
Faerûn: the Mage Who Runs the Inn
费伦:经营旅馆的法师
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Epic Fantasy
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
6.5kRecommends
13kFans
569Chapters
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The protagonist has 20 strength and 18 bodies, which is not weaker than the ogre's attributes, but in the article, he is completely like a squishy mage.
Why does the protagonist want to be a mage?
The starting attributes have reached the incredible "19 strength, 14 agility, 17 body, 18 wisdom, 16 charm". This is not a proper paladin or battle mage plus point mode. By the way, the author initially gave him 20 strength and 18 body superhuman attributes.
By the way, which version of the rules are these? By the way, I want to complain: I earn 300GB a month. It took me more than three months to earn this amount from Neverwinter as a businessman to Baldur's Gate. Does the tavern still recruit mages? I want to work for a few months to earn some money for materials.
I don't like watching indigenous videos 😊
It feels like the writing is very stiff. Although the strength has reached the level of a young dragon, it can only cast spells. When someone gets close to it, it feels like a chicken, with no backhand power. Isn't this a little too wrong with you?
Save Faerûn? You don't think that the balanced situation in Faerûn is formed naturally, do you? Do you think AO is dead?
The protagonist and the dragon are quite destined. Do you want another secret technique of transforming the dragon into a catastrophic setting sun?
Athas dragons are transformed from incredibly powerful masters of the arcane and psionics. In order to pursue ultimate power, they chose to undergo a transformation process, changing their body structure and turning themselves into dragons. Athas dragons can cast terrible magic to drain the life energy from people and animals, leaving only lifeless bones. This is the road of no return that masters who pursue the path of magic must embark on. Because they can combine extraordinary magical power with psychic powers, they possess extremely powerful power. Requirements: To be able to become an Athas dragon, a character must meet the following conditions: Skills: Knowledge (Arcana) level 24, Knowledge (Psionics) level 24 Feats: Fortitude, any 2 metamagic feats, any 2 psychic feats Spells: Must be able to cast 9th level arcane spells, and be able to cast 6th level psionic powers. Special requirements: Must be able to cast spells: Dragon Transformation I Professional Level Level 1: Dragon Magic, Energy Storage, Double Aura Level 2: Integration of Aura and Soul The caster level is +1, or the manifester level is +1 Level 3: The caster level is +1, or the manifester level is +1 Level 4: The soul and spirit are united The caster level is +1, or the manifester level is +1 br>Level 5: Two-shot Arcana II II Or the level of the manifester +1 Level 8: The aura and spirit become one. The level of the caster +1, or the level of the manifester +1 Level 9: The level of the caster +1, or the level of the manifester + 1 Level 10: Aura dual shot III, aura combined into one Professional skills: Athas dragon has the following professional skills: concentration (physique), craft (intelligence), interpreting documents ( Intelligence), Jump (Strength), Knowledge (all, take each) (Int), Listen (Wisdom), Read and Write (none), Profession (Wisdom), Psychiccraft (Wisdom), Spot (Wisdom), Spellcraft (Wisdom) Skill Points: 2 + Intelligence Adjustment Hit Dice: D12 Class Features: Weapon and Armor Proficiency: The Athas dragon is unfamiliar with the use of any weapons or armor Dragon Magic: The Athas dragon can draw more life energy from living objects than plants can. When the dragon casts a spell, any creature within the range of the dragon's corrupting light wave takes 1 point of damage per spell slot level. An obsidian magic bead (refined product) worth at least 250CP is required as a magic weapon. Corrupting Light Wave: Can cause 2 points of damage per spell level to plants within 5 feet of each spell level, and will cause all creatures within the range except the caster to feel intense pain, causing them to suffer a -1 penalty on attacks, saving throws and skill checks, lasting for 1 round. Not only did the plants on the corrupted land