
Lucky Player
天运玩家
- Status
- Ongoing
- Length
- 516k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 2d ago
- Source
- Qidian
Stats
1.8kMonthly votes
35.4kRecommends
37.1kFans
166Chapters
Tags
Honours
Synopsis
Reader comments
In booklists 1
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Long suite building
There is a huge demand for the villain game character names in this book. If you want them, you can reply here.
Can you write better emotional scenes?
If the heroine should be in a relationship, she should be in a relationship, and if she should be in a harem, she should be in a harem. Can it be written in a more enjoyable way? Don't be like the previous books, where a bunch of women surrounded and flirted with each other for a long time and no one was able to win. I was really disappointed.
This book is very well written.
Like other online games you write, they are basically the same routine, which is disgusting as hell. Basically, the protagonist upgrades his talents at the beginning, then develops them, and then is ridiculed by passers-by and guilds, who covet the treasures. You must offend a guild early on. The classic routine either makes the protagonist unhappy, or the protagonist fights the mini-boss in the early stage and uses excessive equipment. Anyway, it's such a routine, the protagonist's early upgrade talents are doubled. The small guild held a grudge and pursued him. And if the things the protagonist drops from killing monsters are valuable, the whole world must know about it. It's impossible to become invisible even if you want, and the things you hit must fall to the ground. Those protagonists with cerebral palsy never pick up the things they hit. After letting others pick them up, they angrily say so-and-so, how dare you pick up my things. I don't even dare to talk about my cerebral palsy scenario. Also, even though he is in the ordinary world in reality, but he does whatever he wants in the game, it feels like his identity has been exposed, but in reality it has no effect on him at all.
It's better to write about pure online games. The trilogy is a bit good. Only if you have pure online games and brains can you watch it. It's our duty to revive the data flow of online games. Ye Zi, you can sell it if you sell feelings.
Isn't this funny? In 2002, Internet cafes required ID cards. There were still some Internet cafes in Northeast China in 2002.
To be honest, cherish it if you can.
It's 2026, and there are too few people who are still insisting on writing about traditional virtual online games. After scanning the game categories, it's either lol or otherworldly genres with online game names. Even game entrepreneurship related people are joining in the fun. . I personally have only read a few early books of Lost Leaves. Now I passed by and saw this one, and I sighed deeply. After decades of development, there are still no so-called virtual online games. As a result, this subject is about to disappear.
Title party 😅
I thought it was the type of fighting that relies on super luck, but it turned out to be a headline-grabbing one, and it's a classic weapon within a classic 😅
Play a game and be reborn
Why do everything have to be reborn now, even playing games, rebirth is really a panacea, everything is reborn, the plot is too easy to write, anyway, we all know it in advance
Finally you are no longer the first person person
It's long past time to follow the trend, how can niche people make money?
The settings in the first few chapters are really a bit difficult to deal with.
This book has more than 80 chapters so far and is better than the previous books.
Brother Ye, I believe you once
I gave up on the last book when I saw it was a little more on the shelves, but I decided to read it for a while. I still believe in you this time, don't let me down.
14 Years ago, when I was in primary school, I used my Nokia to watch you playing slime in class. Are you still writing this kind of novel 14 years later?
It turns out to be the author. I have to take out the QQ space that I think is embarrassing now and recall it. There is a long paragraph that I won't include. When I read Binglan sent it, I couldn't stop crying
Is that you, Ye Ye?
Damn it, come to Qidian? 🙂Is this a world where green vegetables and white jade soup exist, frivolous scholars fall into disgrace?
Can anyone tell me the point of the protagonist spending most of his time in the real world? An inspector who disappears most of the time and no one cares?
I'm here again😁😁
Tribute to the master of Internet literature Lost Ye: The young man's blood has not yet cooled down, and the world finally welcomes his return.
