
Warhammer 40,000: Rogue Trader Starts with Loyal Orange
战锤40K:行商浪人从忠橙开始
- Status
- Completed
- Length
- 522k Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Fan Fiction
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
2kRecommends
4.1kFans
244Chapters
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Let me see these are my last few I hope they are not eunuchs Otherwise I will send the author to the bottom of the hive world
Shen Nong tasted hundreds of herbs
I'm currently reading Chapter 3. As Yun Zhui, I don't understand what it means when the protagonist shouts from the throne to sail the ship. Is it because I intuitively feel that I can ask the Star God to sail the ship, or is it for some other reason? There is no detailed description, which is baffling.
Generally speaking, I, a hammer guy, can't find anything wrong with her, except for fucking titanium girls. But I feel that the portrayal of the protagonist is a bit stiff. The protagonist is not like a time traveler but a Warhammer native. It feels like from the beginning it was an indigenous protagonist like the Rogue Trader game, but the editor forced him to add time travellers and systems.
Obviously the protagonist is not an ordinary "person"
Titanium Lord still doesn't meet human aesthetics, and most people will refuse to take action unless he's hungry to a certain level (except Ah San).
I feel that Nirvana's performance started to decline from the beginning. It should be because too many characters and events were crammed into it at once. Real Hammer guys have a certain understanding of Nirvana and can roughly figure out who is who, but most Cloud Hammer readers are confused. Moreover, the Rogue Traders traveling across the Star Sea went to their lairs to fight with the gangs, which was a bit pricey.
Why is it written that rogues do not practice business, but just wander around blindly?
Rogue Trader The most special of the non-naval ships are the ships of the Rogue Trader (which can also be translated as the Ranger Merchant). These ships are comparable to or even exceed the Imperial Navy in terms of size, firepower and quality among civilian ships. This largely stems from the Rogue Traders' lofty political status and ancient history of allegiance. The earliest trading license (obviously a play on the privateering license during the Great Discovery) was issued by the Emperor to reward those dynasties and families who sincerely submitted or assisted during the Terra Unification War and the Great Crusade. The license was permanently valid. Such trading licenses are extremely holy today, because every such license contains a drop of the blood of the God-Emperor himself, and most of them are properly kept in the stasis field. Relevant descriptions can be seen in the novel "Enemy". During the Great Crusade, the Primarch was also granted the power to issue publisher licenses, which were also permanently valid. However, this license was mainly applicable in the expedition and conquest area of its issuer at that time (that is, if your license was signed by Dorne, it may not be appropriate for you to go to Boss Pi's territory). After the Horus Heresy, the only licenses issued by the Primarch became more valid, such as the licenses of Guilliman and Dorn. The validity of the certificates of these two companies was second only to those issued by the God-Emperor. The core team of Rogue Traders, including Astropaths, Navigators, Weapons Officers and Tech-priests With the gradual fall of the original body, the High Lords Council of Terra also gained the power to issue (it used to be issued by the big guys, and the Lords Council and the Earth Council seconded it to enhance the effectiveness), and began to classify the certificates, making them permanently valid. In principle, it is used to reward people who have made great contributions to the empire, but in many cases, high lords and their core power groups will use this permission as a special reward to bribe those who are young and powerful enough to threaten their status. It is equivalent to saying that you don't compete with me for power, and I promise you eternal wealth. Of course, if the bribery fails, then you can only use force. At the same time, in order to expand income, in recent years, the High Lords Council will also issue ordinary trading licenses that are only valid for one generation or a limited number of generations, and the scope of activities is only allowed in a certain star region (sounds like a push for grace). Such licenses are basically clearly marked with a price. When it is cheap, you can get one from hundreds of thousands to two million throne coins, and you can also use tithes to pay the goods to offset the account. Due to the special political status of the Rogue Traders, Rogue Traders can rely on relevant documents and relationships to purchase decommissioned ships from the Imperial Navy, or even directly order new ships. Most poor people will buy retired frigates (Firestorm class and Cobra class are more popular, and Novas generally cannot buy them) to expand their original civilian ship fleet. Those with a little money can buy second-hand Yue class (cruiser class is rarely retired, usually used until death, but there are mothballed ones, after all, there is no need to keep so many ships). For Rogue Traders with strong financial resources, you can directly buy the Rogue Trader cruiser specifically for Rogue Trader use. This type of ship is derived from the modular design of the Moon-class cruiser to improve the self-sustainability and firepower of a single ship. Generally, additional macro