence. This is very speechless. The rest is just this awesome person or that awesome person, and so on, write a lot, but the game only talks about a few words, and there is no impression in my mind. As a result, this book is boring, without passion, without ups and downs. It is really like an instruction manual, or a popular science collection, nothing more. I read this book very slowly and in detail, and I couldn't understand many parts. Then I read slowly, and when I understood it, I continued reading. I found that the things I understood earlier were of little use to the rest, that is, a hammer here and a stick here and there. Well, that's it for now. I read this book mainly to have some feelings and to pass the time. 🙂 This little book review hopes to give some inspiration to latecomers. To sum up, don't have high expectations, because there are no bright spots and a lot of bad points, but it is acceptable. Out of 10 points, I will give it 4 points, which is just shy of passing, but it can be read and pass the time.
This book cannot be read as a novel. It can only be read as the annual summary report of a certain game company. It is too watery.
I read this book in junior high school. It's full of useful information about the history of game development. I was fascinated by it at first, but now I can't stand it anymore. I don't know if it's because I'm being impetuous or because online writing has become too fast.
It's not fun at all. Readers don't need you to popularize science. They just need to enjoy reading. Wouldn't it be more fun for me to go to Baidu?
It has always been in the water, without duplication, the birth of various water games and the impact of the game on the market and enthusiasts. Is the author making a summary report? What we want to see is how to be reborn in the past, how to completely crush Atari, defeat all the Japanese dwarfs, and use the excellent game works of the next few decades to crit all dissatisfaction. It's a very good text with a good subject matter, and the writing is quite satisfactory.
Finally finished reading it! ! ! ! So tired! ! ! Novel version of Baidu Encyclopedia.
It contains a lot of private goods and various information, which is not enough to make you feel good, but I actually finished reading it.
[Comment] Speaking of airplane games, how about a copycat of Oriental Flower Yingzhong?
This is the first airplane battle game I have seen. The game feels very good, and you can change the background. For example, it is designed with the background of Greek mythology, and the characters are set as demigod heroes in the myth. The spell cards can be converted into the protection of various gods, and the accumulated points can be converted into divine power. The barrage of divine power is released on the opponent's screen in stages until the final arrival of the main god. The background plot can be a wrestling competition between gods, with demigod heroes as their enforcers.
Do I really doubt that the author is Chinese? The writing really sounds like a foreigner. There is something wrong with the author's writing. I thought Qin Shuyao was the heroine! I didn't expect that I was just a passerby. I didn't expect that the heroine was a foreigner. I was so convinced that I might as well not write it.
The writing style is like an old lady's footcloth, "smelly and long"!
There are too many explanations in this book. No one wants to know who will develop all the games in the future and so on. There is a series of explanations. It only needs a few sentences to explain how awesome the future generations are. However, the author sometimes writes more than one chapter to explain, which is tiring to read!
[Comment] I can't vote and it's painful to read the book I like.
I'm not a naughty girl, I just like this book [fn=4_10]
[Comment] I wonder if the author has considered independent games
When the hardware is better, maybe we can make some modern independent games.
It's just a girl with a big background. Generally speaking, those who study abroad under government funding won't be able to study this kind of major.
[Comment] I will also comment
The author's celebrity worship is indeed very serious, but the pinned post is wrong. These historical celebrities, especially these technical figures, are of course very naughty. A reborn person can be regarded as a plagiarist at best. If he dares to despise celebrities, he is indeed too arrogant. However, the author's admiration and collection of celebrities, coupled with the crazy large sections of encyclopedias and private articles praising celebrities, really affect the reading experience. To be honest, when I read this book, I felt that the author really loves games and is very passionate about the history and characters of games. The book has that kind of enthusiasm, but if you are too enthusiastic, it would be unprofessional. After all, when writing a book, you should still take care of the reader's mood, not your own pleasure. Of course, if you have already thought about it for your own entertainment, just pretend I didn't say anything. If you want to join v, please restrain your enthusiasm. Maybe you can use a more subtle way to show the naughty things about these celebrities, instead of just adding a bunch of Baidu Encyclopedia-like backgrounds. Finally, I personally don't like swearing in books. How about you exercise some restraint.
[Comment] I like this book very much. After all, I am also an old player with a gaming career of more than 20 years.
