
Global Games: My Skills Are Infinitely Improved
全球游戏:我技能无限升华
- Status
- Completed
- Length
- 131k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
4kRecommends
94Fans
57Chapters
Tags
Synopsis
Reader comments
Readers also read
LOL: the Top Laner Lady Is the Best in the World!
LOL: Starting from Simulation to Achieve GOAT
National Voyage, Draw AI Capsules Every Day
This Demon-Suppressing Company Is a Bit Hard-Core
Never Walk Alone!
All Players: I Can Capture Passive Skills
Blue Star Spiritual Energy Revived? but I Am a Beta Player
Daming: Have I Become Wanli's Portable Grandfather?
I Am Drawing a Hot-Blooded Episode in the Zhiyu Episode!
My Talents Are Randomly Refreshed!
The End Is Coming, Only I Can See the Update Announcement
Train Survival: I Can See Platform Information
Global Card Master: Awakening of the Classic of Mountains and Seas at the Beginning
Destroy the World from Unlimited Employment
What about Guoba's daily guide and eunuch books?
Gouba introduction, eunuch books also recommended?
Without the protagonist, with this boss strength and this dungeon mechanism, no matter how many people come to play, it won't be enough to kill them.
The starting point is the same. Don't read the introduction to such a book that is halfway done.
There is only one life in the wasteland dungeon
Really don't make me laugh. Who in World of Warcraft Destiny 2 can't destroy hundreds of groups without a main character? How can you let others play without a protagonist? The various numerical values are also written in a humorous way. A piece of equipment costs a few dollars or more, and pets can be fed to level 7 with 7000 silver. Your numerical planning is so awesome.
The author finally changes the settings of the Abyssal Beast. The higher the quality, the more experience it takes to upgrade. Otherwise, the experience requirements for ordinary Abyssal Beasts are too ridiculous. This profession is just like it was written only for the protagonist.
It's hard to recommend a book with 130,000 words.
One thing is that failure in the novice copy means death. I recommend that only elites and above implement this mechanism. Otherwise, I think the protagonist in the entire game will have the talent. After all, what you wrote has no hint at all, not at all. One by one will die, and there is no information at all.
This introduction seems to have a slight problem. The protagonist is not the only closed beta player, but the only player who still has the memory of the closed beta.
Start with novelty, end with mediocrity
It was a bit interesting at the beginning, but after reading Chapter 31, it turned out to be just an ordinary online game article. Putting aside the rationality for the moment, there was nothing exciting or interesting in the book, and some of it was just cliche.
How can I put it, overall it looks good, and it will be considered a success if it can be finished. 1. The setting is considered an advantage. Online game projection reality is the inevitable destination of traditional online game writing. The author has obviously worked hard on the naming and some basic settings and plot foreshadowing, but the paragraphs in the description process will be cumbersome and wordy. 2. There is a problem with the protagonist's mentality. From the looks of it, the protagonist still deals with it with a player's mentality. Let me tell you what I think is the biggest problem. During the start of the novice copy, I saw so many ordinary people dying, and I know that the copy is easiest for first-level players. When the forum was launched as soon as possible, I did not consider sharing the normal difficulty guide to improve the survival rate of newcomers, so that the random guide for the novice copy became invalid the next day. Some people may say that this is the Holy Mother, but if you can just post a post, you can save a lot of people, so why not. There are other issues, including walking too tight a tightrope in the first pass guide, trusting the data of the closed beta version, and not considering how to deal with these situations if the boss value of the level is modified. The difficulty of these levels with or without walkthroughs varies greatly. The protagonist did not overturn just because he is the protagonist. Generally speaking, it does not show that the game integrates reality, or in other words, when outsiders regard this game as a disaster opportunity that breaks the peace of the world after a narrow escape, the protagonist still plays with a player's detached mentality. 3. In terms of profession, it can be seen that the author wants to shape the Abyss Eater into a high-growth and difficult-to-develop late-stage profession that relies on pet-building tactics. However, there is a problem with the difficulty curve design. According to the author, the massive resources accumulated in the early stage have to be sublimated and transformed, and the sunk cost is too high. A professional retail investor with high investment and low returns in the early stage will not be able to play well. Even if the resources are more abundant in the later version, retail investors will continue to be pushed back by other professions because the returns are too low. In other words, are the resources for cultivating this profession really comparable to the same resources for cultivating several other professionals? Such a difficulty curve can only be played if you pile up krypton or the guild specially supports it. Otherwise, a retail investor who is stuck with resources in the early stage will not be able to play in the later stage. One step behind and he will fall behind everywhere. You can limit the expansion of strength, but the strength curve in the early stage of this career must be bracketed. If there is a return on investment, and real-time feedback on intensity can be achieved, then retail investors can immediately rely on income to operate resources. It is impossible to adopt an intensity curve that piles up sunk costs on resources and makes a qualitative change. 4. Regarding the novice notebook, there is a big problem. It would be unreasonable to say that the administrator does not want players to have a high clearance rate. Is it possible for a novice book that is the first time players meet, has no trial and error cost, no strategy, and is still random? You have to say that the game integrates reality. The PVP in later competition books has a life-saving mechanism. Why can't it be done in novice books? Why is it that novices are destined to die? It's understandable that the next copy will have one life. But in this kind of entry level from 0-1 to test novices in such a way, what does management mean? 5. The issue of coolness. Compared with traditional online game articles, this book has very few coolness, jokes, and fun. It's a bit choked to read. If you throw away some planned settings and dialogues, the current chapters can basically be summarized in a few sentences. There is too little in-depth content on the integration of games with reality. For example: the protagonist's original human-computer interaction circle is too small, and he is completely unable to see the changes brought about by disasters and opportunities among ordinary people. There is a lack of accidental events, and the protagonist seems to be following the speedrunning guide throughout the whole process. The only rewards are some surprises on NPCs that are not surprising. Although I am reading an online game article, it is not very good to write it in the traditional online game style. You can learn from the Mars Trilogy and add more reality. The cookie-cutter push-through is not the main theme of this type of article, but the highlight of the battle. In Sword and Sword, you don't write about the protagonist and dungeons all day long. It's important to handle the relationship between daily life and the game. It doesn't mean that if you are eager to level up during the land reclamation period, you won't be given daily shots. On the contrary, applying partial talents to daily life develops a spiritual core of this kind of literature, where the social background encounters the invasion of games.
