
Age of Discovery: My Job Skills Have No Limit
大航海:我的职业技能没有上限
- Status
- Ongoing
- Length
- 398k Words
- Genre
- Western Fantasy
- Subgenre
- Mystic Fantasy
- Updated
- 2d ago
- Source
- Qidian
Stats
141Chapters
166Votes
906Recs
1.1kFans
Tags
Honours
Synopsis
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Reader comments 11
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The initial charm of the author's protagonist should be improved a little, otherwise the shipwreck returnees alone will not be able to support the subsequent NPC goodwill.
Extraction is too simple, why can't we extract attributes? Special individuals such as captains, first mates, and fishmen extract the same things as ordinary individuals. It's impossible. For example, a captain must be proficient in 1. Navigation and maneuvering skills: Proficient in navigation (driving skills), able to skillfully operate the sails (sail handling) and steering wheel (steering), and flexibly adjust the sail direction according to sea conditions and wind direction to ensure efficient sailing of the ship. 2. Navigation and surveying and mapping skills: Have rich astronomical and geographical knowledge, be able to conduct navigation and surveying through astrology, compass, etc., And accurately judge the longitude, latitude and heading of ships. 3. Observation and reconnaissance skills: Have keen observation skills and be able to detect enemy ships, reefs, towns and maritime anomalies in a timely manner through the observation tower, and provide intelligence for navigation and tactical decision-making. 4. Tactical and command skills: Proficient in naval warfare tactics, able to skillfully command sailors to operate cannons (firearms) and engage in hand-to-hand combat. At the same time, they have strong team command capabilities and can coordinate the helmsman, sailor, gunner and other positions to coordinate operations. 5. Management and contingency skills: Have good adaptability and be able to cope with severe sea conditions such as storms, and effectively manage the personnel on the ship to maintain the ship's navigation order and combat effectiveness. 6. Have a certain amount of force and master basic diplomatic and financial skills. So it is normal to extract these special individuals to get more skills and attributes, because they master more.
Wave after wave, the protagonist and the broom star are
The strong Japanese manga style is just a pain in the ass. The mainstream group of Japanese comics is 15-20 years old. Their interests, hobbies, habits and mentality define the mainstream style of Japanese comics. The adult world usually omits the intermediate process and pursues the results. The reason why there is an intermediate process is that you can't get the results you want, and you can only tinker with it for another year, until you can't survive anymore.
After reading a few chapters, it seems that you can gain skills by touching corpses. Why would you go on a boat if you have this system?🤔
Does anyone feel that the protagonist's confidence and naturalness in acting have reached an extraordinary or even inhuman level? It has a feeling of vitality, youth and vigor, and it is like a god in the game world.
Forehead
It's too dramatic and anime-like. I feel like the author's main profession is animation.
After reading Chapter 68, I personally feel that the plot is pretty good, but the description of the battle is just a bit uninteresting. It feels a little peaceful. In some more urgent battle situations, there is no sense of urgency. During the battle, the villain is obviously not weak, but there is no sense of oppression.
"Crowdfunding to write a novel"
That is to say, some suggestions are given in the hope that they can help the author. First, the correctness of "crowdfunding". We readers come here hoping to see high-quality spiritual and cultural products of the type we like. Although they are just online novels, we also hope they are more delicious. And readers' reasonable supplements to the plot, characters, and knowledge are supporting the author's crowdfunding to write the book... I personally strongly support the author's full and correct use of comments, etc., And hope that the author can write better and better. (Because I saw the author's positive attitude and actions, and the quality of the article is good, I am bothered by it) Two specific suggestions Absorb the results of previous activities and continuously enrich the subject ability of the parties involved. So I recommend some nautical and other related novels that I have learned about from a personal perspective and their characteristics related to this book. I hope it can help the author and learn from them to make the novel better. (In the words of Mr. Qi Baishi, those who learn from me will live, and those who resemble me will die. Plagiarism and reference are two different things, both in legal theory and in essence.) The following is in no particular order. 1. Neptune Throne, Xiao Xiancao can also be found on Baidu. The character travels back to the past game world. Some elements are similar to this book. For example, in the latest chapter, you will have special skills after gaining regional reputation. Similar to the Sword of Amber style, it describes the customs and customs of Western Fantasy, character descriptions, and some descriptions of navigation, such as four major skills: navigation skills, adventure skills, and combat skills. Especially the description of traditional naval battles, such as traditional defensive magic arrays, magic crystal cannons, magic cannons, etc. Unfortunately, the author did not develop it too much, and it was ended in a hurry in the later period. However, the descriptions of the few general realistic ship battles are still very exciting. 