
1888: Unconfirmed Creature Hunter Account
1888:未确认生物猎杀手记
- Status
- Ongoing
- Length
- 1.6M Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Mystic Fantasy
- Updated
- 2mo ago
- Source
- Qidian
Stats
19Monthly votes
32.5kRecommends
64.7kFans
468Chapters
Tags
Synopsis
Reader comments
In booklists 1
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Shennong sticker
The combat power in this book is vague. There are investigator level and hunter level based on contribution. Level six to level one is used as a reference for combat power, but basically it is a mortal body relying on equipment to fight against uma. And many fighting scenes do not reflect the physical blessing of weird weapons, but they can physically resist uma's attacks. In addition to being equipped with a pistol as a novice, the protagonist's arm guards are a bit inexplicable. Without learning any knowledge about equipment manufacturing, he spent a few days (unexplained) drawing new equipment design ideas to innovate the weird armed system. It also does not describe the genius forger's additions and improvements to the design drawings, and the wristband manufacturing was completed directly based on the design drawings. And the so-called modular weird weapon function is a chaotic field in the whole process, and it does not reflect the modularity. There is basically no female protagonist or supporting female characters in this book. The only one who appears is a little girl. In the first incident at the beginning, the male protagonist is dressed as a woman, and all male characters appear. This resulted in a scene where veteran William gave the protagonist a knee pillow when he was injured in battle, and noble son Ethan wiped the protagonist's sweat with a handkerchief. In addition to these, the advantage is that the uma encountered by the protagonist basically comes from urban legends. The design of all events has different entry points. The connection between events is very tight, and there is no water mark.
The logic is far-fetched and the rhythm is old-fashioned. Old book fans will find it boring!
Good! Very energetic!
The theme is relatively new and the writing is good. I offer my monthly ticket 🙂, please beg the eunuch!
Can't stand it anymore
The pace is so tight that one event follows another with no breathing space. It was very tiring to watch, and the transitional chapter in the middle was only half a chapter. The protagonist returned home and before he could even sit down, new events came to his door. The last book that made me feel so nervous was called "The Mysterious Earth Sea"
The writing is still up to par. I don't know which old guy was reincarnated and re-edited it, but at least it's better than 90% of the original writing. But the first problem: the pace is too fast. Breathlessness and lack of lubrication between one copy and the next. Second question: There are deus ex machina. Like the music box taken out of the sewer. The third question: It is best to write less pretentious plots. I believe that those who read this book are basically looking for the theme and world view. When I saw this book, the first thing I thought of was True Detective's Monster Mystery. Your focus should be on the various strange and bizarre UMAs and the corresponding dangerous adventures, instead of using a large part of your words to straightforwardly describe other people's shock and appreciation. These are the issues I'm looking at right now. Polish them carefully and don't be anxious. Once you write this book, you'll make a lot of money.
This is a very typical kind of book that would feel good if you keep reading it. But once it's broken, it's hard to pick it up again even for a day. On the surface, it seems to be well-written, but in fact, the plot is old-fashioned and has no new ideas. It can only be replaced by embroidered pillows filled with words and text.
The protagonist has normal intelligence, and others forcibly reduce his intelligence.
The storyline is well designed. The only problem is that the protagonist's IQ and logical thinking ability are basically at the level of ordinary people. Dealing with monsters is a crushing game. When communicating with other people in the organization and human villains, the other party feels a sense of forced intelligence. This is not something that can be caused or explained by the so-called "travel knowledge gap". After the exchange, there is often a long description of others' appreciation/recognition/admiration for the protagonist, which feels very embarrassing.
I couldn't stand it after watching a few pictures. I didn't understand the plot setting. The author's writing is very good. To be honest, the writing is good. However, the logic and plot advancement made me confused. The protagonist encountered a monster in the sea and led the crew to defeat it. Let's not talk about it. The protagonist got notes and guns, but there were so many corpses that he didn't touch. Forget it, the protagonist went ashore to change money and was chased for no apparent reason. The protagonist with a gun was chased by someone with a knife. Then when he was chased, he had no place to live, no food to eat, and he was still in rags and rags while tracking the murder case... I don't understand how the plot progressed like this. I... Oh, forget it.
The smell of AI is very strong. Regardless of whether it is written in AI or not, if you change it, it doesn't look like it was written by a living person.
