
I'm Really Not a Dragon
我真不是巨龙
- Status
- Ongoing
- Length
- 453k Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 2d ago
- Source
- Qidian
Synopsis
123Chapters
92Votes
2.5kRecs
17.3kFans
Honours
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Reader comments 60
Translated by Google Translate

What you need most is to finish writing a book. I said that your writing skills are not bad, but you have no reputation at all. It turns out that you can't finish it.
It's my turn, have you ever been a dragon? Just write
Author, will this protagonist really become a dragon? If he became a dragon, what kind of dragon would the protagonist be?
It's really hard to understand why you have to torture the owner
After the plot of Murder Son, it was ridiculously bad and ugly to watch.
I read a section and found it to be okay overall. The only difference is that the paladin profession setting is different. The paladin in the article is more like a knight than the paladin that the public recognizes. It would be better to change the prison part to a paladin instead of a knight.
The writing is quite good, but the main character, like a person with Down syndrome, insists on treating himself as a mage. You either have to write that the system has cognitive coverage, or the main character has already discovered that he is being arrogant. Now this performance is too sugary 🥵
The plot is inexplicable. When I read Goldfinger, I thought it was a cool novel, but after working hard for a long time, I became physically stronger than ordinary people. The opening plot is about a serial murder case. You think it is a battle of wits to solve the case, but in the end the protagonist is framed again. I really don't understand the author's brain circuit, and he writes incomprehensible plots back and forth. This book is so exciting to me.
It was pretty good before I became a literary youth
But the author has no idea what the readers want to see. Originally, it was nice to have a system and occasionally interesting plots. However, the plot took a turn for the worse after encountering the murderous son of God, and I couldn't watch it at all.
Brief comment
Chocolate flavored history or history flavored chocolate? In short, the advantages and disadvantages are obvious. The sugar packet system is really stupid, and so is the protagonist. He is worthy of being a reckless barbarian and a muscular mage. The beginning has a good flavor, very good. Everyone really has a chance to win the big stage. If you don't have a chance, don't come. Then the protagonist took an intelligence-reducing potion even though his intelligence was not very good. Now his head was really sharp, and his intelligence was reduced by four points, and he was drooling when he spoke. The author is writing this for now, but after reading the article, it seems that the waste sugar packet system marked it wrongly. The protagonist's intelligence has not recovered after a day, and of course his strength has not returned. Then the author started to become ill and abused the protagonist, and he stopped reading after that. I can only say that it was okay at the beginning, but then it took a turn for the worse.
I can't figure out the protagonist's strength
How come the protagonist can suddenly intervene in the legendary struggle? Even the paragons can't get involved, but the protagonist can still be alive and kicking after being hit. The protagonist doesn't know how to use fireball now, right? Why did you suddenly intervene in Legend to save the Duke? Then why did the villain just watch when the protagonist and the Duke interacted. I know that the protagonist redeemed several props, but there is no description in the text of these props that can convince me that they have the effect of reversing the legendary struggle. Then there is an inexplicable bravery in the protagonist's acting style. The protagonist has clearly seen that Baldur's Gate is a mixed bag of good and bad, with many hidden bosses, but he handles things straight away and feels like he is in control. All the Silver Shields at the Duke's Ball had a higher status than the protagonist and then they all died. The protagonist witnessed it with his own eyes and escaped from death, so he naturally wanted revenge. But the protagonist shouldn't look like he's opening a picture, right? All in all, the objective conditions of the game are very risky, the possibility of death is very high, and the enemy is strong and we are weak, but the narrative style is like going on an outing, which makes no sense logically. The protagonist behaves in a way that there is always a way out, but Goldfinger does not give this. I think the author didn't explain many things clearly, especially the protagonist's strength, motivation, and goals. This goal is hierarchical. For example, killing the Baal Church is the main goal because it poses the greatest threat to the protagonist. The devil Rafl is a branch plot introduced in the process of achieving the main goal. Stealing a piece of Rafl's collection is an optional branch given by Goldfinger during the main plot. But the protagonist doesn't see any similar layering at all. It feels like a player who goes wherever he goes, always prioritizing the task at hand. The excitement of improving strength has been greatly diluted. For example, when the protagonist gets moral approval, there should be three levels of pleasure. The first is the direct pleasure of exchanging the favorite items that have long been optimistic about and the improvement of strength. The second is the hidden pleasure of promoting the potential application scenarios of the main goal. The third is the accumulation of gold finger points to unlock more functional permissions. As a result, the protagonist has no idea what this basic thing is or what its use is. The final fast forward to the reversal of the legendary fight is very puzzling.