
Search, Strike and Retreat in the Apocalypse: I Became a Refuge
末世搜打撤:我变成了避难所
- Status
- Completed
- Length
- 647k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 6mo ago
- Source
- Qidian
Stats
Tags
Synopsis
Reader comments
In booklists 7
QUE Little Bookstore
My bookstore is not simple. It has all kinds of strange books. If you like it, you can come in and have a look.
Self-Retained Book List
It is used to collect your own bookshelf, for personal reading, including trial reading, if you have serious personal tastes, daily guidance on book sources, strong recommendations from both ends, Sanjiang, group friend recommendations and targeted search for seedlings and new books. If you are looking for books, you can pay attention to those that have been read. In fact, I have not finished some of them and posted them just because I have something to say.
Behind the Scenes Civilization
The protagonist is basically the mastermind behind the scenes, or creates the world, or guides civilization, or revives spiritual energy, or is the hidden leader of an organization, or accepts players to transform the world.
Memo for Raising Books
Share some of the books you are currently reading
Seedlings + Old Authors Quality Assurance
There are books from all genres, but we only include books that make you addicted after reading them.
Taste the Herbs with Glass
Record the reading process, back up reading feelings, and argue if you are not convinced by subjective evaluation.
Personal Recent Reading (Light Novels, Fantasy, Science Fiction, History)
I would like to recommend a book that I have been reading recently. I rarely read books from a few years ago. I mostly just catch up on them, so there are almost no finished books. Many books are only suitable for reading in the early and middle stages. The author can run away as soon as he gets excited (laughing). If you have friends who share the same book, please remember to recommend your book list to me✯◡✯✌️
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The subject matter is quite good...
It is said that the more complex the structure, the more likely it is to cause problems. Currently, one side is the story line of the protagonist's building, and the other side is the story line on the player map. Monsters, currencies, players, materials, and reality are also used to connect them together. It is not difficult to understand, but the more complicated it is in the early stage, the easier it is to collapse later. It is difficult to write blindly guessing 40-600,000 words. Originally, when I read the title of the book, I thought it was a plot in which the main character's building is the main city. Players fight monsters and natives, pick up things, and withdraw them through the system. Players and natives upgrade and the protagonist rebuilds civilization and exposes the shady story. As a result, the sense of division is too strong. On one side is the protagonist's apocalyptic world, and on the other side is the players' game world. It seems that the real world will have to be ruthless in the future. And about the setting of the game mode ~ I have also worked as a game planner. If it is a pure game, this setting is normal, but the novel is to make the protagonist survive and even become stronger, so the marketing department and operations cannot be moved over. There is no need for a huge number of online people, only core players need to be screened. It is okay to rely on QQ groups and player promotion, but there is no need to continue to let those malicious players or those who are not suitable to continue playing. Each player's initial energy/currency can only be resurrected 5 times. As long as a single evacuation is successful, you can get enough currency to resurrect at least once. Then the Tang syndrome players must return to normal or get out, and those Tang syndrome players who spend money have to buy gold. To buy gold, you can get a studio, and what attracts players is the picture, plot, and sense of accomplishment. And because this is the real apocalypse where the protagonist lives, it can provide it. After all, the loop plot set by the system is not as attractive as what happened in real life. So I want to say that the subject matter is pretty good, but the setting... I'll stay tuned.