cannons and light spears are used to replace bulky torpedo launchers and adamantine rams. If you have a ship, you have to have people. A roving trader is considered to be a member of the navy. Ask others to buy the ship. Generally speaking, an experienced roving trader can recruit experienced gunners from the navy through high and low management. After more than ten times of gang jumping, he can still survive as a sailor in hundreds of battles and serve for many years. In 2008, once a well-informed weapons officer was poached, the Rogue Traders would offer high wages and benefits without mercy, and equip these people with high-end weapons (including bronze breastplates and hell guns). The gunner chief and weapons officer were also allowed to configure the ship's weapons according to their own habits. Some who are more desperate will simply hunt aliens (privateer permission is true) and bring their weapons and technology to their own ships, such as pulse laser cannons or shadow field generators. Chief Weapons Officer (Arch-Militant) A permanently valid Rogue Trader license not only allows them to carry out legal commercial activities within the Empire, but also grants them a concession to explore the star realm beyond the Emperor's Light. The license issued by the Primarch and the Emperor further allows them to rule these new territories on behalf of the Emperor. Therefore, the ancestors of many sector governors are often successful Rogue Traders. After being disgusted with the dangers of the stars, they choose to enjoy the prosperity of the world. After the Horus Heresy, the Rogue Traders actually declined significantly. During the Great Crusade, in order to solve supply problems and some informal foreign negotiations, many Primarchs promised many trading licenses and other rights to the families who followed him, most notably Horus, Guilliman, Dorn and Jaghatai. After the rebellion broke out, the Rogue Traders loyal to both sides joined this unprecedented war without hesitation in order to establish the legitimacy of the licenses in their hands. The loyal Rogue Traders had repeatedly saved the Legion soldiers from fire and water. During the Solar War, Horus also used the Rogue Trader fleet to enter the high-speed fleet entangled with the White Scar from the ecliptic plane to cover Abaddon's assault on the moon.
Attention, soldiers! In the next period of time, you will have to work for the Rogue Traders according to the "Trade License". While the work of the Rogue Traders is essential, and they deserve the same respect as your officers, you must first remember your duty as an Astra Militarum. Rogue Traders will often try to coax Imperial soldiers to become their House's personal soldiers, using half-truths and propaganda to lure you into your vitamin services. This may come as a shock to you after you have become accustomed to the Department of Military Affairs' insistence on honesty. This time, you are allowed to be skeptical and use critical thinking. To help you decide, we have created this booklet to provide an unbiased perspective on the dirty lies told by these unmotivated privateers. Rogue Trader - The Truth Written by the Ministry of Objectivity Assisted by the Ministry of Military Affairs 1. The work of sailors is relatively simple - Fake For those inexperienced soldiers, living on the ship of a Rogue Trader feels safer than fighting head-on. Nothing could be further from the truth! While the Empire's starships are nearly indestructible, ground forces have some unique luxuries, such as artillery support, the use of Chimera transports and the ability to fully deploy and wave inspiring flags, things that are not available within the narrow confines of the Privateer. 2. Sailors eat three meals a day - false This can only be said to be half true and half false. As an Astra Militarum, your diet is carefully designed to keep you functioning at your physical peak, providing you with the necessary nutrients to make you a biological weapon without distracting you in taste or texture. Commissars and other high-ranking soldiers (link here to Stormtroopers) who have graduated from the rigorous Chungse School study program are specially trained to adapt to luxury food. For untrained noobs such as yourself, this food proves devastating, weakening your will and distracting you from the mission. 3. Sailors have better armor and equipment than ordinary soldiers - False False This is another wrong fact that, after careful logical examination, is already bankrupt. The laser gun may not be as eye-catching as the rotary cannon or the Seiko rifle, but in terms of total victory statistics, it is much higher than the two. Likewise, your flak armor is just as resilient as the sailors' bronze breastplates, and has the added benefit that most blood stains won't visibly soak into the fabric, thus avoiding any unnecessary stress on your companions. 4. Sailors are less disciplined - true but undesirable Sailors who served the Rogue Traders were allowed to live an undisciplined and chaotic life, and were allowed to take unscheduled shore leave, set their own sleeping hours, and were even allowed to talk to their commanders without first obtaining written permission. Such hedonism can only lead to heresy, disdiscipline, and untimely death. Make wise choices We hope this encourages you to make sound decisions, soldiers. Daily Thought Analysis is the poison of faith
Not bad, I hope the eunuch won't be reincarnated to the bottom of the hive city
It's well written, and there are relatively few books about the Rogue Trader's perspective that are quite fresh.