wither, but no grass grew anymore. Energy Storage: Athas Dragon can store the life energy absorbed from nearby creatures in the obsidian beads that combine magic and psychic power. Draining and storing energy is a full-round action and provokes attacks of opportunity. Creatures within 10 feet of the athas dragon gain one negative HD each round at each level it uses this ability. After 24 hours, the creature can make a DC 25 Fortitude save to remove the negative HD. Arcane and Spiritual Unity: Athas dragons can uniquely combine arcane and psychic powers into one to enhance their spellcasting and manifesting powers. At 2nd level and every two levels thereafter (2nd, 4th, 6th, 8th, and 10th), the Athas dragon can choose to acquire one of the following psychic feats: Spiritual Spellcasting: The Athas dragon can choose a psychic feat to enhance the power of its spells. Casting a spell with spirit is an immediate action and does not provoke attacks of opportunity. Spells cast with this ability are equivalent to psionic powers of the same level and cost an appropriate number of power points. An athas dragon cannot spend more power points than its manifester level when augmenting. Note: If a metasoul feat acts on arcane magic like a similar metamagic feat, it has no additional effect. For example, the dragon can choose to use the "Psychic Quickness" feat to achieve quick spell casting, but this process does not consume 4 levels of higher spell slots, but consumes 8 PP. Obviously, with this feat, there is no need to learn to improve metamagic and increase spell slots. Only one psionic feat can be used to enhance a spell with this ability at a time. Arcane Amplification: Athas Dragon can further enhance its amplification limit by consuming a prepared spell slot when using psychic powers. Using this ability causes an immediate action that does not provoke attacks of opportunity. When the Athas dragon uses this ability when using a certain psychic power, it is equivalent to simultaneously increasing the PP equal to the level of the spell slot. For example, Tethrades, a manifester level 20 Athas dragon, can expend an 8th-level spell slot to increase the maximum additional power points he can spend to amplify a power by +8, which equates to a maximum of 28 PP. However, these power points cannot be used to use psychic feats. Super Resonance: Athas Dragon can choose two metamagic and supersoul feats with similar functions to synergize to enhance the numerical effect. For example, spell delay and psychic delay can obtain amplifying effects. When using other specialties, the strengthening effect is increased by 1.5 Times. For example, by combining spell delay with psionic delay, this effect increases the duration of a spell or psionic power by an additional 150% (from 100%). If Spell Empowerment is combined with Psionic Empowerment, the damage caused by spells or psionic powers can be increased by 75% (from 50%) through the Super Resonance ability. Super Resonance does not apply to spell maxima and psychic powers. Super Resonance can be selected multiple times, each time selecting two different similar feats. Psionic raze: Athas Dragon can enhance the effect of its corrupting light waves, allowing it to absorb the spiritual power of living creatures. When it casts an arcane spell, the athas dragon can choose to use its corrupting light wave to drain 1 power point per spell slot level from all creatures within the area of the corrupting light wave. Using this ability costs 1 power point per 2 spell slots. For example, using an 8th-level spell slot requires the dragon to pay 4 PP, and causes creatures within the range of the Corruption Wave to lose 8 PP. Ranged Touch: The Athas dragon can make touch attacks using spells or psionics within 30 feet. This ability can be selected multiple times, adding 30 feet each time, up to a maximum of 90 feet. Arcane Dual: Athas dragon can cast a 1st-level psionic power and a 1st-level arcane spell at the same time as a standard action. Both the spell and the power must be castable as a standard action. The level of arcane and psionic powers that can be cast simultaneously increases by 1 level every 5 levels. At 5th level, the Athas dragon can cast a 2nd-level psionic power and a 2nd-level arcane spell at the same time. At 10th level, the Athas