In the old century, the Tula Empire fell apart, the glory of the Inland Sea of Augustus was no longer the same, and the countries on the mainland stood side by side, with wars and intrigues intertwined.
The central part of the continent is the core of the inland sea. Tula Junting has the legal orthodoxy of the old empire. The sages of the White Tower control the origin of world magic, which hides the remaining power of the empire. The Black Edge Kingdom guards the three borders and fights for survival with the Black Edge's iron blades, becoming the toughest buffer zone in troubled times.
The states in the eastern plains are constantly fighting. The Paladins of the Kingdom of Gallois are galloping across the fields of Gaul, adhering to the glory of chivalry; the Iron Fortress Federation builds city-state barriers with dark vein iron, and the fire of the furnace fights against the monsters of the Black Forest day and night; the Ersin Confederation holds high the flag of freedom in the ruins, resisting the shackles of the old hegemony; the Valerian states live by water and grass, wind and gravel accompany pastoral songs, and maintain loose alliances in the grassland valleys.
The knights of Ellinor in the northwest guard the Druid Oracle, and the Feilein fog forest hides the secret words of the fairy spirits; the Skard Alliance in the far north sails longships across the ice ocean, and the iron on the dragon's spine burns the dragon's war; the ice dwarves use their furnaces and war songs to carve out the Ice Spine Covenant. Castells in the Western Continent expanded its territory with black crystals and sacred fire crystals, and Lusitania used sea heart stones to lead ocean trade.
The Salam caravans in the south monopolize the desert trade routes, the Kemet pyramid seals the ancient mysteries, the Karashahr cavalry covets the hegemony of the inland sea; the Southeast Phoenite Alliance promotes magic and scholarship with its wisdom pupil crystal, and the Holy Mountain Acropolis shines with the glory of civilization.
The boundary rock is the source, the boundary magic is the blade, and the blood is the key. The curse of the Ember Blood clan wanders across the continent. Divine power and royal power, ambition and perseverance, magic and steel collide fiercely. The remnants of the old empire are still alive, the ambitions of the new kingdoms are boiling, and the prairie fire is burning. Who will control the destiny of the inland sea and reshape the new order of the continent?