Privateers of the Empire "Those academic generals sit back and think that combat in space is a predictable, scientific affair, like a game of regicide. They will teach you that you should only engage the enemy at this or that range, saying that you A certain number of frigates need to be sent to deal with cruisers, and there are a lot of boring dogmas that are widely circulated. What the hell do they know? This group of experts and scholars has never been in close combat with the enemy, and they have never seen the enemy unable to stop bleeding, with blood splattering in the void. , What the hell do they know? Have any of them ever tried to rush into the enemy's face and rush into the shooting range that makes those 'experts' furious? When my ship was penetrated, I was still alive. I drove my ship like a torpedo and blew him to pieces. And I will do it again, a thousand times, until the Emperor or this universe thinks that I am enough. ——Rogue trader Lucian Gretel of the Arcadis clan said this at the celebration banquet held on the Wotan after wiping out the rebellious 88th Fleet. Rogue Trader Imperial territory is vast and spread out almost everywhere in the galaxy, in sharp contrast to the densely populated xenos territories. The Empire controls as many as a million inhabited worlds, and possibly more. However, these worlds are as diverse as the entire galaxy. It's just a drop in the bucket compared to the galaxy. There are many fringes and halo clusters in the galaxy. They are remote areas that the Star Torch cannot reach, and the humans who live there are either rebels or pioneers whose bloodlines have been forgotten thousands of years ago. Most of the galaxy has still been forgotten. Exploiting new worlds, alien civilizations, and unimaginably vast resources, the Empire needs a group of agents who can act independently, and these agents are called "Rogue Traders" by the Terran government. The Rogue Traders granted permission, and often provided them with the equipment, to freely explore remote areas of the galaxy, reaching areas beyond the reach of the Astronomical Tornado, and areas within the Astronomican's range that had not yet been explored. The Rogue Trader even attempted to travel through the interstellar void. , But because the journey is too far, even the communication capabilities of the Astropaths cannot be used. As for the results of such expeditions, no one knows how to deal with alien civilizations, new discoveries, and new threats without being controlled by the central authority of the empire. Ronin may try to eliminate a race if they think it is potentially dangerous, or collect as much intelligence about the race as possible so that others can eradicate them. If they think a race may be useful to humans, they may contact it and establish a relationship with it. If they found a planet that was simply rich in technology or minerals, they might plunder that planet and return to Terra with artifacts from an alien civilization, rare treasures, valuable minerals, and technology that no one had ever imagined. Needless to say. Doubtfully, the Rogue Traders require quite a few ships, troops, and other related personnel to complete their mission. Overall, they may need dozens of ships, usually large and unwieldy cargo ships, carrying small armies, teams of technicians, and volunteers willing to settle in new systems. However, the most important thing is the combatants, because only they can deal with various potential threats. The Rogue Traders are regarded as deviants, and many people who believe in the Ecclesiarchy believe that it is best to keep away from these people. Operating outside the control of the Imperium, they act by their own laws. Some are deeply religious and dedicated to carrying the Emperor's glory beyond His realm, while the rest are nothing more than pirates or rogues under beautiful banners. Many are Rogue Traders. They exude a confident aura. They are very charming, often elegant, skillful, and unscrupulous diplomats (some would say they are smooth-talking liars), and when the situation changes, they will transform into battle-hardened killers. Companions and followers, which may include alien warriors, mutants, and other undesirables. Rogue Traders are considered heretics by many within the Inquisition. Many Rogue Traders are unstable, and some are capable of destroying other worlds on a whim. Driven by cruel curiosity, people will conduct experiments on alien species Generally speaking, Rogue Traders will return to the territory of the Empire every few decades, unload cargo from alien planets, replenish supplies, recruit members, recuperate, and then step into the darkness again. World. During this time, they may come into conflict with members of the Terran government or the Ordo Hereticus. The Rogue Traders have unparalleled power, so it is easy for them to forget that they cannot