
Warhammer: Crown of Destruction
战锤:毁灭冠冕
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- Completed
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- 168k Words
- Genre
- Western Fantasy
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- Male
- Subgenre
- Epic Fantasy
- Updated
- 1y ago
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- Qidian
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66Chapters
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The Dark Lord is the theoretical fifth God of Chaos, prophesied throughout history by both the Eldar and Men. But it was first mentioned publicly during the final stages of the Siege of Terra during the Horus Heresy. The Lord of Darkness represents total destruction without cause or purpose. While it was initially speculated that the Dark Lord was Horus or the Daemon Samus corrupted by Chaos, it eventually became apparent that the Dark Lord was in fact destined to be the Emperor of Mankind. When the Emperor faced Horus aboard the Vengeful Spirit during the final stages of the Siege of Terra, he realized that there was no hope of victory unless he gave himself greater power. Out of desperation, the Emperor absorbed the power of the Warp on an unprecedented scale, eventually emerging as an obsidian sphere surrounded by lightning. The Emperor's power was so great that he accidentally killed all the Custodes around him and turned them into severely burned zombies. The Emperor began to sweep across the madness of the Inevitable City, causing daemons, the Lost and the Damned, and even traitorous Space Marines to flee before him. The Emperor by this time had risen to become a full-fledged God of Chaos, and he believed that such an action was necessary to kill Horus and save humanity. Malcador was deeply saddened to see his friend become like this, and believed that the Emperor's actions had gone too far. But it was then that the Emperor met Aulanius Persson, John Grammaticus, Litto, and Garviel Loken. Persson faced his friend and brought him back from the abyss of corruption by calling upon the Emperor's own humanity. The Emperor encountered Persson in this specific time and place for the first time in thousands of years, and Persson was shocked and convinced the Emperor to gain confidence and give up the power he had received, even if it meant betting the future of humanity on a battle he might not win. This eventually convinced the Emperor to abandon his ascension to the Dark Lord's husk, which resulted in a shockwave of energy sweeping across Terra and the Spirit of Vengeance, driving away much of the corruption of the Warp spread by the Traitors. Although the Dark Lord's emergence was prevented by the Emperor's decision, the God of Chaos will appear at the prophesied moment, for time has no meaning to Chaos, and the Dark Lord's servants and his rule already exist.
The Middle Ages were wrong. The Four Gods of the Middle Ages had already destroyed other worlds in the universe. This world was a closed world, like a sphere. They didn't drive Chaos out. It was Chaos that came to this world. The bipolar portals built by the Ancient Saints and the Gods of Order jointly sealed the planet. After the Four Gods destroyed the world, everything restarted. The superior Horned Rat spit out Ict and some ratmen in the new world, and Sigma established a new empire in many reorganized and reborn planes.
Manla The holy number is 11, with black and white as its representative colors. The early god of abolition, Mala should symbolize the destruction of everything and self-destruction by chaos. Chaos itself has the attribute of destroying all order and trampling on all life. For life, believing in chaos itself is a kind of self-destruction. Chaos symbolizes the extreme of life's original emotions. Once extreme, life itself will be self-destructed. The extreme pursuit of desire and love brings endless indulgence. The extreme pursuit of courage and glory brings endless killings. The extreme pursuit of longevity in life will bring about permanent corruption. The extreme pursuit of wisdom and control of one's own destiny brings about all kinds of unnecessary calculations and the neglect of the original required results of calculations. In the end, they even only pursue the calculation itself. The case was later dismissed (by the way, Mara's setting has nothing to do with the Emperor. It is purely a rumor that the Emperor became Mara after becoming a god)
The author can take a look at the medieval desktop setting collection. The rest of the writing is very good, but the spells are always the same as those in the game. In fact, the spells are not that rigid. Medieval mages' magic release was definitely more than just the fixed spells in the game. You can refer to the spells on the desktop.
Yes~yes!
Oh damn, why are there Hammer guys everywhere~ Oh, Hammer fans, it's okay, yesyes!
