
I Really Don't Want to Hunt Players.
我真没想猎杀玩家啊
- Status
- Ongoing
- Length
- 304k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
2.3kRecommends
4.7kFans
138Chapters
Tags
Synopsis
Reader comments
In booklists 1
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Boss?
No matter how you look at it, the male protagonist can only be considered an NPC. There is no special panel, the quality is the same as ordinary people, and he is still a noble lord. Why is he a boss for no reason and cannot enter the village to buy skills and equipment?
Tasting of Shennong, currently updated to Chapter 40
One of the main problems with a game novel like this is that there are too many game players or too many perspectives of the protagonist. After all, one of the joys of this kind of novel is the interaction between the protagonist and the players. If one party has fewer perspectives, it is easy to get criticized. This book has a good balance between the perspective of the protagonist and the player, but it is only a short forty chapters. If something goes wrong later, don't say Shen Nong will harm you 😏 This book also has shortcomings. Although we can even pursue glass cannons when playing games, this is an online text, and more and more readers do not like the glass cannon setting. The protagonist of this book is extremely scientific, with only 1 point in initial physique and strength. According to the setting, the most effective way is to find a skill stone that increases physical fitness, and then fill it with spiritual enlightenment points. The points given to the protagonist when he upgrades to a level are simply not enough. Because there are only forty chapters, there isn't much to say. I'll add more later.
Not very reasonable
The pig's foot should strengthen itself first, and then strengthen the slime, which is a waste of 5 attribute points.
After watching it for a few days, I didn't expect to enter the palace. It's a pity.
There is a question
According to the settings, players will fall behind quickly if they die and are resurrected. Therefore, the players encountered in the early stage will soon become the protagonist's material package, thus maintaining a low level or leaving. In this case, due to the needs of Goldfinger, the protagonist needs to "live player by player" (moving natural disaster flow) or change to the territory construction flow and wait for the rabbit (ground boss flow). Then the protagonist should not meet the players at the beginning so frequently. Otherwise, why would you get more scenes if you were killed more often? Other high-level players are not all fools and they will treat you as guests just because you have a grudge against the protagonist. Or maybe those few players had adventures and were able to catch up with the player level, but the others, who were much larger in number, had no adventures. Therefore, it is not suitable for them to be mentioned every time the player targets the protagonist in subsequent plots. Personally, I think it might be appropriate to use the protagonist's early material package. Players die too much, so they change lives or zones and disappear into the background. Then new player groups continue to target the protagonist and then unite with indigenous forces to target again. The protagonist gradually becomes a real big boss in the world or uses the female player to win over a group of players and suppress a group of whitewashers. At the same time, he can also earn gold finger benefits. In the process, the protagonist also deeply comes into contact with the truth of the game world and then saves/destroys the world to the end. This is the way I can think of that is less toxic to me than a routine. It is for reference only. Criticisms are welcome and no arguments are allowed. Thank you.
Six, you write the novel about the game alien world according to the virtual online game, right? This book feels like it is written by stitching together the previous game alien world and the current game alien world. The setting is a mess and the arrangement of the players is not very smooth. Adding points to the limit is even more speechless =_= Now the template for books like Alien World + Player has to be Super Mechanic, and the game BOSS has to take the player route to gain the largest profit and the most promising head. There is no future for being able to live up to the confrontation 😅
I'd better post it. The screenshots prove that the water elf is more popular than the main character. I think the author can also write about the slime in the same way.
Screenshot as evidence
This novel was renamed "I Really Didn't Want to Hunt Players"
After discussing with the editor, I changed the name to this
The heroine appeared so early, she showed up in chapter 34 🥱
The first two chapters seem a bit contradictory. The first chapter feels like a game article, and the second chapter suddenly becomes a real-life game article. The transition is too abrupt.
Detailed explanation of Moonlight Slime
The slime that swallowed the white/black moonlight, the protagonist's predecessor, It's a pity that it failed to evolve into the black and white slime by one move, but the 151st elf as the protagonist is also qualified (Nine points means 10% confidence)
Just keep on drinking, and withdraw it temporarily.
Chapter 77 The plot has been changed
This chapter made the protagonist's father too cold-blooded, which was not good for the development of the subsequent plot, so it was revised.
I feel that slimes should have a shrinking function, which will give them the feeling of being pets, which will increase their popularity among passers-by.
I feel that slimes should have a shrinking function, which gives them the feeling of being pets, and they can also work and so on, which will increase their popularity. I remember that there were four water elves in a novel, (I won't mention the specific title of the book), which is so soft that many readers like it.
It's getting more and more watery, I can't stand it anymore, and updates are very slow.
This book requires a large number of player IDs
If you have interesting IDs, you can leave them in the comment area. I will use them directly in the article.