In the golden age of rapid development of online literature, online game writing has been the hottest background in the youth of countless readers. There is no fantasy about changing one's destiny against the will of heaven, no step-by-step calculations of urban intrigues, there is only a vivid game world on the screen, brothers fighting side by side, and hearty team battles, pure and passionate. When talking about classic online games and online articles, one name can never be avoided - Lost Leaf. As a benchmark master of online game competitive writing, he has supported the youth of countless old bookworms with his trilogy "Online Games: The Piracy Myth", "Online Games: Across the World" and "Slaying the Dragon". From being a young person to being obsessed with it, after many years, when many veteran online writers gradually stopped publishing and quietly retired, the return of Lost Leaf is undoubtedly the biggest surprise in the entire online game literary circle. His return is not only the restart of an author's journey, but also the perfect return of the youthful feelings of countless readers. When they first get to know Lost Leaves, the starting point for most readers is "The Myth of Piracy of Online Games". As his classic debut work out of the industry, this work completely breaks the stereotypes of early online game writing. There is no bug talent that makes you invincible at the beginning, and there is no road to becoming a god overnight. It only has the exploration, growth and encounters of ordinary players in the game world. There is no aura of a superior protagonist in the book, only a real and delicate gaming experience, including monster spawning, upgrading, treasure hunting, and team formation. Every plot is in line with the real gameplay of popular online games at that time, allowing countless readers who have played online games such as Legend and World of Warcraft to empathize with it. Lost Leaf uses delicate brushstrokes to outline a vivid virtual game world, where there are grievances, brotherhood, the tenderness of chance encounters, and tit-for-tat passionate confrontations. It is this authenticity and purity that makes "Online Games: Piracy Myth" stand out in the flourishing online literature market, and also laid a solid foundation for the subsequent trilogy's journey to becoming a god. If "The Myth of Piracy" is the beginning of youth, then "Online Games: Across the World" is the foreshadowing of the peak, and the character of the frivolous scholar in the book has become a classic character that cannot be reproduced in the history of online games. Different from the calm, tolerant and scheming protagonists of traditional online novels, the frivolous scholar has a youthful spirit, is unrestrained and uninhibited, and is happy to take revenge. He has the top ability to play games and a demeanor that is neither humble nor overbearing. He dares to break into the enemy camp alone, dares to fight against the entire guild on his own, and will stand up for his brothers without hesitation. Lost Leaf devotes all the publicity, sincerity and freedom of young people to this character. There is no deliberate perfection of the character. There is passion and stubbornness, sharpness and gentleness. The whole work has ups and downs in the plot, magnificent and shocking descriptions of team battles, delicate and touching character bonds, and rigorous and solid game settings. It has both hard-core competitive confrontation and warm Jianghu warmth. It has completely firmly established Lost Leaf as the first echelon of online game novels. The work that really made Luo Ye become a god and became the ceiling of youth for a generation of readers is undoubtedly "Slaying the Dragon". To this day, "Slay the Dragon" is still the pinnacle of online game competitive writing in the hearts of countless old bookworms, and no one can surpass it. Compared with the step-by-step pace of the previous two works, the plot rhythm of "Slaying the Dragon" is more compact, the world view is more grand, and the characters are more three-dimensional and full. The protagonist Li Xiaoyao wears a battle armor and wields a sword. He grows up step by step in the magnificent game world. From an unknown ordinary player, he reaches the top of the game step by step, conquering all directions and sweeping the heroes. The book includes guild team battles, cross-server showdowns, and camp fights. Each battle is vividly described and full of excitement. The tactical layout, professional cooperation, and on-the-spot reversal are full of details, making readers immersed in the scene, as if they are in the passionate game battlefield. What's even more rare is that Lost Leaves never blindly piles up battle scenes, but integrates brotherhood, family and country feelings, and Jianghu morality into the plot. Teammates who fight side by side, brothers who share life and death, and opponents who cherish each other, every character has flesh and blood, turning the cold game data into a warm and emotional story of the rivers and lakes. Among the online game masters of the same era, The Raging Snail and Lost Leaf have been discussed side by side by readers all year round. Their writing styles and creative concepts are completely different, but they have each supported the two peak schools of online game writing. "Rebirth of Thieves" by Angry Snail is the founding classic of rebirth online game writing. The setting of the chapter of order and the remaining fragments in the book has become a classic plot template for online writing and influenced the creation of countless subsequent online games. Snail's writing style tends to be steady and meticulous, making decisions before taking action. His works focus on rebirth, counterattacks and rules-based games. Relying on the memory of his past life, the protagonist moves step by step in the game, hiding in silence, collecting fragments of order scattered in the world, dismantling the old game rules, breaking the solidified power structure, and reconstructing a new game order bit by bit. The entire work pays attention to layout and strategy, with