
Zhizhang: Something Is Wrong with This Dungeon
植僵:这个地下城不对劲
- Status
- Ongoing
- Length
- 620k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 11mo ago
- Source
- Qidian
Stats
0Monthly votes
1.6kRecommends
51Fans
253Chapters
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Difficult and difficult
It is indeed a bit of torture for the sake of torture. When many new zombies come out, and you don't give new plants, who can get through it? Later, it felt like as long as one person unlocked a new plant, everyone else would unlock it. It felt like it was just to make things difficult for the previous masters. I would call this trick to increase the life of the game.
Dungeons and adventurers are opposites. I don't understand why the protagonist revealed the rules to adventurers in the first three chapters. Shouldn't they wait for them to explore on their own? The protagonist's goal is to collect pain, not to serve as a tutorial for adventurers to help them pass the level.
Plants vs. Zombies gameplay commentary? ? ?
This dungeon seems to be undead, as if it were a joke.
Then if you come to the first row, I am a legend, wouldn't you explode?
The progress is a little slow
The current focus of the dungeon is on the original version of Plants vs. Zombies, but it has not been advanced for a long time. The alien world and the magic system are more expressive than zombies. The author should strengthen the zombie module in the endless mode. If the bombs did not exit at the speed of zombies, a dwarf could pull off hundreds of them without any damage. When it's time to strengthen, just strengthen it and don't delay. It's a bit stupid to pull each other against each other if the combat power is not equal. The original version is only suitable for changing the rules. It's okay to write it at the beginning. Don't keep writing it until it is put on the shelves and no one will read it. Give strength to people from other worlds, don't let others look down upon you
Then you have to get a girly version.
I highly recommend Plant Girls vs. Zombies.
It should be understood that the dungeon must allow people to play to generate emotions and maintain survival, and it must use emotions to convert resources to attract adventurers. It must maintain a profitable and attractive positive cycle to grow the dungeon. Dungeons and adventurers have an antagonistic and interdependent relationship
Quite interesting setting
It's pretty good. Keep up the good work.