dragon can cast a 3rd-level psionic power and a 3rd-level arcane spell at the same time Dragon Transformation I Transmutation Spellcraft DC: 44 Spell Components: V, S Casting Time: 1 minute Target: Self Duration: Permanent Saving Throw: Fortitude, no effect if passed (see below) Spell Resistance: Yes Development Cost: 396000GP, 8 days, 15840XP, Spell Seed: lifeshape (DC28), Element: Change type to dragon (+15DC), use spell abilities at will (+45DC), immortality (+8DC), DC mitigating factors: target yourself (-2DC), consume 5000XP (-50DC) This spell transforms the arcane caster into the first stage of Athas dragon. The caster's creature type changes to dragon, losing all previous types. The caster no longer dies due to old age, nor does he suffer attribute penalties due to age. The caster then gains the ability to understand and use any language when talking to creatures. In addition to the ability to understand language, the new spellcaster who becomes an Athas dragon has very little physical changes, except that its weight is doubled. At this time, the Athasaurus remained at its original height and became slightly more muscular, perhaps 2 feet taller or simply thicker. Physiological changes are uncontrollable and unpredictable. Although it still retains humanoid features, Athasaurus's face becomes slightly elongated, its nostrils enlarge, its spine bulges, and tiny scales appear on its shoulders and back. Dragon Transformation II Transmutation Spellcraft DC: 44 Spell Components: V, S Casting Time: 3 minutes Target: Self Duration: Permanent Saving Throw: Fortitude, no effect (see below) Spell Resistance : Yes Development cost: 396000GP, 8 days, 15840XP, spell seed: lifeshape (DC28), elements: keen senses (+12DC), immune to sleep and paralysis (+20DC), strength +2 (+20DC), constitution +2 (+20DC). Mitigating factors: The target is yourself (-2DC), consumes 5000XP (-50DC), increases the casting time by 2 minutes (-4DC) This spell transforms the arcane caster into the second stage of the Athas dragon. During this stage the dragon's nature begins to take hold. Athas dragons gain the same heightened senses (EX) as dragons (4x human low-light vision range, darkvision 120 feet), and are immune to sleep and paralysis. And the Athas dragon's strength and constitution are +2. At this time, the dragon's body further changed, and its height doubled. Its face continues to elongate, and scales begin to appear on its long beak. The dragon's raised spine becomes more pronounced, and a short tail begins to appear. Dragon Transformation III Transmutation Spellcraft DC: 44 Spell Components: V, S Casting Time: 4 minutes Target: Self Duration: Permanent Saving Throw: Fortitude, no effect if passed (see below) Spell Resistance Strength: Yes Development cost: 396000GP, 8 days, 15840XP, spell seed: lifeshape (DC28), elements: strength +2 (+20DC), constitution +2 (+20DC), agility +2 (+20DC), natural AC +2 (+14DC). Mitigating factors: The target is yourself (-2DC), consumes 5000XP (-50DC), increases the casting time to 3 minutes (-6DC) This spell transforms the arcane caster into the third stage of the Athas dragon. As the polymorph spell proceeds further the dragon begins to gain bonuses to its corporeal properties. Its Strength +2, Dexterity +2, Constitution +2, and natural AC +2. At this time, the dragon's height and weight increased to three times its original size. All limbs, including fingers and toes, are dramatically elongated. The dragon's neck will also elongate, and at this stage the caster's shoulders will be resting on a typical reptilian head. All the hair is gone. Dragon Transformation IV Transformation Spellcraft DC: 44 Spell Components: V, S Casting Time: 4 minutes Target: Self Duration: Permanent Saving Throw: Fortitude, no effect if passed (see below) Spell Resistance: Yes Development Cost: 396000GP, 8 days, 15840XP, Spell Seed: lifeshape (DC28). Elements: increased size (+13DC), +2 Dexterity (+20DC), natural AC +8 (+56DC), natural weapons (+15DC), increased movement speed (+20DC). Mitigating factors: The target is yourself (-2DC), consumes 10,000XP (-100DC), increases the casting time by 3 minutes (-6DC) This spell transforms the arcane caster into the fourth stage of the Athas dragon. The changes at this stage are even more dramatic. First, the dragon increases