Let me say a few words of praise first. The game has a great atmosphere. It's quite interesting to read as a game text. As long as the settings don't crash. But there is indeed a problem with the setting, and there is a conflict of interest between the players and the planner. This is mainly caused by the protagonist himself. Due to the over-imitating of some search-and-defense game mechanics, the reward and punishment mechanism designed by the protagonist is out of touch with his own needs. For example, in the water pump mission, players killing each other is completely negative, but the water pump mission encourages players to kill themselves. The player who retrieved the sample box actually made a great contribution to the male protagonist. The reward is indeed painless, and people have no motivation to search for unknown items. The recycled items given to the game currency are actually not that valuable, and the actual value of the personification given to the offshore currency is higher. The reward is not high. The contradictions in these settings are escalating as the story progresses. Do not put the protagonist and the players into a zero-sum game. This is not conducive to future plot cooperation, and don't be too obsessed with reproducing certain game settings. The story is good, but the roots may be problematic. The game mechanism needs to be redesigned to ensure that the male protagonist's interests are consistent with those of the players. Only when the male protagonist makes money can the players make money, and when the male protagonist loses does the player lose. If the game is not designed this way, the male protagonist will have more problems later.
A little suggestion
As a reader, you can understand the author's treatment of the player (Killer Awen), but if you put it from the player's perspective, I did not cheat, there was no malicious game, everything was within the rules of the game, but I was banned inexplicably. To be honest, this kind of plot has a bit of an impact on the perception of people who usually play games, and it makes them a little angry. Thinking about it, this is mainly due to the conflict between the world view designed by the author and the current gameplay. It is recommended that the author simply define search and extraction as searching for supplies, attacking hostile NPCs, and safely evacuating. NPCs are real people anyway, and theoretically the combat difficulty will not be much different. However, PVP elements are retained, but not as the main game experience. Players who kill people and seize treasures are wanted in the game. According to his attack Bounties are set for the number of players killed. The main gameplay can be designed to assist the outgoing team of the Ship of Theseus to complete searches, rescues, clear out bandits' dens, set up new safe houses, etc. Players can receive certain financial rewards for completing tasks. The materials searched during the mission will be sold after evacuation. In short, don't be too rigid in the general search, attack and withdrawal gameplay. After all, the situation in the novel is really different from the general search, attack and withdrawal. Of course, my idea may not be correct. I just hope to provide some help to the author.
This is just writing nonsense without an outline.
The title was called Search, Fight, and Withdraw, but I didn't finish two chapters and changed it to an open world exploration. Then I couldn't write it anymore and changed it to a farming story. Halfway through the story, I changed it to an adventure story of the grievances and grievances of indigenous NPCs. Recently, I suddenly had a whim to create a future desert apocalypse in which the main character does not exist. I think of it one after another, just like those female video authors. The description of the plot is also very fragmented. When the plot reached its climax, it was suddenly put aside and turned to another line of close-ups. A pile of holes was dug and forgotten, and no one could remember to bury it. Remember, no reader will like multi-line descriptions because they are inconvenient to read.
I abandoned the book, and the settings are being changed all the time. As we go to the back, the settings become more and more complex and the plot becomes more and more complicated. Moreover, the settings are changed inexplicably and without any warning. Even the theme is changing. People are attracted by the search and withdrawal. What the hell is going on at the back? It feels like becoming a god again, inexplicable, giving up.
Hasn't the author ever drawn prizes in online games?
After reading more than 40 chapters, the protagonist felt that the economy was about to collapse and wanted to open a lottery to consume players' funds, but he thought he had no trump card... It really made me laugh. Isn't there a muscular woman and a new shooter man on hand who have not been added to the player character list? They can be directly put into the prize pool as new characters. Here... The top prize is directly given to the new character, and it is a limited skin. The other prizes are coupons for various weapons, equipment, and medicines, as well as coupons for various random weapons, equipment, and drugs. The final consolation prize is some clothes and decorations, and ten consecutive draws give new character fragments, 100 of which can be exchanged for new characters. How much money the protagonist wants to make depends on how dark the protagonist's heart is 🙂
Writing on gauze, why don't you do virtual reality? Why do you have to do something that breaks your mobile phone?
It's a mess, here it says that resources will be consumed when players die, but then they let players fight against each other, and don't let players collect resources and kill anthropomorphs.
