
The Wrong Way to Use a Mage on Team China
中洲队法师的错误使用方法
- Status
- Completed
- Length
- 530k Words
- Subgenre
- Infinite Flow
- Updated
- 1y ago
- Source
- Qidian
Stats
201Chapters
0Votes
949Recs
18.6kFans
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In booklists 1
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Reader comments 32
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Actually, I think it's not that you can't learn magic and practice cultivation in Infinite Mix. In fact, cultivation in the later stage is the key. You may not notice that the patched gene lock is only at the upper limit of four, but people's cultivation can go directly to the True Saint. But, you really have to pay attention to the time when you study. You have just entered the main god, you are a piece of garbage with zero locks and no talent. How about learning cultivation? It's really humorous. Gene lock and melee in the early stage are the best. If you want to practice cultivation, it is recommended that you lay the foundation first, at least the three locks, and then think about it later.
Realistic plot is not very good
The realistic plot is not good, and it is a waste of time and plot branches, which is meaningless. Many fans handle it better than this one. The protagonist is a time traveler, so he has such a strong sense of belonging to a country that is infinitely terrifying. Cooperation is understandable, after all, there is empathy. But the current description is a bit cheesy. You must know that Chu Xuan is a product of genetic modification, and the erasure of emotions shows that this world country has no moral values at the bottom line. I think many fans will cooperate, probably for this reason. Also, because of the one-sided identity of the time traveler and the realistic plot description in the original work, I don't know whether this is the country's choice to cooperate or to lick based on the country's specific circumstances.
Some thoughts on the exchange between the original mage and the protagonist of this book The original mage is just a piece of cake, and the price/performance ratio is very, very low! If the author allows the protagonist to use resources, so that he can easily take S-level branch lines in the first generation, but uses them to strengthen spells, the author will definitely be criticized or even hanged on the wall. The best way is to arrange several specific Western fantasy plot worlds, whether they are original or modified original worlds (those of Dragon Knight, I remember a fan said that this world is Faerun), as long as there are spell learning resources, let the protagonist learn by himself. I know someone must jump out and say what happened to the protagonist's talent. This problem is not a problem at all. Take the resources in your hand and redeem the relevant physique, whether it is the three-eyed clan or any other race. In short, with the support of the main god, as long as you have money, nothing is impossible, especially the growth exchange. Although it is cheating, it is really good if certain conditions are met, so there is no need to worry about how expensive it will be to improve the physique of the magic talent. You must know that the S-level god bloodline can preserve the sainthood.
But playing dnd with infinite streaming consumes too many resources. You must know that Infinite Streaming is about short-term collisions, or even several fights. You only need to play your short and pitiful skills once and then stop. You also don't learn prophecy and prepare skills in advance. You can't even perform the normal performance of a mage. You really don't know how to die. However, the main god space does not have such boring things as the God List, so don't think about it When it goes online, it is in the normal form of Master. It seems to have good prospects, but in fact it is a sewer in the sewer. It is really awesome in the board game, but the reality is shit. Compared with other systems, it is too rubbish. It will either increase the risk in the next year, or it will be half-dead, and it will be difficult to raise it in the breeding team.
The protagonist's bloodline profession is really a waste, and he has not redeemed a single specialty. He is really just starting out in the world with a blank slate! What can you do if you don't have expertise in the DND profession? Ordinary mortals may have expertise. Hurry up and get dozens of S-scores and more than 10 million reward points to make up for your disabled profession! A thing that can be killed by teleporting to destroy demons. Why are the opponents of the Zhongzhou team this time so useless? They haven't been destroyed by the team for so long?
A melee mage, with a body that is inferior to that of an ordinary healthy person, and relying purely on a mage armor that cannot even block rifle bullets. If he is ambushed and his face is exposed, he will die for you. It's really just a game mentality, all the bells and whistles
The magic net mage in the original book can be said to be a sewer enhancement. Not only does he occupy a bloodline position, but he also has to spend a lot of resources to buy magic to have combat effectiveness. There is a limit on the number of times he can use magic. He belongs to the sewer in the sewer. The magic system enhancements in the original book are basically bloodlines. Except for the backdoor to strengthen the arcanist, the magic weave contacts the physique and is a sewer in the sewer. It is a pure black hole of resources. It is impossible to earn money by splitting the side plot and buying low-level skills.
