
Goblin Cook
哥布林厨子
- Status
- Ongoing
- Length
- 530 Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Sword & Sorcery
- Source
- Qidian
Stats
0Monthly votes
2Recommends
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1Chapters
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Association Handbook - Chapter 2·2 Articles
Association Manual Chapter 2: Guide to Common Threats Article 2: How to Fight Goblins Category: Humanoid · Low-Level Swarm Threat · Biological Contamination Threat Level: C (Single) / B (Swarm) / A- (a cluster with a "nursery nest" established) Updated version: Zhuoji 44th Edition (based on Goblin Riots and actual combat data revision) 1. Principles Goblins are not beasts, It is a "source of pollution" Every contact with goblins is essentially a biochemical epidemic prevention operation Killing an individual does not equal victory, cutting off the chain of infection is the only goal Three iron rules: 1. Never let the wound come into contact with goblin body fluids (blood, saliva, tissue fluid) 2. Never evacuate before confirming that "the infected are cleared" 3. Never capture goblins (no surrenders will be accepted, no survivors will be left alive) 2. Pre-war preparations Equipment requirements (minimum standards): · Full body protection: Thick canvas or leather covers all skin, and seams are sealed with wax seals or tapes. The neck, wrists, and ankles are weak points and require additional metal rings or hard armor. It is strictly prohibited to wear clothing with mesh, hollow or thin materials · Eye protection: Sealed goggles (anti-splash). Goblins will splatter blood when they are dying. If it splashes into the eyes, it is considered infected · Weapon selection: Priority is given to long-handled weapons (spear, lance), and keep a distance. Secondary weapons should be blunt weapons (hammers, sticks), and avoid using sharp weapons that easily produce blood mist. It is prohibited to use non-recoverable projectiles such as throwing knives and darts (leftover weapons will be picked up by goblins and may be contaminated with body fluids and cause secondary contamination) · Purification materials: at least 1 liter of high-concentration alcohol (≥75%) or chlorine-containing disinfectant, used for emergency wound cleaning. At least 3 torches or incendiary bombs, used to burn corpses and pollute areas Psychological preparation: · Goblins will not be afraid, will not retreat, and will not negotiate. Their "escape" and "begging for mercy" are tactical reorganization, not giving up · Infected people (whether they know them or not) must be isolated on the spot before showing "estrus" symptoms. When isolation is ineffective, "terminal disposal" should be performed · After the battle, you may need psychological intervention - not because you killed the goblins, but because you may have to kill things that were once human 3. Tactical execution 3.1 Encounter phase When traces of goblins (footprints, feces, skinned animal remains) are found: · Report it immediately and do not track it alone · Mark the location and evacuate to an open area · Check whether there are water sources, caves, abandoned buildings around - these are possible Goblin lairs When a single Goblin is found: · Assume it is just a "scout" and its group is within 300 meters · Kill it first, and then quickly move its position (to avoid being surrounded) · After killing, do not approach the corpse, pierce the head with a spear and drag it to the open space to set fire to burn When you find a small group of Goblins (3-10): · Call for support immediately and do not engage in combat · If you cannot evacuate, retreat to a position with your back against a wall or boulder to prevent sneak attacks from behind · Prioritize killing the big Goblin (larger, with fangs exposed, usually standing behind to command). After the death of the big goblin, the coordination of ordinary goblins drops by 70% 3.2 Combat Phase Coping with numerical advantage: ·Use the narrow terrain (lanes, bridges, cave entrances) to limit their outflanking. · Goblins will not move across flames - Molotov cocktails or torches can create temporary barriers. · Don't try to "scare" them off. Goblins have no fear of death, but only calculate their "chances of living." Dealing with ambushes: · Goblins like to launch surprise attacks from above their heads (branches, rafters) or from below (burrows, sewers). When marching, regularly raise your head to check high places, and use a spear to hit the ground in front of you to sound the air · If you are hugged from behind, immediately slam back to make it let go, and then hit its head with your elbow. Don't stab back with a knife - you might stab yourself Coping with "Infection Waves": · When the goblins start charging wildly, regardless of casualties, it means they are creating opportunities for "gatherers" (the goal of the gatherers is to capture your female teammates). At this time, the formation should be reduced, with women protected in the center and men forming a hedgehog formation on the periphery · Any Goblin who tries to drag a teammate, give priority to breaking its arm rather than killing it - the Goblin with a broken arm will lose the ability to grasp, but the blood of the dead Goblin may splash on the teammate 3.3 Post-war treatment Inventory and purification: · All equipment that has come into contact with Goblins or contaminated areas must be wiped with alcohol or burned. If the protective clothing is damaged, replace it immediately · Team members check each other's skin for new wounds. Any minor scratches must be rinsed repeatedly with alcohol and reported Corpse Disposal: · Goblin corpses must be burned until carbonized. Pierce the heart and head before burning to prevent "suspended death" (goblins have an extremely slow metabolism and may enter "sleep" for several hours after being seriously injured to deceive the enemy) · Human (or humanoid) corpses must also be burned if they may have been in contact with goblin body fluids. No burial is allowed, because body fluids will seep into the soil and contaminate groundwater Disposal of infected persons: · Any female team member who is injured in battle and is splashed with goblin bodily fluids must use the "Purification Injection" provided by the association within one hour. The success rate of decontamination is inversely proportional to time: 85% within one hour, 40% within two hours, and 0% after three hours · After decontamination injection, the patient needs to be observed in isolation for 72 hours. If any of the following symptoms appear during this period: fever, dilated pupils, discomfort with flashes of light, and abnormal excitement towards men (or goblin smells) - the end-point treatment will be carried out immediately · The end-point treatment will be carried out by the person with the highest rank in the team. The recommended method is to shoot the medulla oblongata (painless, instant death). The executor must undergo a psychological evaluation afterwards 4. Special Scenario Guide 4.1 Encounter with the 'Gensu Goblin' ·Features: The skin has elemental patterns (red is fire, white is ice, yellow is electricity, etc.) And can release weak Yuansu attacks ·Tactics: Do not use attacks of the same attribute (Fire Yuansu Goblins absorb fire). Use opposite attributes (ice overcomes fire, earth overcomes electricity) or pure physical attacks. Genjuku Goblins usually follow the team and are surrounded by a large number of ordinary goblins - focus on attacking the Genjuku individuals first 4.2 Encountering "Goblin Lair" · Definition: A Goblin stronghold that has existed for more than 30 days and has a fixed "nursery" (to hold infected women) · Treatment: Non-professional teams are not allowed to attack. After reporting to the association, the association will dispatch a "sweeper" team (equipped with flamethrowers and heavy protective equipment) to conduct a closed clearance · Nursery treatment: The imprisoned women have been irreversibly transformed. The scavenger's mission is to "end suffering," not to save. All relevant personnel must sign a confidentiality agreement 4.3 Encountering the "Big Goblin" · Characteristics: More than 2 meters tall, wearing a simple "crown" (usually a human skull or a metal ring), commanding more than 200 goblins · Tactics: The leader's intelligence is enough to understand "capture the thief first, capture the king first", so there will be a circle of "shield guards" around it (goblins who sacrifice themselves to protect the leader). Requires the use of explosives or sniping to kill remotely. When attacking the leader in melee, at least two people must cooperate: one person feints to attract the shield guard, and the other person attacks from the side 5. Common mistakes (must read) · Incorrectly using flash bombs to try to "blind" Goblins - Goblins will become even crazier after being temporarily blinded, and may trigger the elemental rampage of "Gensu Goblin" Correct method: Use regular lighting (torches, flashlights), Goblins themselves are photophobic but not fatal · Try to capture goblins for research - the goblins will find a way to escape within 24 hours and infect the caretakers Correct way: take samples after killing (conducted by professionals in a negative pressure environment) · Sympathize with the infected female and try to take her away - she will attack teammates during the estrus period and try to escape the camp to find the goblins Correct way: isolate on the spot, if ineffective, perform end-point treatment · Do not pierce the heart before burning the corpse - Goblins may wake up from "suspended death" and rush out of the fire Correct way: pierce the heart and head first, then burn · Chasing the escaping goblins alone - running away is a bait, you will be led into an ambush circle Correct way: act in a small group, or give up the pursuit 6. Psychological protection The biggest damage in fighting goblins is often not physical You may see: · The eyes of an infected woman - they are not human eyes, but they will still shed tears · Mountains of baby skeletons in goblin lairs - not goblins, human babies (infected women sometimes miscarry before giving birth to goblins) · Your own face in the mirror - after ending a mother's life Remember three things: 1. You are protecting the living, not avenging the dead 2. Goblins are not "evil", they are "mistakes". Errors can only be corrected, not understood 3. If you can't sleep, the association's "Psychological Anchor Room" is open 24 hours a day. You don't have to suffer it alone "Every time you kill a goblin, ten human women don't have to go through hell."