2. God-level Hero, Ashtray Xiao Xiancao Although it is a game-type navigation, it basically revolves around the situation of the protagonist's personal ship and the improvement of his companions on the ship. Especially the development of various dimensions of navigation, step by step, from fighting against storms to galloping in the sky, evolving fluid mechanics on magma, etc., Which is good. It's just a pity that it has too much game and market flavor. Many nautical novels do not pay attention to the description of the companions on the ship, but are just personal heroic adventures that use the sailing ship as an element. It's a pity that the core flavor of the sailing genre is lost - the trust and joy of adventure with friends. This book pays attention to this aspect, but unfortunately because it is a game character, the real feeling is somewhat lacking, alas. 3. Pirate Kingship, North Sea Shepherd Whale Advanced Grain Can it be said to be a masterpiece of technical writing? Many of the settings are refreshing, and the better one-to-one magic changes have been made in the Western Age of Discovery. The settings of technological creations and graded holy relics also combine extraordinary items with technological products, which is a very good idea. Especially the exploration of mainland countries into the New World is very close to the elements of this book and is of great reference value. It's just a pity that the emotional writing style, such as character images, is not very good, and I can't feel any emotion and love for the characters. The presentation is exquisite, but there is no memorable taste in my mouth, and I don't want to eat it a second time. And a big poisonous point was revealed in the later period - the protagonist's ancestors and famous people in history are all the people he has traveled through, which is equivalent to himself in the past. So your ethical issues are similar to Luffy being the protagonist of a hot-blooded comic, and then suddenly getting a Nika fruit. The disgustingness of this lineage theory and so on... (It is understandable that the author wants to improve the world view, for example, why the world the character travels through is so similar to the great Western voyages. But there can be many other solutions. Interpretation, such as world projection. Cultural dissemination, spiritual induction, the logic of heaven, and the reincarnation of life marks after the death of people in the original world. I have to choose the most controversial one, alas) 4, Super Card System Xiao Xiancao Although many of the settings of One Piece fans in the early days were later assassinated by the original author, but its advantage is that it built a logically reasonable and complete world view based on the original comics, which is highly praised. I have gradually strengthened myself through the drawing of cards in domestic copycat games, and I have connected the drawing of cards in modern games with novels, giving me a sense of intimacy. And this is also the advantage of fan fiction. The emotional logic of the characters in the original work is relatively rich. As long as the description is followed without damaging the character, it can touch the readers and have the bonus of the original feelings. It describes teammates and partners quite well. 5. Endless ocean, start your escape from the canoe. High-grade grain is also pretty good. Although the hook is a bit too high, and the pace of the plot is fast and a bit rough, it is a good description of the important navigation elements of one person becoming an army and one person being a ship - that is, oneself constantly upgrades various facilities on the ship to create his own shelter and ship. In addition, it is the background of the end of the world being flooded. The description of the seven king ships and countless drifting ships of human civilization struggling in the end is also very good. Especially an element that is similar to this book - but he can acquire skills by bathing in blood after killing sea beasts. Junk skills can be directly converted into attributes. It is very refreshing to watch your skill attributes continue to grow. It's a pity that there is basically no description of the crew, and there are no emotional scenes. Not only love, but also friendship and so on are basically missing. The upgrade is too fast, rising directly from an unknown person to the pinnacle of the universe in a few years... 6, 108 rule cards in the cave world Grain and grass, with the potential of fairy grass. Same author as Endless Ocean, still in the new book period. But the elements revealed are also pretty good. This book can be used as a good reference to see how it can advance your own book step by step. (Not long ago, the science fiction new book list ranked first and second, and this book also ranked well in this regard.) 7 I have a big sailing game. Early Stage Fairy Grass The early stage is quite amazing. There is a game on the mobile phone, but the pixel style can help the author resist the indescribable weirdness. The navigation element is relatively strong, and you can also master your teammates in the early stage. In particular, there is a kind of detachment, but not detachment - detached from this strange world, but at the same time able to interchange with the characters you operate and experience the customs and customs of the world. The worldview setting is also relatively complete, and the logic behind it makes sense. But maybe the author lacked writing skills and added too many elements, which was a pity later. 