
The Witcher: A Sorceress's Severe Dependency
猎魔人:女术士重度依赖
- Status
- Completed
- Length
- 808k Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 1y ago
- Source
- Qidian
Synopsis
165Chapters
0Votes
1.4kRecs
3.7kFans
In booklists 1
Readers also read
Offering Cards to an Unkind Otherworld
Greece: I'm Really Not a Demigod
My Magic Has Perks!
Warhammer: Notes from the Nord Hold
Transmigrating as Di Shitian, My Diary Was Exposed by Mo Xiaobei
Cyberpunk: I’m Really Not a Street Sweeper
Cyberpunk 2075: Ghostrunner
Copying Traits, Starting by Eloping with Wang Yuyan
Chat Group: Starting with Yue Buqun of Mount Hua
Azeroth on My Shoulders
You Call That a Bard?
The Everyday Adventures of a Half-Dragon Warrior
Reader comments 21
Translated by Google Translate





Mirror Master... Hey, I would call this character the biggest cancer in the wizard's worldview. Every novel about wizards is constrained by his existence. Especially the protagonist who is a time traveler has to deal with him for a long time.
The plot advances too slowly and there is too much water.
The author doesn't even understand the most basic differences between schools of thought. In the latest chapter, the Xiong School has begun to accept murder commissions. As long as it is replaced by cat pie or snake pie, there will be no problem. The Bear School is known for being extremely pragmatic and indifferent, and its members believe that witchers are just tools to "get paid to do things". They refuse to participate in political struggles and have no interest in honor or moral principles, but they always stick to their job as witchers and destroy monsters.
It's really a witcher/wizard world view
I thought I was just using a witcher Then why fight? In the wizard world view, no matter how strong a witcher is, it is impossible to kill a high-level vampire. The basic setting is that unless you find a high-level vampire who is willing to kill his own kind for you, otherwise even if you are strong enough to kill the opponent easily, the opponent will still be resurrected and will not really die As soon as the opening opens, you will encounter an enemy of this level that will not die. The protagonist really has it.
The start of the game was an immediate one, directly embodying the fear of the system.
It was obviously supposed to be a system cheat. At the beginning, the system directly took over the body, but it was unable to suspend control and was forced to hover on the edge of life and death. The body is practicing swordsmanship proficiency, and the powerful enemy is sleeping aside. The fear of being controlled by the system is embodied in the absurdity. Too contradictory
After reading the recent chapters, I suggest changing the name to Turtle Faction Demon Hunter.
The writing is good but the opening plot is not.
I quite like The Witcher 3, but your opening plot is too slow, and you've been writing too many psychological descriptions. I felt very annoyed when I saw it. It feels like some shocking articles that use one scene and several chapters to describe the psychological shock of each character.
Tell me your opinion Simply speaking, it is well written. It is not as watery as some readers think. The psychological description enriches the characters and makes them more vivid and concrete without a sense of fragmentation or dissonance. The problem is that the selection of readers is very serious. The protagonist obviously does not charm the plot characters. Witcher players who are extremely fond of the wolf school can give it a try. The protagonist's plug-in is also very strong and does not overwhelm the combat power, but it obviously does not match the protagonist's camp. My favorite game is horsemanship and slashing, so when I saw the author's protagonist, I felt that it was awkward and a bit pretentious. As a time traveler and with a very good template plug-in (sufficient self-protection ability), after traveling to a medieval world with chaotic laws (the laws in the wizarding world are not explained), I would pay too much attention to the local behavioral logic (modern people look at ancient times). This is very abnormal in my opinion. The smell of death for those who know who they are is too strong. This way of writing makes me uncomfortable and makes people doubt whether you are really a time traveler? Note that you have almost repaid the initial life-saving grace in the next few battles (fighting side by side until the end without evacuating), do you really regard yourself as a little apprentice? The Wolf School is indeed very good, but that is a comprehensive score. For the protagonist, the gryphon is destiny (the magic-biased bloodline school chooses not to explain). At the same time, I think the three factions of Panda and Snake are hired heroes. They can learn skills and recruit in the form of tasks, and the three views are not too conflicting (are there really players who don't want to deal with unruly people, so they just eat shit?) Only a personal opinion (the opinion may be the Mounted Blade mod Celestial Sphere Intersection), just like some players who play Mounted Blade and say that I recruit soldiers one by one from the village, micro-p club players do not have such concerns 😜.
There is too much stream of consciousness, too watery. I haven't done anything for a long time. Where is the light? The consciousness is scattered.
Is there too much psychological description?
I have read twenty chapters so far, from the psychological description of vampires to the psychological description of demon hunters. They are so long that I don't want to read them. I hope the author can grasp the rhythm of the writing.