What exactly is mara? As most of us know, Marla fell victim to real-world law with Kaleb Daark. This issue of Realm of Chaos will begin to explore the mysterious "Fifth Evil God", and in the process reveal a story full of complaints and harsh criticism. Thanks to the efforts of the great Rick Priestley and Tony Ackland, we begin to solve the mystery of Marat. RoC80s: There has been a lot of speculation about the nature of Mara, do you remember the development of this early project, the god of chaos abandoned by the law. Rick: Mara was born from a comic, and there was no mention at the time that he was a real god of chaos. I think the comic author just wanted to establish something that didn't mess with our backstory and allowed him to play freely. Regardless of who arranged the deal, the author did not explicitly state that the work was linked to GW's content, which meant that when he claimed that he owned the intellectual property rights to the work, GW would be forced to give it up. Culture clash, we poor people in the gaming industry are used to it, but not in comics. (There is a paragraph about Mara and the development of related works here that I will not read. You can read this column for details) The promotion and background of Ogre Skarlag The ultimate hero of chaos-Caleb Dayak There is a name that even the most depraved, evil, and deranged followers of Chaos only whisper in fear, that name is Mara, the rebellious God of Chaos. Anyone who dares to peek at the evil black pages of "The Great Book of Despair", that filthy book regarded as a holy book by Chaos believers, will find the following words: ... The person who walked in the front has now become the last, and the white, black, and everything in all directions have been thrown on him. Mara was extremely angry at the words of the gods. He hated the gods from the bottom of his heart and fled into the room in the void... Since then, no one has believed in Mara except those who hate the gods, those who smile at their misfortune, and sinful people who have no love in their hearts. When a warrior offers his loyalty to Mara, all the gods of Chaos will be terrified, and the laughter of the banished god will ring throughout the tombs of the void. Thousands of years have passed since Mara was expelled by the Chaos God or exiled himself. Regardless, Mara's relationship with the other Chaos Gods is so bizarre. All Chaos Gods pursue self-interest, but only Mara unswervingly practices his creed. To become a follower of Mara means to become a Chaos warrior stained with the blood of the Chaos servants of other evil gods. As such, Mara is hated and feared by the other gods, and his worshipers are loathed by other cultists, who are never allies of Chaos; nor are they the outcasts that the enemies of Chaos would want to see, for they are blessed with minor blessings at the whim of the gods. Few people worship this god, and few can remain loyal to this god for a long time. But the bond between slave and master will always be bound to the warrior's soul, and few will break the shackles. Caleb Dayak is the greatest of these warriors, and what is known as the One of Destiny. Among those who believe in Mara, those who are weak will wither before gaining real power, but those who are truly capable can gain immeasurable benefits. Caleb Dayak is the one who can continue to enjoy the favor of his crazy patron saint, because his determination is incredibly strong, which may come from the dark side of his character and the experiences hidden in the past. No one has ever dared to ask where his origins and belief in Mara came from. All we can do is guess, but his strength, unparalleled courage and powerful evil weapons have long become terrifying legends in people's mouths. The Dread Ax The Dread Ax is a weapon given to Caleb Dayak by Mara. It is a living ax with a part of the soul of a warp entity attached to it, a demonic slave of Mara. When the weapon hits an enemy, its teeth will bite tightly onto the opponent's soul. Once the soul is dragged away, the remaining body will shrink, decay, and eventually disappear completely. According to the rules, when Caleb Dayak uses the Dread Ax to cause damage to a Chaos creature, the Dread Ax will begin to try to absorb the opponent's soul. The victim must make a 2D6 Willpower test. If the score is not greater than the victim's Willpower value, there will be no additional effect; but if the test fails, the Dread Ax can ignore the damage value and directly kill the opponent, and the victim's soul will be divided into three parts to nourish Mara, Dread Ax and Dayak respectively. The manifestation in the game is that the victim's willpower value will be divided into three parts, one part is dedicated to Mara, which cannot be reflected in the game; one part is fed to the Dread Ax, and the value obtained can be added to the value of the next damage die, and can only be used once and cannot be retained; the last part is kept by Dayak, and these values will be placed in the prize pool and kept by the KP. Dayak can use these points to modify the dice value, or directly summon Mara. Chaos Armor Caleb Dayak's armor is engraved with the runes given to him by the evil god, a protection rune and a restoration rune, and it also provides 3APs of protection. Mutant War Horse Another gift given by Mara to Caleb Dayak, this creature is extremely ferocious in