
Hello, Great Sage, Please Let Me Know.
你好,大贤良师了解一下
- Status
- Ongoing
- Length
- 907k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 3d ago
- Source
- Qidian
Stats
238Monthly votes
18.5kRecommends
37.3kFans
390Chapters
Tags
Honours
Synopsis
Reader comments
In booklists 2
Some Books to Read
Books that suit my own tastes
74Books43Follows25dUpdated
Personal Mystery Book List
The themes are very complex, and they are all freshly produced in the season as much as possible. There are no ratings. I personally don't like to pay attention to details. Quite a part of the content just slipped through my mind. In addition, I am relatively old at reading, so I may completely ignore some so-called minor points. The main body of the above is very complicated (emphasis again), and may change according to personal circumstances in the current season. I will clear out some complet
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In this mode, I suspect that even if a million words are written, there will only be a few thousand players.
When I read the chapter about Taishi Ci, I have a question. Since you said that Taishi Ci is a child of luck, but if he doesn't subdue him, he will defeat the demon. What do you think? If you don't fight for this kind of character, you will let famous generals turn into wild monsters? I really can't figure it out if you don't accept famous generals in the Three Kingdoms and instead recruit the Naga Queen. If possible, I hope the author can explain it.
I said earlier that this novel is the only natural disaster novel I can read. Now let me give you my opinion.
What I say is an opinion is actually just my personal bias. First of all, let me talk about why this book attracted me First of all, the setting is novel and easy to understand, with the ten demons invading the Three Kingdoms. The protagonist is one of them. The situation is clear, just fight. The front development is a combination of farming and natural disasters. The potato-killing soldiers and potato-exploding ones are the design highlights that attract me the most. The advantages are simplicity, ease, novelty, and the added charm of a good teacher. Now how the author wants to write this novel, I personally feel a little uncomfortable starting from Liu Bei, historical revision, the principle of non-interference of the protagonist, letting go of the monster, and unable to escape from the palm. Fighting is like a child's play. These are nothing but flaws. But do you still know what you are writing next? The most basic simplicity and ease have been abandoned. In one chapter, half of the chapter is imitating the ancient prose, and half of the chapter is translated. The last half chapter is about intrigues and strategies. The ancient prose gives up the advantage of simplicity and ease, and the strategy is not clearly written. The strategy is written about the game between the parties, and it is written as a low-IQ duel. The protagonist just gives a reason to promote the main plot. There is no thought, I am the only one who wants to do it. Abandoning the advantages of this book, the focus is entirely on spreading poison. I can see the excellence of your outline, but the content is still important. Don't rush to promote the main line, polish the content first. Just write down what you are not good at in one stroke. Don't write down the things that are neither good nor bad, such as the strategies of all parties. If you feel comfortable, use more pen and ink, such as the dragon-slaying energy, borrowing from the emperor, borrowing from the ministers, and borrowing from the common people. It's very attractive to watch, but it just doesn't work if it doesn't bring out the excitement. Historical revision is even more harmful. Readers want to read history instead of reading the original work to read this. So much content is still being revised historically. There are many things that are too lazy to bother thinking about. Similarly, readers are too lazy and only read what they want to read. I said this because I want this book to look like. How you want to write it depends on you. I don't want to say that this is the only natural disaster that can be watched, but then I can't watch it anymore. That would be a slap in the face. Come on
How can players have free stomachs, and why do they have to upgrade to more than ten levels to unlock accessories?
Express your opinion
It was quite interesting to fight monsters and open up the wasteland for players in the early stage. Changing the map in the mid-term felt okay, especially when killing the prisoner dragon in the imperial city. The overall look and feel was good. However, it is too indulgent to target historical figures, especially the prostitutes Liu Guan and Zhang, and does not express opinions on the three people. However, the protagonist written by the author is too "dog-licking" as a rebel, and does not care about making troubles. Instead, he wants to target the protagonist with all kinds of prostitutes. It is a bit speechless😅 Even the official was asked for help by the protagonist. Personally, I think it's better to target historical figures equally. After all, the protagonist is a third-party rebel. Also, why didn't the protagonist help Cao Cao when he was a loyal minister?