a calm and slow pace, focusing on the protagonist's personal development, combat power accumulation and rule control. It focuses on single-player counterattacks and wits and comebacks. The atmosphere is calm, restrained and rational. In contrast, the unique charm and irreplaceability of the Lost Leaf text can be highlighted. If the online game world of Mad Snail is a carefully laid out, step-by-step strategic chess game, which emphasizes "breaking order, establishing order, and observing order" and focusing on reshaping the rules and controlling the overall situation; then the world of Lost Leaves is a wanton and passionate youth journey that is never trapped by rules and order. The protagonists in Lost Leaf never need to rely on the aura of rebirth to crush all living beings, nor do they need to deliberately collect fragments and reconstruct the pattern. Their strength comes from the sincerity of the young heart, the resilience of never giving up, and the sincere friendship. There are no absolute rules in his works, and there is no immutable pattern of strength and weakness. As long as you are passionate and stick to your original intention, you can fight to the end of the world and roam freely. One focuses on strategy and order, the other focuses on friendship and passion; one is about the return of the tolerant and dormant king, and the other is about the high-spirited young man chasing his dreams. The two styles have their own merits, but together they created the golden age of online game writing. Throughout the entire history of the development of online literature, online game writing is the subject that updates the fastest and is also the most likely to become outdated. With the development of the times, more and more online game settings have been eliminated, and old-fashioned online game writing has gradually lost its market. Countless veteran authors have turned to fantasy and urban tracks, and there are only a few masters who stick to pure online game competitive writing. Many authors who once accompanied us in our youth have either stopped publishing or disappeared from the public. The golden age of online game writing seems to be gradually coming to an end. In such an environment, the persistence and return of Lost Leaf are particularly precious. He has witnessed the rise and prosperity of online game writing, and has also experienced the trough of loneliness and declining traffic, but he has never given up on the online game track that he is best at and loves most. After several years, Lost Leaf returns with a bang, writing again and continuing to write about the online game world. For countless old readers, this is not only the return of an author, but also a youthful reunion that spans time. Looking through his new work, it is still the familiar writing style, the passionate team battles, pure friendship, and vivid world. There are no fancy routines, no exaggerated settings, and it is still the sincere passion that moved countless people back then. As time goes by, the online writing field is changing with each passing day, and various novel themes emerge in an endless stream, but the online game Jianghu of Lost Leaves has always remained the same as it was originally intended, and remains as popular as ever. When I was reading Lost Leaves when I was young, I was obsessed with the passionate team battles and gratifying grudges in the book. I envied the everlasting brotherhood in the book and longed for a free and easy life in the world. Looking back many years later, I realized that what we loved was not only the game plot in the book, but also that period of pure enthusiasm and carefree youth. The chicness of the frivolous scholar, the passion of Li Xiaoyao, and the bonds of rivers and lakes along the way have long been deeply imprinted in the memories of countless old bookworms. Some people say that the youth of Internet literature will eventually come to an end, but Lost Leaf tells us with its return: the blood is not cold, and the world is not old. In this era of fast-food reading and the proliferation of routine articles, there are still people who stick to their original aspirations and write the purest online gaming world. I am grateful that my youth is accompanied by lost leaves, and I have witnessed the brilliance of online game writing at its peak; I am grateful that the years have been gentle, the great god has returned, and old dreams have been rekindled. May Luo Ye write endlessly for the rest of his life, and the passion of the world will last forever. We will always be young readers rushing to the world he describes, waiting for new works to bloom, and continue to write the online legend that belongs to a generation {"TopicId":"804728532092780544","TopicName":"The Terminator of the Book Famine"}. {"TopicId":"702347013173411840","TopicName":"Lost Leaves"}
So many years. If you can't even write the emotional line well, then don't write it.
I finally wrote a book written in the third person. I can't stand the first person.
Which online game-themed writer is Lost Leaves?
What did I say?
It turns out it was written by your kid. Didn't I notice it when I saw what the author said?
I lost it, who? The author of the online game I watched on 12/13/14?
This book has some feeling, come on Ye Zi. I have been asking for more than ten years, is there still hope for Xiaomi Long Live?
Is this a dog-licking male protagonist?
I won't watch it
There are too many women, no characteristics, and the plot advances too slowly.
Rational discussion🤭
There are a lot of kills in the game area, how about this one? Just some good points or some shortcomings, please come to some book friends to talk about it, thank you all 😁
This book is better written than the previous one.
It's just that the plot has an old-fashioned feel, but there's nothing that can be done about it. I hope I can regain the addictive feeling I had when I was a kid watching the online game trilogy.
I hope there will be a major version update or something later to escape this wasteland and write more new tricks.
It's nice to read. The new book is so nice. I'm still reading it...