
You Promised to Make a Bad Game, What the Hell Is Admiral Tiance Doing?
说好制作烂游戏,天策上将什么鬼
- Status
- Completed
- Length
- 666k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 10mo ago
- Source
- Qidian
Stats
0Monthly votes
2.2kRecommends
4.3kFans
191Chapters
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Conventional, historically illiterate
The background setting directly erases history, and strictly controls military themes to facilitate plagiarism by the protagonist. At the beginning, there is strong support from the government, very stupid game production technology, and a beautiful senior boss with money and background. Materials are exchanged directly from the system. Game production does not require a team, no art planning, no testing, publicity and operations. The protagonist makes the game alone and it becomes an instant hit. It is also said that the Battle of Fufeng was the first time that Li Shimin led an army alone, and Li Shimin personally commanded it.
That Li Shimin who slaughtered his brothers, imprisoned his father and killed his sons, coerced his relatives and paid tribute when he was outside, killed his heroes at home, and was one of the top three emperors when he was born?
I wanted to write based on the theme of World War II, but it was a mess.
In the campaign mode written in the World War II book, both sides are played by players. Except for the first few chapters, it was later modified that both sides are players, so winning or losing is in the hands of the players. Your campaign mode just throws players into a must-lose or must-win battlefield. It's nice to have a fresh feeling at the beginning. But when you think about it later, how many people will play your must-lose or must-win game? Should it be changed to story mode?
It's okay. I feel the writing is better than similar historical games. I hope the description of the group portraits is more detailed and don't blindly add people.
This kind of writing feels like the author has never played the game.
The author failed to follow suit. What is the core of this type of writing that has become popular recently? Instead of telling that historical story, readers who want to read historical stories will go to the history category to find books to read. The core should be [game], it should be [transportation], and it should be [whole job]. Game: It is necessary to let players participate, to let players have a sense of experience, and readers will bring the player's perspective to imagine. (The players in this book are just a group of cameras, who can't do anything but watch the show) Transportation: Transporting to a different world, the core is the aliens who don't know this. The feelings of seeing, experiencing, and experiencing are described from the perspective of the aliens, with various surprises, touches, mania, abuse, and laughter. (This book focuses on telling historical stories, and people from other worlds have not appeared in more than ten chapters for a long time) Adjustment: Some titles, titles, etc. Can be adjusted. It is a kind of easter egg to increase the article. People from other worlds can also be integrated into it and live together. (In this article, the selected historical story section actually has a lot of room for improvement, but the author has no intention of doing it, he just tells the historical story on his own...)
This game has such a serious impact on academic performance, it's time for the government to ban it directly
The subject matter is very good and the author's writing style is also good.
But the plot is too clumsy. According to the author's writing style, you should write about the Three Kingdoms. At least everyone knows more or less about those battles. Who can remember where and how they were fought in the Sui and Tang Dynasties? Most readers have no impression of them and have no sense of involvement at all. Li Shimin wrote that it was on the shelves, and the excitement was too low. I looked at the table of contents and saw that there are already 200 chapters and Li Shimin is still typing. It's really only Li Shimin who can write a book. I suggest you write an outline and plan it first. One or two games for each dynasty, 50-100 chapters for each game, and 3-5 chapters for the game part of a campaign. There are too many stories and battles that can make people happy, but after thirty chapters, this book no longer feels fun, and it only feels boring. You are making games, not compiling history for Li Shimin.
It doesn't look good starting from Chapter 35
The games written by the author just don't look fun.
It's so messy. I switch to this mode, then that mode, and then change the map. It's so messy.