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Author, your resume is amazing.
Come on, write a book at least. Although this book has a lot of problems, if it can persist until it is on the shelves, there will definitely be people like me who will read it. After all, there are almost no people who have written about tiles in the beginning.
A little suggestion
1. It is not necessary to write the full name of the skill, just write it to a dog, give it an eye, dodge, etc. 2. You must write the ID of the kill in the game, otherwise it will be really uncomfortable to see 3. It is not necessary to write out all the information of the kill in the game That's it for now
Good guy cut it 🙂
The nickname given by the author is very unpleasant
Izu, it's not that awkward to call you an anti-god. What else is there, Mr. Mi? If you type a few more words, you can increase the number of words. There are also Yelu's anchor points, masks, dodges, and dummies. Just play the game normally. Also in the game, how can you shout nice before the game is over? So many flaws
There are very few competitive articles written by Qidian.
I would like to give you some advice. For player IDs, it is best to play all of them directly, such as T1's meteor, EDG's nobody, and smoggy. If it is a commentary perspective, you can give some nicknames. Such as Brother Wang, Emperor Wen/Tianzun, big stars, Korean captain Stax, etc. Also, don't write too specific about the game situation. If you know some tactics, you can write down the starting tactics and then roughly what the situation will be. Choosing Night Kill is nothing more than map control, taking map power, and restraining Weiss. These are all personal suggestions, and you don't need to adopt them.