
DND: Drow Mage, Reverse Fate
DND:卓尔法师,扭转命运
- Status
- Ongoing
- Length
- 822k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Sword & Sorcery
- Updated
- 3d ago
- Source
- Qidian
Stats
179Monthly votes
4.1kRecommends
8kFans
277Chapters
Tags
Honours
Synopsis
Reader comments
In booklists 2
Yinglong's Black Library Is Open
This is a personal book list that uses love to promote new books and serial works. Completed books will be deleted after a period of time. Please watch and collect. Recently, there have been more and more fantasy writing about dragons, and I have found more interesting books. Recently, there have been more and more COC steampunks. I just found out today that many old authors have opened new books and continue to find their favorite books. The quality of new books in Qidian History District conti
86Books1.7kFollows5dUpdated
Ogma's Bookshelf
Fantasy·Supernatural·Light Novel·Foreign History Highly recommend DND flow
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It's really well written, completely in the DND style, and fully expresses the style of the Underdark. I haven't read Bloodline or anything like that, so I don't really understand it, and I don't know the original identity of the protagonist, but it's a really good book.
How come the image of the protagonist is so high and low, sometimes normal and sometimes embarrassing, like a schizophrenic? Substitute yourself? What do you think? The book is okay, but the protagonist's performance is really unbearable in a hunting game
I don't know if the author has written a book before
The plot is too blunt. From Chapter 27 to Chapter 29, the protagonist turns into a silly fool without any care. That is to say, the aura of the protagonist is too strong 😰. The writing is a bit stiff.
It's okay, even the drow's twisted psychology is not distorted at times. The protagonist's behavior is very strange. It can be said that he is a fool, like a comic character, which is often quite disgusting.
Isn't that all?
It's really hard for Zall to become pure love after a long time 🤔
Shennong is here
I am currently reading Chapter 52, and the style is very orthodox DND. The protagonist is a drow mage, which is relatively rare, but it still feels very immersive if you see it right. There are very few people writing about DND. The plot arrangement and writing of this book are not bad, and it is worthy of a review. (There seems to be a winged demon in the heroine, look forward to it 😜)
Congratulations🎉Motivate yourself!
From a new book to a senior one~ Maggot has entered the top ten of fantasy~ Five chapters guaranteed to be updated on the day it is released! Should we work harder? Tomorrow's reading meeting is very important! And the family civil war is coming to an end~ Please read it and feel sorry for yourself~
Finally, I came across a super good one among various lists. There are all kinds of monsters and monsters in the monthly ticket list.
The writing is okay, but the time dragon will destroy those who destroy the timeline. This setting is a bit unsustainable.
Dnd gods can observe the changes in other people's camps. Travelers like the protagonist basically cannot be the same as the original owner who is the evil camp in the original version. Especially the original owner who is obviously a religious person is more likely to be seen through observation.
It is very important to catch up on new books! Don't be too bookish!
Orthodox DND is relatively slow to develop and has too many rules. I can understand if I feel uncomfortable after two chapters. But the recommendation of the new book issue relies on pursuing reading, really pursuing it. If you like to collect and maintain books, stay at the latest chapter for a while and turn to the last page. Thank you very much! This book won't die, but I hope it goes a little further. The price will not change at about 6,000 after it is put on the shelves. If it can enter the top ten of the new fantasy book list, it will be updated 5 times a day. If it can enter the top three of the fantasy new book list, it will be updated 10 times on the day it is released. I hope everyone will support us!
The description of the protagonist's teammates in the supporting role is the same as Nantong, so why does he keep looking for his teammates in the original novel?
The plot is OK, it just portrays the protagonist, emmm. It's not a problem with the protagonist's personality or anything, but it just doesn't feel good. As a protagonist who is completely led by the plot, it's not powerful enough.
The setting of "Time Dragon" has been changed to "AO", for the boss Orz
You can see me in the comments section. But actually, I don't dislike non-dog-biting [negative comments]. If your rational discussion convinces me, I will immediately Orz You can regard me as "quibble", "knowing that I am wrong" and "surrender". It's okay, because it's true, and I don't have any baggage about [apologizing]. But I understand it better as "confrontation" - only in confrontation can a person's thinking background be revealed. Only then can I understand whether my settings, plot, emotions, and logic are big mistakes or the voices of a small group of people. Anyway, you are welcome to criticize me!