in size by 1 level and gains all the attribute changes that come with it (if it is Medium to Large, it gains Strength +8, Dexterity -2, Constitution +4, natural AC +2, attack bonus and AC -1). The dragon's natural AC increases to +8, the caster gains 2 claw attacks (as a dragon of the same size) and has +2 Dexterity and +10 base movement speed. At this time, it is difficult to find human physiological characteristics in the dragon. Its weight becomes 4-5 times its original size, its length is twice its height, and its scales are spread all over the body except the lower abdomen and the inside of the limbs, giving it natural AC. Its legs have become anything but human-like, with thick, backward-curving thighs, skinny calves, and clawed feet. In addition, its shoulders and waist are sharply curved, and it can walk upright or crawl on all fours. Dragons have a pair of claws that can be used as natural weapons. Magic Dragon Transforms into V Change System Spellcraft DC: 45 Spell Components: V, S Casting Time: 9 minutes Target: Self Duration: Permanent Saving Throw: Fortitude, no effect if passed (see below) Spell Resistance: Yes Development Cost: 405000GP, 8 days, 16200XP, Spell Seed: lifeshape (DC28). Elements: Damage reduction (+75DC), natural AC +14 (+98DC), natural weapons (+15DC). Mitigating factors: Target yourself (-2DC), consume 10,000XP (-100DC), recoil damage 17D6 (-17DC), bestial rage (-34DC), increase casting time by 9 minutes (-18DC) This spell transforms the arcane caster into the fifth stage of the Athas dragon. During this phase the dragon begins to gain resistance to damage from normal weapons and greater natural armor. The dragon's natural AC becomes +14, and it gains DR15/magic weapon. Also gains the same bite attack as a dragon of the same size. At this time, its length from beak to tail is twice its original height, and its weight becomes eight times its original height. The dragon's jaws become unusually protruding and capable of bite attacks. At this time, the dragon begins to enter an uncontrollable state of bestiality (it needs to pass a DC27 Will save. If it fails, it will lose its mind and wreak havoc for 17 months. The Will DC is equal to 10 + the recoil damage die, and the duration is the same number of months as the recoil damage die. In addition, each rage will increase the DC of the next Will save by +3) Magic Dragon Transformation VI Change System Spellcraft DC: 46 Spell Components: V, S Casting Time: 11 minutes Target: Self Duration: Permanent Saving Throw: Fortitude, no effect if passed (see below) Spell Resistance: Yes Development Cost: 414000GP, 9 days, 16560XP, Spell Seed: lifeshape (DC28). Elements: Strength +2 (+20DC), Constitution +2 (+20DC), natural AC +17 (+119DC), fierce aura (+20DC), blindsight (+12DC), mitigating factors: target yourself (-2DC), consumption 10000XP (-100DC), recoil damage 17D6 (-17DC), bestial rage (-34DC), increased casting time by 10 minutes (-20DC) This spell transforms the arcane caster into the sixth stage of the Athas dragon. During this phase the dragon's natural AC increases to +17, Strength +2, Constitution +2, Ferocious Aura (DC 24), and blindsight. At this point, the dragon's form is fully curved but can still stand upright at times (when it is upright, it is three times its original height and weighs ten times its original weight). The dragon's scales and backward-bending legs have become surprisingly strong. The period of animalistic rage caused by the transformation continues {"TopicId":"972634557290184704","TopicName":"DND"}{"TopicId":"972634671757066240","TopicName":"Dungeons and Dragons"}
Is this the extra points for the heaven-defying Gandalf-style mage who starts with 20 power and 18 bodies? In 341, the male protagonist's strength performance is completely better than that of the young silver dragon and the orc professional😅
How can 20 strength and 18 stamina be so exaggerated?
The author sets the protagonist's bug attribute value but does not use it at all.
This is the attribute of the protagonist This is the attribute of the ogre Then this is the result of the battle I didn't notice at all that this is a protagonist with 20 power and 18 bodies. It looks like a crispy mage with 10 bodies and 10 power Giant sticks are thrown here, why not just hit the ogre with the giant stick? ? ?