Many new books by great writers can't stand it, so I read this one. It's a very good book this year. The writing is very smooth and careful, not an AI text. The elements in the book are very diversified, the tricks are very new, and the plot advances neither too fast nor too slowly. Farming development and player combat plots are almost one to one, but maybe more people want to see more combat plots. To be honest, the author has no background and no publicity. I suggest you create a group. 🤫 Remember to call me if you create one.
1
It basically has nothing to do with the Three Kingdoms. All I can say is that the whole process is about fighting plant monsters in the village? I thought I was going to create a story about the Three Kingdoms with the feeling of being a famous historical general, but after reading dozens of chapters, players were still beating potatoes and soybeans in the village.
The tone is too high, which leads to inconsistency between the characters' behavior patterns and their origins and backgrounds. I feel that it would be much better to write a story about time travel and amnesia. The background can be supplemented by the system. Games like this are too real.
Small complaint: Although it is said to be the planning perspective of the Fourth Natural Disaster , after all, I am only a player. Every time I see individual players protesting and being suppressed in the plot, I always feel very uncomfortable. Weird Gift buckle search, the currency obtained from completing the mission on the first day cannot afford resurrection This kind of thing is difficult to understand in online games The so-called "I gave you a helmet for free, but you also said this and that" are used to gag. , It's more nonsense The first one is like not solving the obvious pain point, but deducting the operation of Sosou when giving benefits to other places Looking at it from the perspective of online games, it is amazing The second one is that it is free and cannot be criticized, which is a classic statement that offends people This Both are the kind of people the author is writing about who are empathic planners, but in reality such people are scolded, unless the game production team has a good reputation in the past That's fine alone, the author always wants those players who are dissatisfied with poor experience to trigger the Law of True Fragrance, overtly and covertly indicating that this kind of game Home is not recognized, and there are many plots that make people unable to get off the stage. It is uncomfortable to watch them inexplicably. It is like a group of people were given a problem that no normal person can solve. After a few experiences, they felt that it was too difficult. It was not done by humans, so they complained to the teacher, but the teacher finished it first in the grade. Then this question is reasonable to refute you. What is the logic of this? This is not game logic There is also a game where the gold coins obtained from the tasks for a few hours a day are not enough for one resurrection. This is enough to persuade users to quit the game even if they are satisfied. Why can't it be written directly? Some people can't accept quitting the game. Instead, use The confrontational mood was full, and the rebellious player was so excited that he went to the forum to incite. In the end, he was blocked by the forum cloud game with some nonsense. Nothing could be changed. He continued to play honestly like a clown Stacked Armor_With It is all about my own feelings, that is, the reading experience. Maybe many details have been ignored, so I have this relatively negative impression I have never played this older game mode, even if it is a game where you fight together to level up and get materials. There is also a single-player option. There is enough single-player experience Also, the setting is 2030. Do so many people really like this multi-player mode of grabbing wild monsters?
The protagonist is really an honest person. He actually gave Lingyun instead of symbolic currency. Instead, I gave him a number directly and gave it to him when needed. Usually he doesn't have to coordinate the deployment by himself. Cash flow is the last word. The protagonist is really a good person.
Two questions
The blood volume of animals and the like is easy to say, but how to ensure that the blood volume of plants and the like matches the panel. Because the weapon has a fixed attack power, it is said to have a guaranteed number of attacks to defeat. How do you ensure that the plant monster will die after a certain number of attacks? The difference between reality and games is still too big. You can't expect to kill them by scraping them. Are the so-called attribute points independent of each other? If it is independent, how do you achieve it? What should we do if there are people in the later stage whose physique exceeds 100 but whose strength has not even exceeded 10? Limit the output? What about the other way around? If you want to write about the theme of another world online game, you must provide a basis. If it involves the later stage, at least say something about it. From my point of view, if a person's physical fitness reaches a certain level. His agility may not be fast, but his strength will definitely improve. A single move of the human body affects the whole body, and the same is true for bionic people. Of course, you can push all this to future technology or the so-called spiritual essence, but there must be an explanation.
The setting feels very interesting, and each historical general is a small climax. However, it is recommended to add some descriptions of the general environment of the Three Kingdoms, such as the arrival of Xing Daorong's army, to increase expectations. For decent generals, defeat, repel, and convince. . Just make him look disgraced, don't arrange to kill him.