Foulwing
The Rotwing is an ugly flying creature originating from another plane. It is often domesticated as a mount by evil races such as drow. They are huge, with black leathery wings, a toad-like body, a horse-like head, and their skin is covered with horn-like wriggling fleshy protrusions. Their most striking feature is three jaws filled with sharp teeth surrounding a snout. They fly clumsily and use their weight to overwhelm their prey. They exhale ammonia that irritates the target's eyes and nose, then pierce flesh with their fangs to suck out blood. Carrion eater. Rotpterus is carnivorous. Although it will hunt living animals and even keep them in captivity for food, it likes carrion the most. They often live alone, occasionally forming small groups of up to four. They are most common in dark areas and can adapt to various environments. Acid blood and hybridization. Its flesh and blood are inedible, but its saliva and blood are excellent metal removers. Foulverns sometimes mate with Wyverns, producing hybrid offspring called "Foulvern". Compiled and translated the monster information about Rot Pterosaur. Pictures: Figure 1 is the AI redrawing, Figure 2 is the official illustration of 5E.
"Death" countdown, watch and cherish qwq
Suspected of violating the rules, we need to revise it urgently today and tomorrow... Thank you to the editor, this book is not dead yet. I haven't even stopped recommending it yet... I guess it's just the seasoning and I reduced my strength in time to alleviate it... Don't worry if you finish reading it, after all, it does not involve an important main plot, but due to Zhuoer's age... I will also rewrite the second heroine who has almost finished writing qwq Please understand: 1 I will advance the appearance of the official character, and concentrate on describing it. After all, this is not against the rules, and the protagonist can go easy on her. 2 Ten updates on the shelves! Readers who are new here or have been reading for a while should read it quickly, otherwise it will be gone. We will create a group later... Um. That's it.
Regarding the "Time Dragon" setting, let's focus on it.
First of all, those who want to complain about this setting are concentrated here on the first floor. For this setting, I did draw inspiration from the Warcraft next door. In addition, the content of my novel is an orthodox DND historical story, so I need such a setting. I don't want to argue with my seniority. Is this setting correct? I need this setting to serve my novel, I am not a rule book trial lawyer. Without this setting, the outline of the entire book would be very confusing. At the same time, I have repeatedly emphasized that I respect official novels and do not want to override them. Then, enjoy the story I hope to bring to you. There are many similar settings later, which do not exist in the rule book or I adapted them slightly. Because I hope to bring a happy ending, otherwise it will not be much different from being buried in the official DND novel grave with the rule book. But overall, in terms of outline, it will not deviate from the official novel. (I mainly refer to the official novels rather than the rule books. The rules are written that you can still be alive and kicking with a drop of blood, but in the official novels, you will be exhausted after fighting a few beasts. Because many things such as injuries and emotions are real). The novel I wrote is not a rule book. If there are complaints about Time Dragon outside of this floor, and it deviates from the scope of the plot discussion, I will deal with it appropriately and transparently.
Supplement, Tuesday, third update! Tell everything clearly!
Catch up on Monday for dissatisfied readers who read the latest chapter. On Tuesday night, there will be an extra chapter to explain all the deceitful strategies. This is to compensate for everyone's support for me. Orz If you are interested, you can clarify all the causes and consequences.
Drow are too short. Are they halflings at 1.6?
Menzoberranzan
Family Edition Business Edition
Ferien
Using AI to generate the appearance of the protagonist below.
I have some thoughts on this book's War of the Spider Queen
I feel that when fighting against the screws, I will definitely have to go to Ilistree. Ghaunadaur is pure madness. Velen may not dare to go up. I will try praying against the two-meter-seven-meter-seven silver-haired X-body sister. Although the sleep dragon is strong, it will never help the underdark. It is even less likely that AO will intervene, unless something like the slate is stolen again.