battle and is much faster than ordinary horses. Appearance Details Caleb Dayak's armor is completely black and decorated with the symbol of Mara, a half-black and half-white skull, as is the shield. Caleb Dayak himself was pale and had white hair all his life, the result of the stress of years of loyalty to Mara. Battle Cry The Dread Ax is longing for you Points The basic points are 215, the armor is 2×22, the Dread Ax is an additional 100, and various runes are 200, for a total of 559. If it is a horse-riding version, you need to add 90+20 of the mutated war horse, for a total of 669. (Here is an introduction to the ogre Skarlag and other Mara-derived plots, which have been summarized in previous columns, so I won't repeat them again) After so much research, I really want to hear about "horse's mouth" mouth), so I spoke with Tony Ackland again about his concept work on Mara, his memories of developing the character while in the studio, and what the images of Mara that appeared in previous interviews represented. RoC80s: The concept of Marat is full of confusion. Are those pictures last time sketches of Marat? Tony: Those were my notes, so that should be it. I remember thinking of it as a regular demon somewhere, making him seem to fit the description of a D&D monster, but very different from TSR. RoC80s: Many fans are very interested in Mara's design concept. Do you remember what settings you created for these demons, and what the feeling was like when they materialized? Tony: The works of Wagner, Grant and Evans cannot be stably serialized. Due to the unstable publication of magazines/compendiums, many details cannot be fully described. Therefore, Mara's background setting is very vague, but because of the comics, humans still feel that Mara should be included in the Warhammer universe. I can't remember who wrote the backstory, but I had a lot of freedom with the drawings. As far as I know, one of his important characteristics is viciousness, which is where the name Mara comes from. RoC80s: The picture we are discussing now is of an ordinary Mara demon, but is the second picture a big Mara demon? If it's real, it sure looks like a vampire, doesn't it? In addition, do you still remember whether there were any designs for Mara's chaos beasts, creatures and mounts? Tony: If the second picture you are talking about is the one with "MALAL" written in the upper left corner and 372 (I know it is 3122, but that's the original text) lightly traced with a pencil, then yes, it is a big devil. We were going for a similar feel to Khorne, but more evil. And because of copyright issues, everything was aborted before we could finish it. I actually had to correct that those unpublished headed insects were Mara's Chaos Beasts, but I forgot. It was during this process that copyright issues surfaced, and interestingly, management at the time did not mention the reason for Marra's removal. RoC80s: You also said that the early concept of Mara was a demonic force even more evil than Khorne. Compared to the violence of the Blood God, is it really possible that Mara is more evil than a skull god? Tony: If Khorne is the German Wehrmacht, then Marat is a veritable SS. RoC80s: Were there any difficulties in creating this embodiment of violence and fear? Such as Khorne and Mara. Did you have any work that failed censorship while you were in the studio? Tony: When I was drawing the original artwork for Realm of Chaos Slaves to Darkness, one of Slaanesh's paintings was banned by the censors. The painting depicts a group of people twisting and biting an individual. Although I did not intend to be so explicit when I drew it, it is obvious that my suggestion was too successful. I really wish I still had the original painting. Criticism of fantasy games continued into the 1990s. I remember that the Harlequin model used to get a lot of humorous approval from people who explained that just the night before a cleric was on TV preaching about the evils of fantasy gaming. The man took a model of the Chimera to illustrate the twisted thinking behind it, and who was behind the abominations. No prizes for guessing which company used what twisted thinking to create that model. Realm of Chaos: Slaves of Darkness RoC80s: So is religious groups a big problem in shaping the Realm of Chaos? In the same year that "Slaves of Darkness" was published, the following statement appeared on the content page of White Dwarf Issue 102: "GW would like to make it clear that the 'Daemons' appearing in "Realm of Chaos" are completely fictional creatures, without any connection to reality, and nothing more than cultivating similar ideas." Do you remember when you prompted yourself to issue this statement? Tony: Initially, the hysterical voices of religious groups were viewed as free publicity by us, but later GW planned to establish itself as a serious company and became sensitive to negative news, especially when it planned to expand the market in the United States. What most people don't know is that TSR UK's publications are actually written to the standards of the American Comics Code Authority. When it comes to us, it's about Marat's creations, stories and legacy. What's strange to me, though, is that while the law fussed over a fictional character, they created a character who bears a striking resemblance to a follower of Marat: Elric. However, this is all in the past.