8. Great Navigation: My professional skills have no upper limit It's pretty good, it has the potential of fairy grass. First, the rhythm is relatively slow, and the casual adventure in line with the nautical literature has sufficient interaction with other characters. Recent new chapters. For example, it is a good idea to share kindness with friends, to provide humane assistance to passengers who were treated as consumables by the old aristocrats, and to have a more realistic description of various aspects of life, which is very good. (With skills, at most it is food. This is considered a fast food article. After eating it once, it will feel like chewing wax after eating it again. Only by adding in-depth ideological understanding, correct truths and truths, descriptions of the characters' emotions, and can also touch the readers and make them more interesting. Only when it inspires and helps readers can it be regarded as a truly good work and worthy of being regarded as a real book. Isn't this the basic criterion for judging a so-called classic and a truly good book in reality? Not to mention some genre articles. I don't deny the value of some horror, weird, and thriller stories, but those elements are auxiliary and secondary after all. The core is to highlight the character's character, the flash of humanity, and the struggle of civilization, rather than just to highlight the ruthlessness, cruelty, and inhumanity of the characters like those dark novels in the past. It only spreads incorrect values and makes people feel disgusted. There is no doubt that it is a poisonous weed and it poisons people's soul. What value does it have? First-grade cultivation of immortality, small fairy grass. The character also has a pickup skill, and it can be said that the work is gradually developed around this skill. Of course, it's not complicated. You can refer to the author's ideas for utilizing this aspect. For example, the famous Mysterious Earth Sea, but I don't agree with the grammatical description. The National Voyage, my submarine seems to be alive and is being updated; It was good enough in the early stage, but in the middle stage, it is obvious that the writing power cannot keep up, and the ideological understanding is relatively average - for example, the character begins to compete with the top 10 people in the entire human race, but the description of the wits is usually a forced logic to shape the protagonist. He looks down on the lower class people and treats people as materials and consumables. The character has no basic moral values. The protagonist has been engaged in cult brainwashing, and the book may have been blocked at some point. The world view is very cruel, but it does not reflect the brilliance of human civilization and personal struggle, and there is a lot of luck. Although the Cthulhu flavor is very strong, it seems that it does not really capture its essence. There is a forced childlike way of saying that it is scary and irrational, but the description of the scary atmosphere is not very good. Not to mention the disapproval of forced restraint. And maybe the author is good at writing? Although I have a certain understanding of certain social principles and interpersonal theories, I always feel that the explanations are unclear, the arguments are unclear, and the logic is somewhat confusing. It's a pity. It looked good in the early stage, but it took a turn for the worse in the middle stage, alas. But some good idea elements can still be used as a reference, which is quite good, such as the synthesis of "tags" (which can be said to be general title flow settings) such as national channels, transactions, various special ships and submarines, extreme sports and fitness experts. The Lord of Mysteries, Western elements, extraordinary sequences, etc. Super Mechanic, Reincarnation Paradise, Kung Fu Modifier, etc. It is also a large-scale high-level food for skills, and it has good ideas for developing panel expertise and the like. Well, it can especially serve as a reference for this game such as skill synthesis. They also obtained a lot of expertise in the early stage, but they also gradually evolved and synthesized in the later stage. For example, in the later stage, Su Xiao integrated all the active and passive skills he had acquired, and his passive skills were as fierce as a tiger. The description is quite good. The Lord of the Abyss, The Witcher of the Game, and The Amber Sword can all be used as references for the descriptions of Western fantasy. One feature of this type is that the experience gained from killing monsters in the game is reasonably realized in the past, such as the title of Son of Slaughter. It is more in line with the game's ability to kill monsters and touch corpses to obtain skill attributes, which is a rational explanation for the rich settings. The Legend of Xiaobing has a good description of driving a warship to explore the sea of stars. The sea of stars is also a sea, and it has those elements. Although there are many more, they are not very relevant to this book and the nautical elements. Third, finally, supplement I emphasize writing these again, but I personally prefer nautical articles, and the early quality is quite good. The author is also very motivated and willing to adopt good suggestions. That's why I'm talking about this, I hope it can help the author and create better works. Furthermore, due to limited time and energy, the above is biased toward subjective feelings, and there is no very rigorous logical argument, etc. The content is only a rough description and is just a reference. Sorry for the bias. But they are basically objective descriptions without major deviations. Those elements are all in the book, and you can refer to the catalog after you find them. Read and review specifically to gain nutrition. (The book "Cave World" was inspired by my thoughts a while ago. I made some logical judgments on many chapters and made some targeted plot and setting suggestions. Judgment still has some value. If the author feels that the quality and intention of the post are acceptable, you can read those comments to gain nutrition.) Because the Internet has memory, and for other reasons, such as not wanting to be disturbed, I wrote this post mainly for the author. If the author can understand this feeling and it is really helpful, I hope I can give you a rough reply. Posts will be deleted directly after one week without occupying space.
I have read Chapter 57 so far. Well, I feel pretty good. I hope the author can continue to work hard and write more while maintaining the quality. Another small suggestion is that in the early to mid-term, it is best to have the function of skill synthesis or fusion, otherwise the protagonist will have more and more skills and it will be very complicated.