As an old gamer with a gaming career of more than 20 years, I still remember the first time I played a game. (I forgot how old I was, but I remember playing a light gun shooting game in an arcade. My whole body was not much bigger than that light gun, because I was riding on the gun when I was shooting.) I should have experienced it now. When it comes to dominating all models (Princess 4 and XONE are planned to be purchased by the end of the year, forget about WU. I played it once at a friend's house, and I feel that I am still struggling with the old hardware.) I have played more than 1,000 games, and there may be more (I am an omnivore, I have no particular preference for game types, and I have played all types). And I have been reading books on Qidian for a long time. In the past, I actually disliked the books about online games on Qidian (this is just my personal opinion, don't criticize). Apart from the plots of those novels, I always felt that the game settings in the novels were nothing new or exciting, and many of them were just copies of Kimchi games. Because when I read online game articles, I always unconsciously put myself into the games written by those authors and imagine what it would be like to be a player of this game. As a result, in the end, except for the settings of the game helmet, the games in the novel are similar to the vast majority of online games on the Chinese market today. They are all the same as handicrafts produced on the assembly line, and lack the core elements that can turn games into works of art in foreign countries. Many times I have imagined what it would be like if I developed a game (to be honest, when I was in high school, I actually wrote a plan for an H game, which was about ten pages of A4 paper. Of course, due to my lack of skills, it only stayed on paper.) 😢 So when I saw this book, I had a strong resonance almost at the first moment, and felt that it was a book worth reading. Of course, while reading the book, I also want to make some small suggestions to the author. For example, I strongly urge to write more self-developed games. I don't just blindly copy those classic games that have appeared in "history", but also write some games of my own, and add some good ideas that I came up with when playing games. I think this can better reflect the significance of game development. After all, if you just blindly write about those "once" classic games, it will easily give people the feeling of plagiarism. Of course, it is also necessary to reproduce the classics in your own hands. After all, this is something that every old player who loves games has done before. But at the same time, I also believe that every veteran player who has played a lot of classic games will have some game ideas that may or may not be reliable. Would it make the book more interesting if you, the author, add some of your good ideas when playing games into the novel and turn them into games that have never appeared in "history"?
[Comment] The author's company structure has serious problems.
It is impossible for American companies to establish as many subsidiaries as Asian companies. If that were the case, the special fiscal and taxation system of the United States alone could make those American companies overwhelmed by the rising fiscal and tax costs and liquidate them; even if those companies are dinosaur-level giants. The reason why the United States does this is to prevent commercial fraudsters from setting up shell companies to commit commercial fraud and tax evasion. So what we see is that American companies are all department-based, not group-based like Asian companies. The group system of Asian companies is derived from the departmental system of American companies. Countries in Asia, led by Japan, do not have special tax systems like the United States. The purpose of turning various departments under a company into subsidiaries is to make money by going public. But even with such a purpose, he would not mess up the company's structure and open subsidiaries everywhere like the protagonist. China's Haier ranks first. The company structure is: Group Corporation - Home Appliances Company, Small Home Appliances Company, IT Company, etc. The group head office is a platform that firmly controls the finance, personnel, procurement and channel sales technology research and development of the subsidiaries. It can be seen that the group company is a large platform, and each subsidiary is a production platform. The subsidiaries are just factories responsible for producing products, no different. The sales channels are handled by the head office and will not be handed over to the subsidiaries. The branches in various places are mainly sales-oriented, and they are all under the name of the head office. The subsidiaries will not be allowed to establish branches in various places. This is purely a duplication of investment, a huge waste of resources and an increase in costs. Even the logistics is controlled by the head office. Groups in these key areas will not separate them into subsidiaries, they are all departmental systems. I don't see the protagonist's company having any plans and designs. It's so confusing that it actually sells and distributes the game independently. You must know that no famous EA will do this.
Author, let me sing a song for you... Water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water... Good water is too watery.
Ah, the sea, you are all water.
If it can attract so many people to blame the author, this novel can be considered a success.
No... You should look at the year, 4102, this is 0202, does it make sense for you to scold me?
I watched it late, and I really missed the American Cube. . .
There are really few books on developing game consoles and games! ! ! FC, MD, PS1234, game enthusiasts who have come along the way