Then soon the end will come, and the Everchosen will rise from his dark throne, preparing to destroy the world, and mortals will face the turbulent armies of the North or the rats emerging from below. Some heroes will stand up and fight, and they will realize that all hope has been lost because of everyone's stubbornness and conservatism. The time to save the world has passed, and a new era of frustrated chaos has begun to beckon. Maybe I was stupid too because I had no hope of victory. I seek only to weaken the dark gods and shake their hold on the future. There is no other way for hope to survive, mortal or divine. " "I was born for the end. I stand on this mountain and I want to sit on this throne. I will be the axis that changes the wheel of destiny, and the world will be annihilated in the light of unborn stars
The Chaos Gods are entrenched in the endless, ever-changing realm of the Warp. They are ancient gods with endless evil intentions and extraordinary power. They covet the real world and weave conspiracies to subvert the universe all the time. There are four Chaos Gods. Each of them is the embodiment of obsession and fear in the hearts of mortals. At the same time, each of the four gods also believes that only they can rule all things in the world. In subspace, similar thoughts and emotions will automatically gather together, just like streams converging into rivers. They became vortices of pain and desire, turbulence of hatred and pride. These tides have rolled and flowed through the Warp since the dawn of the universe. These emotions are so powerful that from them arise creatures formed from mortal dreams and incubi. These intangible and instinctive supernatural entities eventually developed their own primitive consciousness. Thus were born the Chaos Gods - gigantic psychic beings born from the fantasies and inner demons of mortals. As all living beings in the galaxy prospered and grew, so did the hopes and dreams, the anger and strife, the love and hate of these races. A surge of pure emotion seeped into the Warp, nourishing the nascent dark gods and fueling their malign might. Eventually, the Dark Gods began to exert their influence over the minds of their creators: after early attempts to quickly bear fruit, they began their eternal corruption of the material universe and the races within it. The Chaos Gods draw their power from the actions and thoughts of the mortal races. Worshipers of the Chaos God will act in ways that enhance the power of their god, and in the process will receive strange Chaos gifts. These rewards may be extraordinary power, or even the gift of immortality. In the warp, the dark gods are constantly at war with each other, and the endless demonic armies are fighting in the eternally changing purgatory of the Chaos Realm. Their worshipers in the real universe also imitate this, and wars often break out between believers of different chaos gods. They use this to expand the influence of the gods they believe in, and at the same time, they also hope to receive more powerful rewards from them. Khorne, God of Blood Khorne grows stronger with every conflict that breaks out, for he is the embodiment of wrath. Recently, there have been frequent barbaric acts in Guhurne, and his power has been improved again. He is always in anger, roaring as the embodiment of power and war. In the bones and wood carvings that serve as records, He is described as a huge dog-headed creature, wearing brass armor, sitting on a throne atop bones, and his endless followers will offer their heads as tribute at their feet. Khorne is said to reward valor, strength, and conquest, and punish cowardice, and it is believed that only the weak fight with the help of magic. Wherever his blood-drinking believers went, they were brutally slaughtered. If they can't find a target to kill, they will kill each other or even kill themselves. Regardless of his origins, the blood god craves slaughter in his name. The blood of friends is accepted as well as the blood of enemies; Khorne does not care where the blood comes from, only that it flows. Slaanesh, Prince of Darkness Slaanesh is the master of all extremes. As the Lord of pleasure, seduction, and creation, his sphere of influence includes music, art, and desire, but also abuse, perversity, and cruelty. His joyful laughter appears when believers succumb to temptation and good becomes evil. Slaanesh's temptations are highly addictive, and those who follow him are soon consumed by pride, arrogance, gluttony, or other excesses. All of his power comes from the ulterior secrets in his heart. Due to the disappearance of his true form, he is regarded as the weakest chaos god. The throne in the center of the fallen palace was empty, and His minions were either twisting their hands in pain, or searching for His fascinating scent everywhere. Even so, underestimating His power is extremely fatal. Although he is imprisoned in the hidden dusk by the artifacts of the elven gods, He is still carrying out his own plans through dreams and whispers, slowly breaking through the shackles, preparing for his destructive return, and the wave of dark emotions will eventually engulf the entire mortal realm. Nurgle, Plaguefather Nurgle sees himself as the god of generosity, a laughing elder who spreads his carefully crafted