Hey, Adasi. There are as many potatoes as a monthly pass at home, so I'll give you a newer one.
Update quickly!
One-life copy, can't afford to play it
I don't dare to play dungeons of the same level. There are too many kills on the map 🙂
New book, please take care of me
As we all know, the most important thing about Qidian's new book is the pursuit of data. That is, the latest number of people who have read the chapter within 24 hours after the update. So I kindly ask all readers not to keep books!
Regarding some comments
I have read Chapter 17 so far. Maybe I am too nervous to see any evil points, but some comments say that the protagonist's profession is too difficult for other people. The problem is that in the first few chapters of the book, it is said that the early selection rate of the protagonist's profession is only in single digits. If it is not too difficult, can it be in single digits? 😒
Author, where are you from? I didn't even know that I posted couplets only during the Spring Festival
The setting of this book is that normally apart from the protagonist, ordinary people or talented players, it is only correct that he is the only native human left on earth not long after the start.
The setting is unreasonable. Summoner pets can only be upgraded with Yuan Crystal, which requires constant spending. There is no other way. This thing can only be dropped by summoner sets. It is a very stupid setting. Ordinary players cannot grow up at all, and the later costs will only be more and more expensive. This setting is very poisonous.
Cut decisively
I just watched a little bit, and I was still feeling that Chenghai City was a drama, so I just finished the book without giving any chance to get entangled. After reading the previous book a little bit, I found that the world view was grand. I felt that the author was very ambitious, but he couldn't grasp it.
The problem with this book is that it complicates simple things, making it painful to read even the most basic character attributes and bonus points.
Can't afford to play, look down on. That's it if you hate eunuchs
Maybe I have a strong sense of tolerance when reading books, and rarely react strongly to cool or poisonous things, so I quit reading when I can't stand it anymore, so I understand and agree with what the poster said. Just from the game before the invasion, the resource consumption of the Abyssal Beast is exaggerated, the upper limit in the later stage is high, and it is weak in the early stage. There is nothing wrong with this setting, it is just a career plan. In the real stage of Apocalypse, except for the protagonist, all players are newcomers, and players who chose the Abyssal Beast fell into a big pit. In the absence of resurrection, such difficult and high-consuming professions are basically useless in troubled times, because from the perspective of cost-effective training, with the same consumption, warriors, assassins, and mages will obviously grow faster, and they can better exert group effects and drive subsequent group upgrades and growth. If the situation of the game invasion gradually stabilizes, Abyssal Beast players who have survived the early stage may have opportunities for development. As long as they do not die, they can slowly grow to a high level. Others may take three years or ten years, but they may still become late stage players. In my opinion, the higher the quality of the Abyssal Beast, the greater the consumption, and the more acceptable it is. However, other players choose the Abyssal Beast, which is almost cannon fodder in the early stage, and is not a poisonous point. Let's just say he is unlucky... The author's game skills are still good, with smooth plot, rapid upgrades, and various props, monsters, skills, and copies. They are not a perfunctory pile up. They have their own characteristics, but the career system is a bit unconventional, which will make writing more difficult. Finally, the author should strive to write to the expected completion. Giving up when encountering obstacles will become a habit.
The difficulty after writing is indeed too high. I keep grinding dungeons in the wild, the disaster grows too fast, the pig's feet are reborn with a top-level start, and the NPC support advantage is suppressed, so I have to have teammates.
The name of your profession is indeed nice, but it is too fancy, making it hard for people to understand what the ability is, and it is difficult to read.
I feel like the author should be a game planner or something like that. The mechanics of the novel are okay, but the equipment attributes and copies are a bit too complicated when it comes to the game.
There is a problem with the introduction, and the timeline is wrong. It shows that in 2021, the protagonist has just entered the university society, and the apocalypse has come. The protagonist has devoted himself to it for four years in college, and on the eve of graduation, he found out that it was a dream. At this time, it is already mid-2025. Okay, finally it says that on New Year's Day, 2025, the apocalypse comes again, and the protagonist becomes the only closed beta player... Is this time going back? It is recommended to change the introduction and watch the logic break.
I became a eunuch after just six chapters, ugh
Six, I just saw it, and just after I added it to the bookshelf, I saw 'completed'. Six
Will the experience stones eaten by babies be released only if the summoner wears a professional suit? Then if there is a Summoner who plays it, doesn't he need to sell it to the protagonist? In this case, other summoners will become weaker and fewer. Will the protagonist still be able to receive experience stones?
Just write it down and I'll prepare the funds. Do you want it to be a stand-alone game or an online game? While I was writing, I was looking for a company. Once I had the funds in place, I bought it and started working on it.