
Reborn in Tokyo: I Just Want to Play Go in Peace
重生东京,我只想安静下棋
- Status
- Ongoing
- Length
- 441k Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 1y ago
- Source
- Qidian
Synopsis
167Chapters
0Votes
1.5kRecs
4.2kFans
In booklists 1
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Reader comments 17
Translated by Google Translate





Are you sure this protagonist can live past 30? Are you sure this flow won't damage your brain if you use it too much?
It's too late to die, no, I'll die after ordering it 😭
The author has a plot he wants to write in his mind, but I don't know if it's because he's too impatient or because his writing style is really bad. Basically, he just ignores the characters and drags the characters through the plot without any foreshadowing. Take participating in a club competition as an example: The previous situation is that the protagonist joins the school club to participate in the competition in order to become a professional flag bearer. However, the protagonist has little interaction with the club members, has no sense of belonging to the club, and has no affection for the school. To be honest, this club is purely a stepping stone. The character of the protagonist is also far from being carefree, passionate, and enthusiastic. Then the question arises. In this situation, the author wants to base the plot of the team competition on the passion of youth? ... The effect is undoubtedly just awkward. After all, the protagonist has a chess-mad personality. Even if it has little to do with him, he still attaches great importance to team competition. This attitude is okay. But other than that, all his words and deeds were all problems, which made me full of questions! Even if I spent a little time designing a plot about the club (with the protagonist participating, an interactive plot, not one-sided), and allowing the protagonist to have some connections with others, I could make up my own mind while reading the book, but unfortunately there was nothing. Also, there is no distinction between priority and secondary. It is best to distinguish the three types of roles: important supporting roles, supporting roles, and passers-by. Don't just pop up a random character and use the three-piece set of dreams, memories, and frustrations. I don't understand Go, but the author was able to fool me in this regard, making me unaware of his power. So at least the most important aspect of this book, chess, is written quite well. I hope it won't fall behind in other aspects. Rat droppings will spoil the porridge.
This book needs to be read in one go, and after it stops, it loses its appeal (at least for people who don't understand chess) I think it should add a little story or enrich the characters to have more character interaction, which is probably to water down the plot a little bit. After all, not everyone knows Go, and it is a fast-paced chess game. After reading the latest chapter, it is difficult to pick up after the break (what still attracts me now is the overall storyline)
The realm of half-sighted victory
Don't always win half-heartedly. There are only three chess masters who win half-eyedly from ancient times to the present. China's Huang Longshi did not cling to victory or defeat and enjoyed the joy of playing chess. The famous handicap game was born. South Korea's Lee Chang-ho did not use a good hand. He chose according to every change of the opponent's move. He made no mistakes and accumulated small victories to become big ones. Japan's Yuta Inoue was constantly being hit and kept learning. He always used fun. Faced with an optimistic mood, after the chess style is completely finalized in the AI era, it can continue to improve and pursue a higher realm. The one who can learn is Yuta Inoue, or the author has written a new realm. The most inflexible thing in Japanese Go is the master and apprentice. The master cannot play chess with the apprentice, and the master and apprentice cannot be in the same place to compete for fame and fortune for Go resources.
It's not flattering to write about the team competition at the beginning.
Originally, Go is about highlighting individuals. Unlike basketball, if you create a group portrait, you can only highlight the weak protagonist. Moreover, I am worried about the situation where the protagonist wins but his teammates lose, which feels like a thankless task. It is better to start the novel with more excitement, which is easier to retain readers.
Go is really difficult to play. After learning it for a while, I got a headache 😵
Are your grades bad? Why are you a eunuch? Your writing is very good.
It's still a title fight like Japan's, the national competition is so good that it's enough to win the second place.
If we don't move forward, our promises will become illusory.