
World of Warcraft: Azeroth's All-Class Pastry Chef
魔兽:艾泽拉斯全职糕手
- Status
- Completed
- Length
- 621k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
257Chapters
1.2kRecommendations
4.7kFans
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Reader comments 15
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Don't get too hung up on the trivial matters of human nobles.
While the human feudal aristocracy was indeed a major part of introducing the internal quests and worldviews of various races in the old version, Azeroth quickly entered an era of fighting dragons in the first ten days of the month, Old Gods in the middle, Legion in the last ten days, and killing a few troll Loa gods for fun before the end of the month settlement. The story spans less than five years, yet it manages to cover vast distances and historical periods (referring to the timeline of 6.0). In Azeroth, where immortals and other powerful beings abound, the so-called feudal aristocratic system, tribal council system, or theocratic system immediately becomes meaningless... A truly meaningful system is one that can effectively extract combat power to combat the endless apocalyptic crises—whether it's slave feudal capitalism or a kingdom of heaven, as long as it can win, it's a good system!
The space in the description can't accommodate so many people! 😏
Not bad... But the writing style needs improvement.
Well, it's watchable, but some parts are a bit troubling, giving me a feeling of going back to a few years ago. The protagonist's personality is... Chaotic and drifting with the tide, slightly bullying the weak and fearing the strong (a common trait among online novel protagonists). On one hand, he likes to "show" (emphasis added) a tough attitude towards certain people as a way to protect certain friends and defend his own interests, but on certain matters (especially in romantic relationships), he is inexplicably cowardly, always hesitant and indecisive. However, his actions are also reckless, and he tends to act without considering the consequences (for example, working all night to produce an order that was clearly problematic when he was supposed to be in charge of security for a major ceremony the next day). He is also extremely easily influenced by others. In short, he lacks heroic spirit. At the same time, the author is quite obsessed with some old-fashioned tropes of showing off and getting humiliated (for example, the inexplicably appearing playboy "toad rival" (who gets killed), who tries to stand up for his half-elf lover candidate, misjudges the situation, and ends up saving the damsel in distress before falling into a coma). It's not that it's bad, it's just that the tropes are too classic, there are too many of them, and they lack originality. However, the article uses a lot of references to Warcraft MMO mechanics, which veteran players might enjoy. Finally, it's a matter of my personal taste: I've never really liked the so-called "skill understanding directly empowered after reaching max level" approach. The power gained that way feels superficial; at least you should learn it with advanced understanding. In short, keep up the good work, author, and I wish you continued success in your writing.
I have to help out when I see Warcraft fan art.
The pace is too slow.
The pacing is too slow. Over 200 chapters, and the protagonist's strength is practically nonexistent. The timeline is also slow.
Is it the movie "Warcraft"?
Not bad. If I could find a job, I might be able to make up for lost game time even better.
Should the author consider returning to his old genre of youth campus fiction?
Should the author consider returning to his old genre of youth campus fiction?
Come on!
The story is well-written. Do more quests, level up more, collect more pets, and acquire more treasures. Defeat the big boss.
A little suggestion
This is my first post in over ten years of reading novels. It's a good Warcraft fanfiction, but I hope the author can improve the writing style. There are too many of these words, making it difficult to read or listen to.