The pluralistic world is a bit self-indulgent
When I read the reviews before, I felt that it was a bad book, but after actually reading it, if you can ignore some of the more contradictory settings and random filling of values, the overall reading experience is actually okay. As a result, after the collider created the multiverse later on, the enjoyment began to drop sharply. In the latest chapters, the protagonist was even more exhausted. I don't think this kind of self-pleasure writing method is very desirable, and it also deviates from the setting of the novel itself. It is written in a foggy way, and there are some Riddlers. In fact, it is not suitable for the form of online novels. The full score is 10 points. If you give it 6 points in the early stage, then it will be about 7 points in the middle stage. Now the last few chapters, I estimate it is only 4~5 points. Really poorly written.
I don't understand Taojiaozhou was scolded for being so stupid because of the evacuation point The author is also pursuing the design to a strict standard Those who play Taojiaozhou will definitely go to your comments to vent their emotions It's like turning their own readers' community into a garbage dump I'll attack you for killing 6/40 before evacuation You will lose 2/3 if you follow up Designed the rat character and forced him to fight Then Hezhou planned to go to a table
In order to attract traffic, the author has insufficient energy in the early stage, so it is a complete failure to set players to be able to PVP. You can set up PVE in the early stage, and open PVP at a certain level.
To be honest, to consume players' currency, you don't need to sell character skins, just sell single-item clothing blind boxes. With offshore currency keys, it will be a bottomless pit, and no amount of money will be enough. Moreover, single-item clothing allows players to match their own, which is much better than the same character skin. Who doesn't like to watch Watanabe in a bikini versus a tube top and hot pants female brat Bai Mao?
Dude, what the hell are you doing?
I just posted a comment not long ago (50 chapters ago) saying that it was very interesting, the third-line narrative is great, but there are some hidden dangers. How long has it been, a month? Man, I can't even understand what's written, and my grades have plummeted without even guessing. What are you doing, brother? If you can write a novel and the audience can't understand it, it's your first job.
I feel like core income is confusing.
The main source of energy is killing anthropomorphs. Then it should reflect this point, right? After killing the anthropomorph, random materials with 20% of the energy will be automatically delivered. This percentage can be set within a range, and the overall expectation is 20%. In this way, players will definitely look for anthropomorphic kills. Players can't avoid PVP, so they recycle their brands and give them money. Will the energy consumption of building a person be very small? In this way, energy can significantly enter the positive cycle. Currently, everyone in the design feels that it is difficult to kill anthropomorphic characters. There is no additional benefit from killing them except for ranking on the list. Collecting materials is still the more important position. What is collected is released by the protagonist, and killing each other in PVP is a waste of energy in order to get rewards. . In general, the design is very psychedelic.
Harlan Mall Map
The first picture of the game.
Player selectable characters
The list will be updated continuously, but the topic post can only upload ten pictures at most. People will definitely be added to this list in the future. In order to maintain consistency, I simply won't put pictures here. In the future, some characters will occasionally make AI animated pictures and post them separately. ============== Offensive Team [Sergeant] [Name: Okba] [Age: 42 years old] [Gender: Male] [Nationality: European Union] [Introduction: A native of Harlan, he joined the local military police after retiring and led the team to perform anti-terrorism and anti-violence work during the sports games. [Feature: Veteran Training] [When attacked by fire, enemy ballistics will be displayed briefly. [Disadvantages: Old injuries] [Unable to parkour and climb, movement speed is halved. [Shooting Champion] [Name: Wang Yonghan] [Age: 25 years old] [Gender: Male] [Nationality: Central Asia] [Introduction: Air pistol athlete at the World Games, won the world championship in the last games. [Characteristics: Pistol Genius] [The accuracy of pistol waist shooting reaches 90% of precise aiming] [Disadvantage: Over-focus] [The zombie's voiceprint will not be prompted on the screen, and the original sound pickup range is only half that of other