
Surviving in Golden Spatula: I'm the Only One with Hextech Augments
金铲铲求生,只有我有海克斯强化
- Status
- Completed
- Length
- 703k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Synopsis
345Chapters
0Votes
1.7kRecs
18.7kFans
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Reader comments 22
Translated by Google Translate
You can't read this article with your brain. 9 Conquests have been stacked up to more than 30,000. I have cleared 1,500 monsters based on 30,000. Adding war treasures, I can get 500 loot at the most. The result is only a few pieces of equipment. I don't dare to think about how lucky other people have to be to get equipment? How many of them can survive after the protection period?
The idea is good, but it's a bit petty. Hex Rune is already very advanced in terms of ability. The bond settings are still tricky. It doesn't matter which Yizi can create bonds with that Yizi, but at least the user must be told about the bonds that Yizi has. The whole thing depends on luck and fetters, which is too petty. Furthermore, the protagonist's IQ is worrying. He has runes like War Treasure that can be used in the early, middle and late stages, and he still gambles on luck. This is not a game where he can sneak an extra piece of equipment and easily win the opponent. This is the real world. There are fanatics who don't choose. There is no one who can gamble on luck.
Discussion on equipment numerical values
The author's setting is very novel, combining the golden shovel with survival, which is worth a look. But there are flaws in the numerical value, because the combat environment in this book and the combat environment in Golden Shovel are two different things. The most prominent issue is the length of the battle. A battle in Golden Shovel lasts for 30 seconds + extra rounds. The battle time is extremely short, and all values are set according to short-term battles. Particularly outstanding are the two stackable equipment, Archangel and Sheep Knife, which become stronger the longer the battle lasts. In the boss battle in this book, the battle duration basically starts in a few minutes. In this case, the sheep knife and the archangel should become the standard equipment of the output system. I remember a passage where the author made an electric knife for Malzahar when he had [tears, big sticks, and recurve bows]. In order to reduce the resistance, I don't know why the author made this decision. First of all, the grasshopper has its own resistance reduction. Secondly, in a long battle, the sheep knife and the archangel must be given priority. In any case, it is not the turn to synthesize the electric knife. This is a major poisonous point in this book. In front of the sheep knife and the archangel, Nash's fang and hat are a joke. (For example, if Lux chases three, bring an Archangel, and stack the magic power for a few minutes, I don't know how to beat the boss) In short, because the combat settings of this type of article are so different from those of the Golden Shovel, the positioning and functions of many things have been greatly changed. In the new combat environment, according to the original equipment system settings, different equipment has been divided into three, six, and nine levels. Among them, superimposed equipment such as percentage burning/sheep knife, archangel, etc. Are the best.
It's okay, mainly because I've never played Golden Shovel, so I can accept whether the settings are reasonable or not. If I have to say it, the supporting characters in the chat are relatively intellectual. Although it can be explained by deliberately creating conflicts, some people have ulterior motives, etc., It still gave me the feeling of an ancient online novel, and I wanted to give up several times...
If the author fails in writing a book, why not become a designer at Riot Games? I feel like Tetsuo designers will have a lot in common with you.
Did the author learn the idea of designing BOSS from designer Tetsuo? Why are most of them just simple and crude mechanisms that require no brain, such as magic immunity, physical immunity, and negative status immunity? Can there be some interactive mechanisms? The percentage burn is too strong, and the blood volume you give to the BOSS is reduced. If you let it stack the shield, it will be over. Afraid of controlling the BOSS until death, then if you give the BOSS the captain's W, Morgana's black shield, and the wheel's E, it will be over. And I feel that with the current setting, the BOSS is actually not very control-conscious, because if the chess pieces are not intelligent, they will automatically release skills when they are full of mana, so they will not be connected to the control. Many control effects should overlap, especially the same chess pieces in the back row that have not been beaten, because they all rely on basic attacks to return mana, and their attributes are the same. In this case, it is more useful if the chess pieces are intelligent, because the intelligent ones can choose the time to release skills independently, and can interrupt BOSS skills or connect control. Also, this damage is purely a stack value. Only the protagonist can resist it. Others will be automatically refreshed after they die? Why don't you also add a percentage damage to the BOSS, so that hitting the protagonist will still hurt, but hitting other people will not cause all the damage.
The subject matter is novel, but the writing is average and many of the equipment are unreasonable.
The writing is quite good, but I feel that the two-star and five-cost combat power in it is slightly low.
This book cannot be read with your brain, it is a waste of money. Hydrology
He didn't hold back and put Leona to sleep.
Global survival, only I bring it🧠