Shadowfell
The Shadowfell Underworld, also known as the Shadow Plane, has a sky like a dark dome with neither sun nor stars. It is a gloomy dimension. The Shadowfell overlaps with the Material Plane in a manner similar to the Feywild. Aside from the desolate landscape, its landscape is very similar to the material plane. When travelers from the Material Plane enter the Shadowfell, they often see landmarks similar to the world they left, but distorted, eerie, and slightly unsettling. A mountain range on the Material Plane might be reduced to a skeletal rock outcrop in the Shadowfell, or a pile of rubble, or the crumbling ruins of a once great castle. The forests of the Shadowfell Underworld are filled with gloomy trees, their branches stretching out as if to entangle a traveler's cloak, and their roots twisting, trying to trip up passing visitors. Shadow dragons and undead inhabit this desolate plane. In addition, there are also creatures that thrive in the darkness, such as cloak monsters and dark veil monsters. Shadow Crossings. The Shadow Passage is a weak point on the boundary between the Material Plane and the Shadowfell Underworld, where creatures can travel from one plane to the other. Perhaps, a shadow in the corner of a dusty tomb, or an dug tomb, is a shadow-falling passage. Shadowfall tunnels often appear in gloomy places where spirits and the stench of death linger, such as battlefields, cemeteries, and tombs. They only appear in darkness and disappear quickly when exposed to light. Domains of Dread. The hidden vast space drifts in the far corner of the Shadowfell Underworld, with mist rolling in it, which is both reality and illusion. In this terrifying edge of the multiverse, dark forces travel across time and space, collecting the most evil beings and imprisoning them in many realms shrouded in mist and inescapable. In these shadowy cages, those evil beings have become dark lords. Although they possess great power, they are imprisoned in a realm that twists their desires (yes, Barovia also belongs to the Shadowfell Underworld), trapped in a constant cycle of fear and despair. Each realm of fear is surrounded by fog, making it difficult to leave the realm and even harder to find the way to another. The mist changes with the will of the dark power, and can even cross planes, dragging ignorant creatures into these fearful realms. The creatures that inhabit these realms weave tales of evil into the Mist—any supernatural occurrences, unexplained disappearances, or malevolent powers can be blamed on the Mist. Shadar-kai. In the depths of the Shadowfell Underworld live the Shadow Spirits, elves who have served the Raven Queen, the God of Death and Memory, for generations. They were brought into this dim kingdom a long time ago and have completely adapted to the boring environment there, both physically and mentally. Shadow spirits were once elves, but they were under the endless influence of the Shadowfell Underworld, causing them to lose their emotions of happiness and sadness. In that kingdom, they looked like haggard elves: pale hair, wrinkled gray skin, and swollen joints that gave them the appearance of corpses. In other planes, they look younger. But their skin is always as pale as a corpse. They wear dark cloaks and heavy veils, hate looking in the mirror, and never keep things that remind them of their age. Shadow spirits monitor the Shadowfell Underworld and the material world, looking for souls and tragedies that might please their gods. Rumor has it that they may steer events in the world down unfortunate paths in order to please the Raven Queen. However, the Raven Queen's mystique is well known even to her most loyal followers. The shadow spirits' efforts are rewarded only with what they believe to be the best, vague omens. The Fortress of Memories. Since attaining divinity, the Raven Queen has filled her realm with shadows and memories, obsessively collecting them from the remnants of dead gods and men and spreading shadows among them. From these metaphysical fragments, she made it form a new home, a twisted castle called the Fortress of Memory. The fort is a sad place, filled with endless echoes of the past. Those ravens like her eyes and ears flew out of the fortress, blocking out the sky and the sun, carrying her mysterious messages and omens into the multiverse. In the castle of memory, there are some trinkets and objects that the Raven Queen cannot resist, memories of deep pain, sorrow, longing, guilt, or regret drawn from people's pasts. These things were given to her by the Shadow Spirit as gifts. These trinkets can include furniture, clocks, mirrors, jewelry and toys. Ghostly figures, scenes, and pets have also appeared in the fortress. Any of these things could appear naturally in her lair, and every object and apparition is a metaphor for some story - no matter how big or small - imbued with this sad emotion. Shadows encountered outside the Shadowfell Underworld are often in search of the saddest items they can find to bring back to the Queen's gloomy castle. Shadowfell Despair. The entire Shadowfell Underworld is filled with an atmosphere of depression. Staying in this area for an extended period of time can cause a character to fall into despair. Whenever you see fit (usually no more than once per day), you may have a character not native to the Shadowfell make a DC 10 Wisdom saving throw. Those who fail the save are affected by despair. Roll a dice on the Shadowfall Despair table to determine the effect. You can also replace the effect on the table with another despair effect of your own creation. If the character is already affected by a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a long rest, a character can attempt a DC 15 Wisdom saving throw to escape despair. (The DC is higher because despair is more difficult to escape once it becomes entrenched.) If the save is successful, the character's effects of despair end. A Calm Emotions spell or magic that removes curses can also cure despair.