concoctions over the ungrateful universe. In fact, Nurgsar's mystical gifts to the real world are seen as nothing more than wild blessings. The ancestor god Nurgle is considered by some to be the god of dark life, but he only brings disease and despair, spreading diseases that cause supernatural harm, and transforming those infected into the most disgusting forms. Many people fall into His arms simply to escape the pain and suffering of illness or to pray that their loved ones will not suffer a similar fate. And they did get what they wanted. Nurgle would be tolerant so that these believers would no longer suffer from the disease, but it would not take long for the disease to bite back. Nurgle delights in corruption and the corruption of the body; although the eternal cycle of decay, rebirth, and disease is attracted to him like a corpse to corpse flies, what he cares about most is the disgusting and inescapable disorder. When the infection reaches its peak, Nurgle's power will become most powerful, bringing despair to all living beings. Tzeentch·Rebel Tzeentch has endless conspiracies and mediates between all forces in a complicated manner. He is the architect of destiny; as the god of occult, hope and deception, his understanding of magic, destiny, conspiracy, ambition and deception is unparalleled. As the God of change, He has almost unlimited power, because everything needs to be transformed. Only through transformation can warriors achieve greatness, gods can bestow gifts, and living beings can die. Perhaps Tzeentch will also pull the strings of fate of other brother gods. After all, he is famous for his madness. Not only can he see the past, present and future at the same time, but he can also know the outcome of countless complex conspiracies. He doesn't care whether various conspiracies interact with each other. Manipulating people's hearts is not to accomplish the goal, but to manipulate itself. To even try to understand this madness is to lose one's mind. He bestows certain blessings on those who win his favor, usually some kind of mutation or transformation, and no matter how ugly or disturbing the transformation, his followers are grateful for this dark gift.
Malal Note: All the background information in this article is out of date, please watch it as appropriate and pay attention to the appropriateness of the jokes Malal's symbol Mara, or Malice, is a deviant god of Chaos. He was called Mara in the early texts of Warhammer 40k and Medieval Warhammer. It also has other nicknames such as "Lost God", "Rebel God" and "Exiled God". At the same time, his power is extremely dependent on the outside. The power of this rebellious god can only grow when other destructive powers appear. The holy number is 11, and black and white are his representative colors. Among the followers of Chaos, there is a Chaos God whose name only the most depraved, fanatical, and evil dare to whisper in fear. Legend has it that in ancient times, Mara was expelled and exiled by other Chaos Gods. There are also theories that he left the embrace of Chaos on his own. However, no matter what, this makes the relationship between Mara and other Chaos Powers very delicate. All Chaos Gods have their own creeds, but Mara's creed is famous for its unfathomable contradictions. Those who become followers of Mara often have an extreme taste for the blood of other evil creatures and followers. Therefore, Mara is the evil god who symbolizes fear and hatred. Even his worshipers and believers are outcasts and are hated by everyone, including other Chaos believers. Therefore, few people will choose Mara as their faith, and followers can easily change their banners. However, their souls have been clamped with the evil god forever and are being cannibalized all the time. Only few people can escape such a sad future. The Chaos Star representing Malas About the physical history of Marath The first official appearance of the Chaos God Marath was created by cartoonists John Wagner (representative of the SWAT Judge, The Last American) and Alan Grant (representative of Batman: Shadow of the Bat) in the Citadel Miniatures, which should be familiar to medieval physical players and 40k players before 5th edition) appears for the first time in the Warhammer column of the compilation and journal from the perspective of Kaleb Daark, the Chosen of Mara. In his comic strip, Caleb was forced to make a deal with the Ruinous Force because of his mission. He fought to the death with the followers of Khorne in the Siege of Praag (a place that can be found after playing Warhammer Total War and has a special achievement), and also fought with Skaven weapons. Compared with other Chaos believers, Caleb's mutation is not obvious. In one hand, he holds a war pick that looks like a pterosaur head, and the Dreadaxe, the weapon of the famous soul-drinker demon that binds the demon, while the other hand holds a black and white skull-style shield that symbolizes Mara, and rides a black mutant horse under his crotch. Caleb himself looked very lifeless and pale from the exhaustion caused by his contact with Mara. His battle cry is "Dreadaxe thirsts for you!" Cartoon image of Kaleb Dayak The adventures of Kaleb Dayak have three issues: The first issue is "The Quest of Kaleb" from The Third Citadel Compendium in 1985 