The feeling of ancient online game writing
The world view and game mechanics are well combined, reasonable yet interesting, the players have distinct personalities, and the character interactions are interesting. But there are a few problems. 1. The progress of the main plot is too slow, and the scenes are too small. It is still in the novice village. There is no plot. It is said to be a Three Kingdoms background. There are not many Three Kingdoms celebrities who have serious roles. There is no feeling of the Three Kingdoms. It is just an ordinary online game about upgrading and fighting monsters. 2. The gameplay is simple, that is, constantly fighting monsters and creating martial arts skills. It lacks diversified content such as forging, pets, and homes, so it is easy to get bored. 3. Player freedom is too low. Players have no participation and interaction with the world. In other words, there is no farming or blacksmithing content, and players cannot transform the world. The setting of spiritual essence and technology is like a panacea, but it weakens the player's sense of accomplishment from scratch, mining, climbing technology, and building homes. It lacks emotional investment. As the fourth natural disaster, it does not show creativity and humanity, and is just labor and fighting robots. 4. The NPCs are all part-timers. They are too dull and lack interaction, turning them into players raising lazy people. The rebels and ordinary people who serve as the background lack the spirit of self-improvement. There are thousands of people, with different industries and types of work. Once they take root and solve the food problem, they should learn to be self-reliant, introduce crops, raise livestock, build houses, including carpenters, blacksmiths, textiles, hunting, schools, ancestral halls, etc. In short, there is a lack of industrial and daily life content. The protagonist can try to grow some industrial raw materials such as hemp, mulberry trees, and rubber trees, and also look for coal mines and iron ores, so that both NPCs and players can try to create independently, such as guns, vehicles, fortresses, etc. We also need to speed up the pace, don't always play house, and increase the pressure or motivation, such as monster invasion, military conquest, increasing value, establishing the world of Huangtian, rescuing the people, unlocking map restrictions, allowing players to actively explore, triggering events, expanding the world, and adding descriptions and characterizations of some important NPCs.
I can't choose a topic. I shouldn't have chosen the Three Kingdoms. I might as well write something original.
Success is a subject, failure is a subject. Choosing the subject of the Three Kingdoms certainly has traffic and reference, but the subject of the Three Kingdoms has long been written badly, and it will also frame the author's creative ideas. This can be seen from the articles at the end of this book. The charm of The Fourth Calamity lies in stepping out of the frame and letting your imagination run wild. However, the theme of the Three Kingdoms also limits the author's play. Isn't this contradictory?
I always feel like I can't finish the book safely.
I haven't ordered it for a few days, but I have been paying attention and found that the plot is still slow-paced. There are no celebrities in the Three Kingdoms, and there are no major events in the Three Kingdoms. I am still playing house. The first order for this book is 300. If it continues like this, it may not even be able to satisfy the 100 true pursuit. Then wouldn't it mean that it would not even be able to get the perfect attendance after the subsistence allowance? The author should speed up the progress. It is really boring for players to entertain themselves in the village. What we want to see is the protagonist and players participating in big events in person.
It's not a joke, it's the only fourth natural disaster article that I can read. Please read more. You can't always read other books and then vote for you
Why not use gunpowder? The players are from modern times and do not use modern technology, just hand-to-hand combat? The protagonist does not use explosives or anything like that.
Don't Tj, I've written it well, don't collapse and I'll keep chasing it. I gave the monthly ticket
It seems that the author is writing according to the line of the Romance of the Three Kingdoms. In history, there is no battle between the three heroes with Lu Bu and Chang Banpo seven in and seven out.
It's too watery. If I write like this in the future, I won't consider subscribing.
Let me go, I just read the full order on QQ
Jiaojiao's Bizarre Adventure - The Wind of the Yellow Turban? ! 💡🤔👆
Not bad, can it be restored to three chapters per day?
The author's writing is very good, so be sure to keep updating it!
The author is not a eunuch, I offer my monthly tickets
Sponsor 100, I hope the author can persevere, the writing is quite interesting.
I voted for the new book by reading the author's old books.
Come on. (It may be time to finish the book if you subscribe again)
At first, I was a little interested in the setting, but I lost interest after seeing that it was a mode to attract players. In this mode, the author can use a lot of dialogue and other contrived words, which makes me tired of it.
Adding new features requires spiritual energy, and players can just pay.
Author, you are so slow and short.