
My Game Development Group Is Full of Anonymous Big Shots
我的游戏制作群里全是匿名大佬
- Status
- Ongoing
- Length
- 55k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1mo ago
- Source
- Qidian
Synopsis
25Chapters
0Votes
131Recs
2Fans
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Reader comments 4
Translated by Google Translate

Will there be some online games or e-sports plots in the future? If it were all stand-alone, it might feel a little aesthetically fatigued.
The code machine is running at high speed and is in urgent need of "follow-up" feeding.
Current game progress and my own thoughts
Well written (My own thoughts) There is a common problem in game writing, for example: the game is online → not fun → players tell the media bad words → reverse → do it again The author must grasp this well. If not grasped well, it will easily become an old-fashioned and brainless cool article. It's okay to overdo it in the early stage as a small climax, but the fear is to keep using it To be honest, rather than seeing the old-fashioned plot where the villain pretends to be slapped in the face, I would rather see the two sides cooperate for a win-win situation for the game they want (Game progress) The current game has Slay the Spire Minecraft Mod Part 3 (not written yet) By the way, I would like to ask if there are Twilight Forest and Sky Realm mods that will appear later in the plot
Where is the outlet for game writing?
Since Mr. Pei became popular, countless game articles have emerged. The template that can be copied many times is that the male protagonist is the planner, the female protagonist is the company boss, the male protagonist comes up with a new plan, the market is shocked, and the cycle repeats. Anyone who writes about games will basically be involved in it. It can only be said that this template has been tested by the market for a long time. At the beginning of the book, I thought the male protagonist was in a big company, and after all, he was suppressed by the manager Zhao Heng. This is completely different from the beginning of the low-quality game articles that appeared before. I thought I could come in and eat the fine chaff, but I never expected that, with a slight twist, it was the classic template that first came up with a small game like Meat Pigeon. I admit that at the beginning of game writing, I could only publish some small-scale games. This is inevitable. Low-quality studio game writing keeps copying and writing about whatever game is popular. This is like the ancient protagonist touching his nose👃, which has seriously affected my patience in reading. In the past game writing, you can still feel that their game writing has a very fresh feeling. At least it is not as utilitarian as the current game writing. The more I read the current game writing, the more it looks like urban writing. Anyway, that's it for now. Although the subject matter set by the author is very novel, I really couldn't read it.