survivors. [Fitness Coach] [Name: Hannah] [Age: 27 years old] [Gender: Female] [Nationality: North American Alliance] [Introduction: IFBB bikini group professional card player, 6 years of HEMA sports experience, came to Harlan to participate in bodybuilding competitions 2 years ago, and is a famous fitness influencer on the Internet. [Features: Zombie Killer] [Use cold weapons to kill zombies with one hit. The attack distance and speed of cold weapons are 1.5 Times that of other survivors. [Disadvantages: dead muscles] [The running speed is reduced by 20%, and it can only climb level 1 obstacles and cannot climb. ==========Parkour Group [Parkour Expert] [Name: Mieko Watanabe] [Age: 21 years old] [Gender: Female] [Nationality: Wano Country] [Introduction: Street parkour athletes from Wano Country come to Harlan to watch their idol's rock climbing competition. [Features: Parkour Expert] [Acquire parkour abilities, able to cross level 5 obstacles on the map and climb level 3 walls. [Disadvantages: Not good with firearms] [It is more difficult to control the recoil when using firearms, the aiming speed is slower, the accuracy is lower, and the eyes will occasionally close when firing] [Rock Climbing Expert] [Name: Ruel] [Age: 29 years old] [Gender: Male] [Nationality: Nunerella] [Introduction: Three consecutive winners of the World Games rock climbing competition, known as the man who can walk on the wall. [Characteristics: Rock Climbing Expert] [Acquire parkour abilities, able to cross level 3 obstacles on the map and climb level 5 walls. [Disadvantage: low load capacity] [The original load limit is only half of that of other characters. ========= : :19 : : :, [Characteristics: Perception No. 0] [The sound pickup range is 4 times that of other survivors, and is not attacked by zombies. [Disadvantages: Movement disability] [The maximum weight capacity is only 30% of other survivors, more susceptible to injury, unable to climb and parkour, and the movement speed is only 50% of other survivors] [Sentinel] [Name: Li Bo] [Age: 22 years old] [Gender: Male] [Nationality: Central Asia] [Introduction: A participant in the World Games archery event, participating in a world-class games for the first time, a rising star that has attracted world attention. [Characteristics: Marking] [When using a compound bow to aim at an enemy, it can mark the enemy's position briefly, and permanently mark the enemy after a hit. The mark is visible through the wall. [Disadvantages: breath regulation] [After intense exercise such as running, it takes longer to regain calm, otherwise your hands will shake violently. ] =======================================================================================================================================================================================================================================================================================================================================================================================================" [Features: Lock picking expert] [Comes with a lock picking tool that can open all physical locks. ] [Disadvantage: Panic] [When surrounded by zombies or under fire suppression, you will be punished by a 40% reduction in all action speeds. [Hercules] [Name: Park Dongxi] [Age: 29 years old] [Gender: Male] [Nationality: Korean and Korean] [Introduction: Korean and Korean powerlifter, third runner-up in the powerlifting event at the last World Games. [Characteristics: Barrier Breaker] [Can open level 4 rolling shutters and push away level 3 heavy obstacles. [Disadvantage: Slowness] [All mobility is punished by a 20% reduction, and parkour and climbing are impossible. =============Peer [Killer] [Name: Chen Ke] [Age: 27] [Gender: Male] [Nationality: Central Asia] [Introduction: The peer of the killer who exists in a certain time and space. The unintentional killer finally takes on the responsibility of being the savior. [Characteristics: Murderous Radar] [Any individual who behaves or becomes aware of hostility towards itself will be marked red for 10 seconds, and the mark can be seen through walls, with an effective range of 50 meters. [Super Power 1: Psychic Burst] [Gather psionic energy at the fingertips and erupt a shock wave within a 5-meter fan-shaped range, which can blow away targets weighing 60 kilograms and below. Cooling time: 15 minutes. [Super Power 2: Psychic Crystal Spear] [Throw a psionic spear, regardless of the level of the body armor, causing full damage, and causing explosion damage in a 2-meter range when hitting. Cooling time: 15 minutes. [Disadvantage: additional tax] [This is a special character. Selecting this character to enter the battle requires an additional gradient fee starting from 5 million survival coins. Offshore currency gains after withdrawal will be charged a 30% intensity tax. [Ishmael] [Name: Wei Tianyang] [Age: 18] [Gender: Male] [Nationality: Stateless] [Introduction: A peer of a person who exists in a certain time and space and cannot be mentioned. Humanity's sinful ambition ignited the New Sun, and he stood up from the ruins to establish his own kingdom of God. [Characteristics: Body of Steel] [If you don't wear any armor, you will have level 3 protection by default. 