
Dungeon Designer: Bring a Smile to the World!
地下城设计师:为世界带来笑容!
- Status
- Ongoing
- Length
- 217k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1mo ago
- Source
- Qidian
Stats
0Monthly votes
1.8kRecommends
41Fans
101Chapters
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There is nothing interesting to see, and the pass rate is 0. The result that the author wants is for no low-level adventurers to pass by again, and then be wiped out by a group of tough men descended from the sky. In the end, he went bankrupt because he couldn't make ends meet. I'm not an adventurer. I have no hope of clearing the level and I have to crash into it again and again.
In the words of a gamer: Your game values are not balanced! If a group of adventurers dies twice, you can give the Homeless Knight an item that is stronger than the adventurers! This value was filled in by the programmer with his feet.
This book is probably going to be sold out
Originally I just wanted to say a few words, but you want my monthly pass? Let me first explain that I have read more than 20 chapters to prove that I am not just talking randomly I admit that I do like the plot of the dungeon plus the map of the Dark Souls series Do you want to see if there are any misunderstandings in your worldview? I understand that the reason for torturing the adventurers at the beginning is because of poverty, but later on it is torture for the sake of torture, and the plot needs to be added to explain why not use it at the beginning of your own dungeon? The addition at the end is very abrupt and disharmonious And what the hell is your map combination? Two completely different painting styles and types And in your world view, monster resources are very important, but you just give them away so easily? And the map you made is like the kind of map you watch a few popular videos to remember some key points and don't care about the rest😓 You are not a Dark Souls gamer at all! There is absolutely no excitement and twisted emotions like being tortured by monsters and then watching others being tortured! ! There is no such thing as the player who becomes a planner and then looks at the pistachio... No, it is the player who innocently enters the hardships he has endured step by step, rolling in the cesspit, being tortured by soulless monsters and terrain killing It made me laugh at first, but I couldn't laugh at all later, and there was no wave on my face. This type of book basically focuses on joy and smiles, but the combat aspect and plot of this book gave me the feeling of following a mechanical formula.
Real person soul removal
If the difficulty is not directly proportional to the reward, no one will come. If it is a real dead person, and your reward cannot exceed the difficulty, no one will come.
The biggest problem at the moment is that the protagonist is a big mouth, which has revealed all the adventurers of the Soul-based plot. The most important thing about the Soul-based narrative is to hide the secrets and let the other party slowly piece them together and discover them, and splice them into a complete but plausible story. This is the core and charm of fragmented narratives. The protagonist can reveal information but not the whole story, which will take away a lot of the fun of watching others slowly discover the truth.
I'm curious, shouldn't the protagonist work hard to earn negative energy and find a way to become stronger? He shouldn't care about the war, so the main purpose of dungeons is to earn negative energy. If you torment the adventurers so hard, you won't even give a date, so no one will come. And the dungeons of different levels should restrict people who are too strong to fry fish. Otherwise, how can dungeons exist? Energy is spent when monsters die, and energy is spent when treasures are given. If there is no limit, why not just wait for the big boss to be free and destroy it directly?
I don't understand how to do something extra if no one passes the dungeon and no one comes later.
The plot of entering the city is a failure. It is better to set some background history for adventurers to explore and discover on their own.
Join again
Monsters from the Alien series, monsters from the Biochemical series, red monsters from the Red Monsters, monsters from "look outside" also called "Look Outside", one of which is called the Visitor, entities in the back room, contained objects in the Foundation, monsters from Trevor Henderson, monsters from Rules of Monsters, Bloodstained, Fear, Godzilla, monsters from the Grammar series such as Star Color, etc.😏 If you have anything to add, please tell me
I'm Roger Dorn
My name is Rogal Dorn
I'm Roger Dorn
My name is Rogal Dorn
A small boss in a special room on the first floor
The one-tailed celebrity or the minor work Sasuke, after defeating it, you can get the one-tailed beast coat or the Rasengan.
Has this book been cut? If it has been cut, I won't click in and read it.
Special boss room
After defeating the boss in each world, you can obtain the boss's equipment or treasure phantom, or skills or abilities or bloodline.
Add some settings, and it is possible to get his story after defeating the boss.
After defeating the boss, you will get a book about the history of that boss and the epic story of becoming a wise man.
Items dropped by defeating mobs.
Shuriken
Story background setting
If you create an extra chapter for the opening game, don't use more than 30 cards. It will feel boring, and it is not a game played by many people.