Shennong tested poison
The current progress is thirty-one chapters, the plot is very smooth, the indigenous protagonist, the golden finger has not been seen yet, now it is numerical crushing 🙂, 5E rules
Let me give you a book review after you finish reading it. First of all, this book is very different from most of Qidian's books. Whether it is the protagonist, supporting characters or the characterization and use of the background, it is closer to the official novel of dnd. Especially the blurring of combat power, which I personally like very much. However, Qidian readers mainly like the ratio of combat power to size. The author may have to consider how to deal with it in the next book. Another advantage of the author is that the plot of persuading people to be good is handled very well. In many books, the villain will become a poisonous point, but here he writes it very well, from unwillingness to being a good person by accident. If it were not mentioned in the plot, everyone might really forget that Venomous Fang and Ice Fiend are color dragons. The character portrayal is a mixed bag. Let's talk about the bad first. Except for the protagonist's teammates, almost all the characters are background boards and tool people. They jump out when needed and put them away when not needed. Especially the kobolds, which is a pity, but human energy is limited. If you can't help it, don't waste time on portraying unimportant characters The protagonist's teammates are well portrayed, and the characters' personalities are well established, but if you look closely, you will find that the building is based on stereotypes, which is not wrong, but... It has no characteristics, but is more stable, so it is a mixed bag. I would like to award the best-written character in this book to the ogre Guldo. The author has successfully created a character that makes readers hate him. The exit method is also well chosen, but it is hard to say whether this is a plus or minus at the starting point. After talking about the advantages, let's talk about the disadvantages. Just like other similar novels, after the protagonist took several adventures, the hotel was abandoned. Although there is still a plot of opening a new store to buy new products, the things that happened in the hotel are gone. The protagonist changed from a boss to an adventurer who invested in the hotel. This is a big digression. Fortunately, the adventure is also well written, so it is not a problem for me, but readers who want to see the management may not think so. Finally, let me mention the issue of numerical values. It is not a problem for a character to have numerical values, but it does not necessarily have to appear in the book, or it does not have to be seen by the character. It is good to leave a concrete explanation for yourself and the readers, just like the relationship between attribute points and entries. Maybe the protagonist has a certain attribute point, but in the book he only feels that he is "strong and healthy" and "quick as the wind" The above are just my little thoughts. I wish the author good luck in writing the book.
Is the protagonist's attribute multi-purpose shield combat better than that of a mage?
The more I look at it, the more comfortable I feel
The first few chapters are a bit dull in some places, but as you read patiently, it gets better and better. The protagonist's strength improves a bit too quickly. Isn't it a bit too brave for a level 2 mage and two kobolds to dare to fight an adult green dragon?
"The wizard who runs the inn" is simply called "the planeswalker"
It feels strange at the beginning. The author has nothing prepared to receive the hotel? Why do you feel a little silly?
It's hard to find good DND novels, and they are usually slow to update and easy to read. A fantasy starting point is really not acceptable. I don't know why the author didn't submit it to the game category.
Theoretically, he should be the protagonist of the good camp, and he still does the things of the neutral camp. As expected, the good camp cannot be found at the starting point 🤫
Why does a 750,000-word novel only have so few comments?
It was finished so quickly. The plot in the last one or two hundred chapters was really rushed. I felt that the whole structure was written slowly. It would be no problem to write two to three million words, but it was not enough.
Author, you have finished the book, but it is still serialized, causing my investment to fail 😡
Come on, author, the book is getting better and better. At 400 chapters, it doesn't get bogged down in word count like many books. It can still maintain the rhythm of the plot. It is one of the rare fantasy masterpieces nowadays.
Why is it all about adventure now and what about hotel management?
The subject matter is a good one, but the writing style is really not enough. Every character described is very average, no matter the race or character, there is no distinctive feature. Moreover, the tricks are too big, and the description of combat power is also very vague.
Finished reading! The early stage was really good, but the later stage was too rushed!
Will you learn how to transform a dragon permanently in the future?
{"TopicId":"1134215008248266752","TopicName":"Collection of Masterpieces"} is also considered a good book.
Speaking of which, in some of the author's latest chapters, does he always mix the Pit Chain Demon and the Pit Fiend?
Caught off guard
It ended too quickly. I was busy saving up for a few days during the New Year, but I found out that it was finished. In fact, I had a premonition that the Dragon Witch Cult incident might be over soon, but I didn't expect it to end so quickly. Little Gale hasn't saved a few gold coins yet, why is it over?
The author remembers to finish the book 😆