2X bare-handed damage. [Superpower 1: Annihilation Punch] [Punches a melee punch, causing fixed real damage, and continuing to cause small real damage within 10 seconds, which can corrode low-level rolling shutters and obstacles. Cooling time: 15 minutes. [Super Power 2: Ghost Rifle] [Summons a Type 81 rifle that fires ghost bullets. The power is equivalent to level 4 bullets. It has 200 rounds of ammunition. There is no need and cannot change the magazine. Cooling time: 40 minutes] [Disadvantage: additional tax] [This is a special character. Selecting this character to enter the battle requires an additional gradient fee starting from 5 million survival coins. Offshore currency gains after withdrawal will be charged a 30% intensity tax.
All I can say is that this is the drawback that the author forced and deliberately designed at the beginning, and now it has finally exploded. In fact, as long as the protagonist's abilities are increased, the protagonist can be designed to be a game fan. Or just use a game system to solve the problem
Lots of bugs
What is the protagonist going to do? Let humans kill each other? Hurt each other? You ask A to collect resources, and then another B comes over and kills A and robs his things. Then C comes over and robs her things again. Then he keeps grabbing and grabbing. Then you keep getting nothing and then you die. The whole book is over.
Players are not allowed to evacuate unless they kill 40 anthropomorphic monsters, resulting in a large amount of materials that can be converted into energy not brought back, and the energy of pinching people is wasted. The protagonist is really a bit weak, even a bit mentally retarded, and playing like this 🙂 when he is short of energy is a bit sugary, to be honest.
It can only be said that it is a pity
The idea of this article is still very good, but unfortunately it collapsed midway. Both the male protagonist's refuge reality line and the player's game line are quite attractive, but the game line uses a large amount of ink to write completely unnecessary things, such as the naughty kid who bombs his teammates and the teammates who hang up directly. There are even 3 or 4 chapters devoted to the cheating team and their disgusting characters. Another author who pursues the rigor of setting too much has trapped himself. Extensive descriptions of how the protagonist manages to make ends meet, how much the player's equipment costs, etc. In fact, most readers don't care too much about these things, as long as the logic of happiness is not too broken.
Watanabe player hits big gold
Watanabe player touches big money
It was completely messed up in the later period 😥 What and what? Isn't it enough to just write a 1 million high-quality article honestly? You have to write about something that is not available. You have to write about virtual coins at one time and other timelines at the next. You have to hammer here and there.
I want to write too much, but the problem is that this will filter out the readers, and eventually lead to collapse. If you ask me, just write about doomsday search, attack and withdrawal, and then open a parallel world when there is nothing to write about, and then the parallel world will be other doomsday seamless transitions to the fourth natural disaster invasion article. Is your title, your introduction, and the content of your subsequent article the same thing? Readers come here for the game, but what you write is completely irrelevant to what the readers want to read. It's normal for readers not to read it. It's even outrageous that the protagonist is deficient. How many novels on the list have protagonists deficient? There are too many poisonous points, and there is nothing wrong with the subject matter, but what you write later is not the same as your selling point, and everyone who comes here will leave. If you write a novel to make yourself happy, pretend I didn't say it, but if you are doing it to make money, my suggestion is to make an outline first, and don't let the protagonist get frustrated casually. The most important thing is to make readers feel comfortable. The key is to please readers, and to make readers enjoy reading. No matter how small the subject matter, your novel is still a high-quality novel at the minimum. The subject of immortality and fantasy reference crane is a direct start.