Inventory of encounters with uma/folklore monsters in this article
Very good! It's a book about uma, mythical creatures, and creatures from folklore! We are saved! To express the excitement of seeing this rare subject at the starting point, here is a brief inventory of the uma that the male protagonist of this article has come into contact with: 1. The Deep Sea Mistress Appearance: Humanoid uma, with a pale body, a smooth face without facial features, autoluminous red tissue around the eyes, no lung structure, and no legs on the lower body, replaced by long black hair like seaweed and moist and slimy tentacles. Characteristics: In a state of eternal hunger, abhorring living creatures, suspected to be composed of sea water and darkness Special abilities: influencing the mind, exerting supernatural fear, sound can stop ships, possessing metaphysical supernatural perception ability Weakness: Fear Fear of light and heat, aversion to violent and chaotic natural environment Haunting time period: the sea at full moon night Haunting location: ocean Description: A social creature that lives in the deep sea under 10,000 meters. It will actively build pale lairs and is highly aggressive. Source speculation: It is suspected to be a combination of the characteristics of sirens, mermaids, deep divers in Greek mythology and various deep-sea uma 2. Fog Walker (Jack the Ripper) Appearance: humanoid uma, appearing as a slender figure wearing a long windbreaker and a top hat. The body proportions are extremely uncoordinated, the limbs are slender and reversely curved, and the bone spurs at the ends have an obsidian luster. There is a blurry, distorted face on the back of the head that seems to be smiling. Characteristics: High speed, cautious personality, smell of sulfur, derives pleasure from killing, possesses learning ability and extremely high intelligence, reduces light brightness and temperature when acting Special abilities: Ability to deceive light, blend into shadows, transform into two-dimensional form, use negative energy Perform mental shock Weakness: Reflection of light and mirror Haunting time period: Night Haunting location: London Description: A solitary creature, essentially an activated shadow, with strong intelligence and learning ability, and good at ambush-style sneak attacks. Source speculation: The legend of Jack the Ripper may have elements of urban legend ghosts such as the Slender Ghost 3. Gremlin Appearance: Ape-like uma, with dull iron-grey fur, slender limbs, and mechanical claws made of brass-like, part-like tiny joints growing at the end. The face is inlaid with lens-like crystals. Characteristics: Facial crystals emit "buzzing" sounds of different frequencies that are suspected of communicating. They move extremely fast, have sensitive vision and hearing, and are good at sneaking. They are strongly obsessed with human mechanical creations and make a living by absorbing the ether fluctuations when machinery is running Special abilities: Destroying the etheric field of precision instruments to cause scrapping, the effect is enhanced when angry, and creating mechanical ghosts Weakness: Aversion to pure and strong firelight, as well as stable and harmonious order Haunting time period: Night Haunting location: Industrial city underground facilities such as urban sewers and abandoned mines Description: Social semi-mechanical creatures, originating from the Black Forest area in the early industrial revolution, will instinctively steal industrial parts and raw materials to build giant mechanical shrines deep underground. Source speculation: Gremlin comes from real-life folklore and was born in the 20th century. It is said that Gremlin was invented by members of the Royal Navy Air Force during World War I. Described in writings from the 1940s as "an imaginary dwarf-like creature that causes damage to aircraft", they were believed to inhabit factories and were classic mischievous sprites. 4. Loch Ness Monster Appearance: Unmeasurable dragon-shaped uma, whose body is composed of energy and translucent material. The whole body emits blue light, with an uncertain outline and water-like changes, and countless light spots flash and move on the surface. The head is made of starlight, specifically a Western dragon-like image without facial features. Characteristics: Immune to pure physical attacks Special abilities: Unconsciously assimilate approaching mortal consciousness, summon mist, release spiritual force field, control water flow Haunting time period: period of industrialization intrusion Haunting location: Loch Ness Description : A legendary primitive dragon species with a gentle temperament, protecting well-intentioned people and driving away intruders, existing as the patron saint of Loch Ness Source speculation: A well-known Uma in reality, similar to other so-called lake monsters in Scotland and elsewhere, although its description varies from record to record. Evidence of its existence is lacking, with only minimal and controversial photographic material and sonar readings. The most common speculation is that it represents a long-lived plesiosaur. The scientific community considers the Loch Ness Monster a modern myth and explains sightings to include misidentification of more mundane objects, outright hoaxes and wishful thinking.
Nice! It's not easy. Now we are digging for gold in the sand.
The first disadvantage is that the dry rack is too compact. The second is that the protagonist is too weak. This does not mean that you have to follow the upgrade process and do everything by yourself. The second is that the protagonist needs to grow and change. After so many events, he is still powerless.
This book is too gentle
This book has so many great qualities. It doesn't feel like the author's first book at all. But as the title suggests, this book is too gentle. The colleagues and passers-by in the book are too friendly. It seems that people here don't have selfish nature. All the benefits fall into the hands of the protagonist just right and naturally. And there is no discrimination. In this era, it is quite difficult for a Z person to be the protagonist. Moreover, if this world map were to be expanded to country Z, it would still be difficult to write and deal with that turbulent era. The dark 19th century and the decadent Qing government. Our country has been opened with cannons, but the protagonist is proud of himself for becoming a master step by step. I'm not saying it's not possible, but the contrast between the background of this era and the protagonist's status makes me very involved.
Brother, you were deviating from the Indian Ocean to the Suez Canal for more than ten days. With a storm, you arrived in London🙂
I don't know if the author has played "Return of Obra Dinn"
This is a game that uses detective work to reveal the story of the shipwreck of the Obra Dinn. The game is set in the early 19th century, a world with extraordinary power. Because the third officer was greedy for the secret treasure of the deep sea and used the secret treasure to lure and capture the deep-sea murlocs, he was attacked by strange creatures in the deep sea. The people on the sailboat fought bravely, but in the end they could not escape destruction. And you need to play the role of an insurance investigator of the East India Company to investigate all these incidents and find out the truth. The style is very similar, but the game plot is better.