do whatever they want within the Empire's territory. It will attract the attention of the authorities. Many Rogue Traders will question whether the Empire really has the right to dictate to them. Because Rogue Traders have been wandering in the outer world for many years and communicating with various civilizations, people will think that Rogue Traders are easily influenced by various heresies, including backward philosophies. Ideas, alien infection, or soul-hunting by warp creatures lurking in the darkness of the stars. All of the above can lead to violent conflict, especially when the Rogue Trader possesses coveted knowledge or artifacts. Trading licenses. The empire's territory is spread over a vast territory in the galaxy. The empire's territory does not have independent boundaries, but is determined by the subspace paths that connect various regions. On the edges of the galaxy, in those isolated or neglected worlds, the local residents do exchange goods and services with alien civilizations, or deal with common enemies. In most worlds, humans are full of fear and suspicion of alien residents or non-imperial civilizations. These people have been taught since birth and firmly believe that humans are born to be the rulers of the universe. They believe that contact with aliens will bring moral stains and even destroy the world. Therefore, according to ancient laws, contact with forbidden civilizations is strictly prohibited. , Can only be carried out with the highest level authorization from the High Lords of Terra and their duly appointed servants Although in most cases, trading with forces outside the Empire is forbidden, the High Lords of Terra have long recognized the importance of expanding the territory of the Human Empire. They issue trade licenses to Rogue Traders, not only allowing them to travel. Systems outside the Empire's territory also allow them to deal with local populations under the full authority of the Imperial Senate. In addition, for servants of the Empire, trade licenses represent the highest position they can achieve. Rogue Traders with trade licenses have the same status as Imperial Commanders, Inquisitors, and Space Marine Chapter Masters. Colleagues in the empire are on an equal footing and can also request assistance through negotiation. Rogue traders with trade licenses have great privileges, but the privileges brought by the license will only be truly apparent when they are outside the territory of the empire. Within the territory of the empire, Rogue Traders can only operate within the established power structure of the empire. The power structure is left to the Rogue Trader alone. It is also true that the Rogue Trader's authority in the Fringe Sector is no different than that of the Emperor himself. Not only that, but the trade license also gives the recipient unimaginable rights, allowing the Rogue Trader to freely conquer other worlds and seize various privileges, no matter what method is used to achieve it. Br> With the authorization of the license, many Rogue Traders will conquer newly discovered planets or colonize them, thereby assuming the role of imperial commanders and expanding the empire's territory. Other Rogue Traders will use the license to obtain exclusive trade rights with new civilizations, thereby grabbing unimaginable wealth. In addition to real economic benefits. In addition, many Rogue Traders also seek the fame and glory that success brings. In this 41st millennium, few people have the opportunity to become famous in the world where they are born and in their own lives. For many people, the most precious reward is the opportunity to start from scratch and create their own noble family, so that their bloodline can last for thousands of years.
My excessive sense of morality made me feel uncomfortable after reading it. It was not that the writing was not good, but that it was too offensive. As a person like Mr. Ye who likes dragons, I couldn't stand it.
🙂 After seeing more than twenty pictures, I can only say that it's okay, at least no problem. Then the author's xp can really become interested in the little blue-skinned alien without a nose...
After all, the taste is too strong. I can't stand it anymore so I gave up the book.
It's really good-looking, with a novel perspective and a certain sense of humor. He is a "normal person" with emotions and desires, but I hope to see more protagonists with a modern outlook. I just don't know why the results are not that good, after all, the main theme of Warhammer is the reason for the battle between the Astartes and the sea. Maybe we should write some operations on taming or using alien races to purify Rogue Traders?
Alas, it's too late
It's too late, it's too late
Is there something wrong with Fu Nina's health? Don't dare tell the rogue trader
The protagonist's psychic powers are different, and I've never seen them used at all.