I feel like the rhythm behind it is sluggish and I can't enjoy it.
What the hell is written at the end? Starting from Chapter 197, the plot completely collapsed. It was linked to other books without thinking, and a bunch of strange things appeared, all of which were new pitfalls. Then suddenly, the protagonist was kidnapped, and the whole book was finished without explaining anything. I haven't read this person's other books. Now that I've read this one, I just want to say that I regret subscribing.
It's hard to calm down
After watching it all night, I spent more than 20 yuan and ended up with this. I thought I had found high-quality food, but it turned out that the author had too many ideas and too little ability. At first, I used Search, Fight, and Cancel as the behind-the-scenes planner. In fact, it was quite good-looking and could be rated 90 points. After introducing quantum collision and observing the line, I started to explain why the time-traveling collapsed, and I was given zero points. Hard to comment. In fact, when writing a novel, you don't need to explain why you traveled through time. Just deal with the background and write group portraits of the players. I even think that introducing parallel time travel has a chance to come back, and just throw players into the parallel universe to serve as dungeons. As a result, there is a doctor and Wei in the parallel universe, and it was unfinished.
This novel is actually very interesting, not the generic novel that everyone thinks in the reviews.
The inspiration for his novel is actually not just a novel about using the Fourth Natural Disaster game to serve as a subordinate in another world. The author's conception is very awesome, and the hidden core completely surpasses this genre. In fact, its essence is that it has gradually changed from the delta-like search and rescue in the original Fourth Natural Disaster novel to a very complex four-line narrative - game, reality, game world, and parallel multiple world timelines The first narrative is a traditional game alien world, the Fourth Natural Disaster. The second narrative is the memetic development of the game by the protagonist, who gradually develops from gold mining to virtual currency and black money digestion. He has an economic and political line. The third narrative is some dynamic development of the game world, which is intertwined with the fourth narrative. Very complex, diverse and wonderful. Personally, I might prefer the second narrative, which is quite interesting. But the third and fourth narratives are even more exciting. It is very creative about the reasons for the end of the game world and creates a multi-time. Although it should be said that it is indeed easy to collapse, but the overall appearance is more interesting and diverse. Brilliant and awesome. The only thing I have to say is that there are a little few updates. 4,000 Words a day is too few. The main reason is that you have designed too many lines. It is not a simple fourth-day disaster article. If it is that kind of article, 4,000 words per day may be enough. For pure game development, just write about the players' amazing operations, game development, and expansion. But you have to write too much, and it's not just about analyzing and studying the end of the world, but about multiple world lines, plus your economic virtual currency and other lines, it's really complicated. After such a comparison, your 4,000 words are really a drop in the bucket. I feel that it is not enough to promote the development of a certain line, and it is not enough to be cool. The theme inspiration of your book is very good. It can be seen that you must have put a lot of effort into it. The idea is very good and interesting. If you update enough, write out all the things you want to write and conceive. I feel that you may not be able to become a god with one book, but it is definitely enough to become famous and full of food. All I can say is keep going, I hope it will appear more exciting and the number of updates will keep up.
The game inevitably requires a group of people to give it away, and this is reality for you, and there is a cost. It is better to set up resurrection coins, which can be resurrected several times a day for free, and the rest need to be purchased with money, thus restricting players from being so wasteful.
There is no need to suppress the protagonist, otherwise it will be difficult to write if there are too many factors to consider. Just treat the protagonist as a corrector like Saitama. The focus is on the group portrait.
The protagonist can arbitrarily modify the buildings in the field, and he can also arbitrarily modify human beings, including everything. His ability is similar to that of the Creator. It is too easy to change a carbon-based creature that can even use a cement wall as plasticine. Human beings are very weak, so weak that they can be killed by a small stone without the help of external force. When a being can distort reality at will, what secrets can a human being have?
This should be considered a failure, right? 🙂