This novel is suitable for people who like DND mages, but not for people who like wireless streaming. It's not that the DND mage is not good, but the author is writing a DND mage who is enjoying himself. The application of infinite flow logic has too many flaws and cannot be read. For example, in the first enhancement, defensive spells and offensive spells are almost evenly divided, but most of the offensive spells have physical effects, which is very confusing. DND doesn't use its huge defense, gain/debuff, prophecy/rule-type spells, but exchanges them for attack spells in the early stage? No brother, your spells may be stronger than guns, but what about explosives? Grenade launchers, hand-held recoilless guns and rocket launchers, can be used to shoot white phosphorus, high-explosive, burning, lighting, smoke, and even poison gas bombs. They are versatile and extremely lethal. The author does not consider the idea that extremely high attack/self-protection intensity can be achieved by changing ammunition types and combining spells. Just holding the DND rule book car character card? ? The author even lets the protagonist magically play with a bow. With the goddess of magic on top, if you use a crossbow, it won't make people think there is a problem. You were just an ordinary person before, never used a bow at all, but now you have a bloodline bow and arrow, and you hit the target with perfect accuracy? Not to mention that the lethality of a bow depends first on the bow, second on the arrows, and third on the person. It is not a high-pound bow, and even the magic arrows are not very lethal. Even if they are strong, how many times can you draw them? How to do rapid fire? It's truly a universal enhancement! ? ! Not to mention that the author also arranged several melee spells! ? ! No, the original wireless melee combat featured an agile attack speed and powerful attack. Now that you, a mage, are working part-time as an archer, you want to develop into an agile warrior? You are so fierce and almighty, why not just do it all in one step? Wouldn't it be enough for me to be a god? It is better to enter wireless and just regain your lost power than to retreat and become a god after a few steps. DND mages rely on wisdom. Are you mentally retarded if you don't rely on your enemies? The second enhancement also strengthens a summon, a transformation, obediently, followed by a curse. You, a mage, the main output of supernatural monsters, are you ready to engage in hand-to-hand combat? The eight schools of DND are for you to understand. I think the mage may not be suitable for you. Why don't you consider the paladin or the barbarian? If not, the monk is also ok? Since I don't play much DND running groups, I would like to ask you one last question, if the players in the running group are already half a step closer to becoming legendary, will they become gods if they move?
If you take the route of strengthening the magic system in the main god space, unless you are a true genius and have magic knowledge to learn, you can only take the route of skill specialization, similar to Fu Zheng's specialization in blood flame, to practice energy control. Specializing in strengthening scientific research capabilities is a big trap, which will waste a lot of reward points, and intelligence is not equal to IQ, and the payback period will be very long, similar to strengthening cultivation. Chu Hao spent a lot of resources and it was just like that. This is even when there are a lot of failures, which is enough to show how pitiful this route is. Unless you are a failure, taking the scientific research route in the main god space will lead to a dead end, and you will be killed before you can grow up. Skill specialization is the way to go, and it doesn't cost much to be more skilled.
I thought about possible ways to make up for the strength of the DND mage in the main god space version.
A major shortcoming of the main god space version of the DND mage is that the spells are too expensive (including low-level spells) and the reincarnators lack basic knowledge of magic. If you can have a copy of DND such as "Rogue Glory", you can make up for some shortcomings to a large extent (even if you can only get some basic magic knowledge and education). And the ability to copy spell books that is suspected to have been cut off in the main god space version of the dnd mage may also be excused with the excuse that "the spell caster enhancement does not come with basic knowledge about copying spell books", but the university has not explained it anyway. And even if you just regain the ability to copy spell books, the strength of the extremely deceptive Lord God Space Edition DND mage can be greatly increased.