Mizrem's Nest: 809886338
I just discovered that when setting up a group account in the assistant, the book friend group account is not displayed at the starting point You can discuss the plot, chat, and dive. You can also scold me if you have the ability~
This is caused by spaces and starting points.
Some of my comments are included because I have the habit of typing spaces to break lines, but Qidian does not support it. It may cause some readers to feel dissatisfied that I am being weird. I am very sorry qwq I will try my best to change this habit for some subsequent comments and the next book.
The quality is very high, and the author is constantly updating it. There is a high probability that this book can be ordered by tens of thousands. However, the first two chapters are a bit discouraging, and the following chapters do not seem to be written by the same person.
Raulothim's Psychic Lance
Fourth Ring Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 action Casting Range: 120 feet Spell Components: V Duration: Instant You release a shimmering psychic spear from your forehead, targeting a creature you can see within the spell's range. Or, you can name a creature. If the named creature is within the spell's range, it becomes the target of the spell even if you cannot see it. If the named creature is outside the spell's range, the spear disappears and has no effect. The target must succeed on an Intelligence saving throw or take 7d6 points of psychic damage and be incapacitated until the start of your next turn. If the save succeeds, it takes half damage and is not incapacitated. Level-level casting effect: When you cast this spell with a spell slot of level 5 or higher, the damage of the spell increases by 1d6 for each spell slot you use that is higher than level 4.
Disintegrate
3R Version Transmutation Level: Destruction 7, Warlock/Mage 6 Spell Components: Words, Posture, Materials/Implements Casting Time: One standard action Range: Medium (1 00 ft. + 10 Ft./Level) Effect: Ray Duration: Instant Saving Throw: Fortitude, half effect (object) Spell Resistance: Yes A thin green ray shoots out from your fingertips. You must make a ranged touch attack to hit the target. A creature struck takes 2d6 points of damage per caster level (maximum 40d6). If the health value is reduced to 0 or lower by this ray, it will be completely decomposed immediately, leaving only a slight trace of ash. The dissociated creature's equipment is unaffected. When targeting objects, the ray can disintegrate up to 10 cubic feet of inanimate objects. Therefore, this spell can only dissociate part of a larger object or structure. This spell works even against objects made entirely of force fields, such as a powerful hand or wall of force, but does not work against spell effects such as a globe of invulnerability or an antimagic field. A creature or object that succeeds on a Fortitude save takes only 5d6 points of damage. If their health is reduced to 0 or less as a result, they are immediately and completely disintegrated. Only the first creature or object hit will be affected, which means that the ray only affects one target per cast. Arcane Material Ingredients: A piece of natural magnet and a pinch of dust. 5E Version Six Rings Changes (Warlock, Wizard) Casting Time: 1 action Casting Range: 60 feet Spell Components: V, S, M (a lodestone and a pinch of dust) Duration: Immediately A thin green ray shoots from your fingertips to a target you can see within the casting range. The target can be a creature or object, or a creation created with a magical force field (such as a wall created by a wall of force ). The target creature must make a Dexterity saving throw or take 10d6+40 points of force damage on a failed save. If the target is reduced to 0 hit points, the target is disintegrated. With the exception of magic items, a disintegrated creature is reduced to a pile of dust along with all belongings it was wearing and carrying. Thereafter the creature can only be resurrected through true resurrection and wish. This spell will directly dissociate large or smaller non-magical objects or magical force fields. If the target is a Huge or larger object or magical force field, the spell disintegrates a 10-foot-cubic portion of it. Magic items are not affected by this spell. Level-level casting effect: When you cast this spell using a spell slot of seventh level or higher, the damage increases by 3d6 for each spell slot you use that is higher than sixth level.