The advantages and disadvantages of this book are obvious. The writing is about 70 points, the plot is smooth, the atmosphere is well created, and the ideas and values are relatively in line with the public. However, there is no connection between the plots and there is no life between the events. It is like rushing to the schedule, which leads to a depressed viewing experience. There is also an imbalance in the combat power between characters and organizations. It feels like there is no one available for such a powerful organization as mentioned before, and there are not many powerful characters. Except for logistics, everything else has to be done by the protagonist team themselves to fight the global fire.
My feeling is that there is something wrong with the logic. The protagonist is being hunted down so much that he doesn't even have his wounds taken care of, and he doesn't even have a safe place to live. Then he starts to get involved in the fatal and dangerous Jack the Ripper case. If you want to show value, you must at least solve the security problem.
The pace of events is too tight. Like Detective Conan, there are only cases and no life. It is becoming more and more boring and monotonous.
The beginning is good, let me ask if you will have a harem.
If not, I'll watch it
Some complaints
After reading more than 20 chapters, I can only say that the writing is interesting, but the author has some "little ingenuity" that is a bit inexplicable. First, when I came into contact with this organization, why did it focus on the protagonist's ability, but later gave a hiring cooperation method? According to the previous article, shouldn't the performance of utilitarian organization be included directly? The protagonist can't refuse it either. Okay, just hire. After all, it's more comfortable to write this way. But for the first mission, the protagonist is now a mercenary and can act independently. The protagonist also laments: "cold and efficient". As a result, you turn the page and you start to write that the organization sends people to "monitor" to ensure safety. Why is this? Then why do you highlight the "independence" of the protagonist, and then add individuals to force a team? Aren't the two roles also repeated? It's not a big problem, but I always feel like the author is a bit imaginative.
It's actually pretty good-looking
Only. . You can take it slow. . Too urgent
Just a personal opinion! (Slight spoilers! Be careful!)
Although the background of this book is low magic, too many unexplained things are ultimately attributed to magic, which will cause the theme of UMA to be much weaker, because the A in UMA represents animals/creatures (more often animals). Being a little more hard-core can also improve the word count, and it will also allow readers to enjoy the feeling of "knowing everything" and going hunting more. The protagonist is more about encounters. Although it is very satisfying to conquer uncertainty, it can easily become a deus ex machina. So, can you write a scholar who studies biology and use only rational thinking to explain the source of magic from biological structures? He believes that these "magics" are just a kind of power that cannot be observed in 1888 and is emitted by the body of living creatures. Then classify some creatures, such as passive release of magic and active release of magic. When I was writing about the monster that caused others to deny their own existence, I was thinking about whether this kind of monster just confuses other people's minds at first. As it gets to know more and more about humans, it changes its hunting habits. It begins to take advantage of human emotions. Its behavior is anthropomorphic. But it doesn't know the meaning of doing this, it just knows that there will be something to eat. Of course, the writing so far is also very good. After all, UMA is called UMA because it maintains a mysterious veil.
The beginning is pretty good
But can you explain why you don't speak out here and keep it as a fire stick? Others are ready to kill you,
After reading the first few dozen chapters, I felt it was too compact.
Gold Rush in Shali is a good book. After reading the first 50 chapters, I felt it was too compact. I downloaded 4 dungeons in the 50th chapter and then upgraded the equipment. It gave me the feeling that it was too compact. After downloading 4 dungeons, none of them stood up like a running account. It's not that the story is not exciting enough but that it is too fast and has no sense of reality at all. Except for the pig's feet, the portrayal of other characters is too flat, and then One complaint is that other supporting characters are just like plug-ins. All the rewards for downloading four dungeons are given to pig's feet. After this dungeon, the supporting character is removed directly. The protagonist eats the settlement reward alone, and the supporting character is inserted in the next dungeon. Then the supporting character's improvement is not directly and seamlessly connected. In a good story, the characters outside the spotlight are also developing. You can't just describe the protagonist without writing about the changes in other places. There is also the pig's foot and William in the sewer dungeon. Isn't there another person? This person wrote at the beginning that he did not trust or respect the pig's foot, and he clearly buried the hook. However, the pig's foot touched Bobo and directly settled the copy. There was no plot of pretending to be 13 and a slap in the face, and there was no description of the character. He directly removed the character, and the character was not established at all, and the plot was not interesting at all.
The first few chapters are very good, and the pace is tight. But suddenly jumping into the big event of the Eternal Serpent, there is a lack of a sense of cornerstone and a sense of reality. Although there is a patron saint at the bottom of the lake to lead it, it is too lacking, and it feels like a castle in the air? That's probably what it feels like. There are not enough side events to support such a big event. There is no sense of substitution when reading, it is very superficial. It has always been on the bookshelf. I want to watch it but I don't know what would attract me to continue watching it.
I've been doing surgery all the time. It's really boring to use this word too many times.
It's been a while since I've updated. What's going on?