Daark) The second issue is "The God-Slayer!" In the spring issue of The Citadel Journal in 1986. This issue also announced Caleb's tabletop rules and physical chess pieces The third issue is "Evil of the Twisted Stone" in the spring issue of The Citadel Journal in 1987. Warpstone!), This issue announced the physical intelligence of Caleb's rivals in the comics of the same period, the Chaos brothers Jaek and Helwud. The originally scheduled fourth issue of "God Amok!" Was cut in half before the series was published. Although there was relevant news in advertising, the specific content has never been announced, and it is unclear how complete it is. It is reported that the root cause of the cut is "creative conflicts" between GW and the comic author. The physical version of Caleb Dayak, the castle model functions normally Jaco and Helwood Although the initial comics were cut in half, Mara as the new Chaos Evil God has been smoothly integrated into GW's system and appeared in other works: The ogre traitor, Skrag the Butcher (Skrag the Butcher) Slaughterer) was originally set up as a loyal follower of Mara. In a brief background introduction, he was expelled for stealing the tribe's starmetal axe, and Mara directed him to a Chaos dwarf stronghold and forced them to forge a metal armor for themselves. After completion, he killed them all in the name of Mara. But later, Skarlag was pushed to be reworked and became a loyal believer in the "Big Maw God" Skarlag in the Mara Era Skarlag after the rework In the 1986 edition of the Medieval Warhammer RPG book, there was a short paragraph saying that Khorne and Nurgle described Mara, a guy who was committed to destroying other destructive powers, as a traitor. In the Warhammer short story collection "Ignorant Armies", there is an article "The Laughter of Dark Gods" (The Laughter of Dark Gods), which describes an albino Chaos warlord who believed in Mara and roamed the Chaos Wasteland, and was finally killed by the protagonist. In the card game Chaos Marauders published in 1987, there is a Beastman warband called the "Claws of Malal" that specifically targets other Chaos factions. Mara's Claw Warband But in 1988, Mara's entry was deleted from the background, and no trace of Mara could be found in the two one-edition Chaos rule books published in the same year. At the same time, the copyright of Mara's character is still stuck in the issue of whether it belongs to the comic author or GW. However, in the "Warhammer Fantasy Roleplay supplement The Dying of the Light " published by Hogshead Publishing in 1995, a Mara chaos wizard named Heinrich Bors appeared. He signed a contract with Mara in order to get rid of Tzeentch. Because of copyright issues, Mara was gradually hidden by GW. In the Something Rotten chapter of the medieval Warhammer RPG book "Kislev adventure", the author replaced Mara's position with Zuvassin - the Great Undoer and Necoho - the Doubter The paradoxical atheistic god Necoho Zuvassin who represents the destruction itself Mara's hiding does not mean that players' enthusiasm has been dampened. Many medieval Warhammer or Warhammer 40k players who are keen on the Mara setting will show off their original Mara-themed warbands in various forums. What excites them most is the third edition of the Chaos Space Marine Codex, which re-inscribes the Dread Ax, the representative weapon of the Mara followers, into the arsenal, and describes it as an enchanted weapon that loves to slaughter other demons. At the same time, the book also shows a Chaos Space Marine warband called the Sons of Malice (which can also be directly called the Sons of Malice). They use black and white as the main colors and believe in the mysterious god of disorder and terror, Malas. Due to the very similar spelling and settings of Marath and Mara, many players believe that Marath is a special return of Mara in Warhammer 40k. Subsequently, in issue 303 of "White Dwarf", the settings of the Sons of Malice were enriched, adding settings such as being expelled from the Empire due to mysterious and disgusting cannibalistic rituals, and being completely silent in battle. It was specifically mentioned that the Sons of Malice often broke out in fierce conflicts with other followers of Chaos. Although the article does not specify who the evil god they believe in is, it is generally assumed to be Malas. Son of Malice Note: I have never found an article about Mara being connected with the Emperor. At most, I found some people on foreign forums who speculated that the Emperor hates Chaos and absorbs faith. His characteristics are similar to Mara. There is also a funny fan encyclopedia written by 1d4chan, so please don't mindlessly brush it off that Mara is the Emperor. There is no direct connection between the two.
Who cares about medieval times when there is Warhammer 40k?
To mediocre people, we are mysterious and unpredictable. Fallen. Decay. It's chilling. You cannot understand where we came from or why we are what we are... Until you realize that we have not fallen, but have ascended. " ——[Eternal Chosen] Archaon Fear me, mortals, for I am the Anointed One, the Chosen One of Chaos, the one who scourges the world. Behind me are the armies of gods and heavens. According to my wish, with my sword, you weak and small countries will be destroyed.