Wall of Force
3R Version Evocation [Force Field] Level: Sorcerer/Wizard 5 Spell Components: Verbal, Postural, Material Casting Time: 1 standard action Range: Close (25 feet +5 ft/2 levels) Effect: A wall 10 feet square per level Duration: 1 round/level (dismissable) Saving Throw: None Spell Resistance: No The force wall spell creates an invisible wall of force. The wall is immovable, invulnerable to damage of any kind, and unaffected by most spells, including dispel magic. However, Disintegrate will destroy it immediately, as will Rod of Cancellation, Sphere Of Annihilation, and Mage's Disjunction. Breath attacks and spells cannot pass through the wall of force from any direction. However, spells such as Dimension Door and Teleport can pass through obstacles. Both ethereal and corporeal creatures are blocked (although ethereal creatures can bypass the wall by passing through the floor or ceiling from above or below). Gaze attacks can pass through walls of force. The caster can create a flat, vertical wall of force up to 10 feet square per level. The force wall created must be continuous without interruption. If its surface is blocked by any object or creature, the spell fails. The wall of force can be made permanent through the spell Permanency. Casting materials: A small amount of pure gem powder. 5E version Five Rings Evocation (Wizard) Casting Time: 1 action Casting Range: 120 feet Spell Components: V, S, M (a small amount of powder ground from pure raw gemstones) Duration: Concentration, up to 10 minutes An invisible force wall composed of a force field appears at a point you designate within the casting range. The direction of this force wall is up to you: you can make the force wall a horizontal or vertical boundary, or you can make it at a certain angle. It can float in the air or stand on the ground. You can shape it into a hemisphere or sphere (with a maximum radius of 10 feet), or you can shape it into a flat surface consisting of ten 10-foot-by-10-foot square tiles, each of which must be connected to at least one other tile. Regardless of shape, force wall thickness is always 1/4 inch. The force wall remains in place until the spell ends. If the wall forms while it passes through the space occupied by a creature, the creature is pushed to one side of the wall (you decide which side it is pushed to). Nothing can physically pass through the force wall. The wall is immune to all damage and cannot be dispelled by dispel magic, but can be destroyed instantly with the disintegrate spell. Walls of force can extend into the Ethereal Plane, thus blocking travel through the wall into the Ethereal Plane.
Illusory Dragon Illusory Dragon
8Th Level Illusion (Wizard) Casting Time: 1 action Casting Range: 120 feet Components: S Duration: Concentration, up to 1 minute You gather and weave shadow matter collected from the Shadowfell Underworld, then create a huge shadow dragon in unoccupied space visible to you within casting range. The illusion occupies the space and lasts until the spell ends, just like a real creature. When the illusion appears, any of your enemies who can see the illusion must succeed on a Wisdom saving throw or become frightened for 1 minute. If the feared creature ends its turn in a location with no visual line of sight to the illusion, it can make a new saving throw, and a success ends the fear effect on itself. As a bonus action on your turn, you can move the illusion up to 60 feet. Select any point where it moves, and you can cause it to spew a 60-foot cone of explosive energy from that location. Choose a damage type when you create the dragon: acid, cold, fire, lightning, necrosis, or poison. Each creature within the cone must make an Intelligence saving throw, taking 7d6 points of damage of the appropriate type on a failed save, or half as much on a successful one. The illusion is tangible because it is created from shadow matter, but attacks against it automatically miss. It succeeds on all saving throws and is immune to all damage and ailments. A creature can use its action to make an Intelligence (Investigation) check against your spell save DC to determine whether the dragon is a phantom. If a creature recognizes the illusion for what it is, the creature can see through it and gain advantage against its breath.