
The Wrong Way to Use a Mage on Team China
中洲队法师的错误使用方法
- Status
- Completed
- Length
- 530k Words
- Subgenre
- Infinite Flow
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
201Chapters
949Recommendations
18.5kFans
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In booklists 1
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Reader comments 32
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Actually, I think that it's not that you can't learn magic and cultivation in Infinite World. In fact, cultivation is the real king in the later stages. Don't you see that even with the patched gene lock, the upper limit is only four, but people can directly reach the True Saint level in cultivation? However, you really need to pay attention to the timing of your learning.
The reality is not good.
The actual plot is poorly executed, wasting time and adding unnecessary side stories; it's pointless. Many fanfics handle this much better. The protagonist is a time traveler, so why does he have such a strong sense of belonging to a country filled with infinite terror? Cooperation is understandable, given the empathy. However, the current depiction feels a bit like pandering.
Some thoughts on the exchange between the original mage and the protagonist of this book. The original version of the infinite mage is a complete mess, with extremely low cost-effectiveness! If the author gave the protagonist a resource cheat code, allowing him to easily obtain S-rank side quests in the first generation, but used it to enhance spells, the author would definitely be criticized, or…
Playing D&D in an infinite loop is incredibly stupid. It consumes too many resources, offers no significant progression to higher levels, requires spending money to buy numerous skills to upgrade a class, results in slow character development, and has significant skill limitations. The essence of the Infinite Flow game is short-duration clashes, sometimes even multiple battles.
The protagonist's bloodline class is truly useless; he hasn't even redeemed a single skill. He's just a blank slate trying to survive! What can you do with a class without any skills? Even ordinary mortals have skills. Hurry up and farm dozens of S-rank ratings and tens of millions of reward points to improve your crippled bloodline class! A single teleportation spell can kill this thing. How come the Central Continent team's opponents are so weak? They haven't been wiped out yet after so long?
Melee mages, with bodies weaker than the average healthy person, rely solely on mage armor that can't even withstand rifle bullets. If ambushed and rushed, they'll just die right there. This is truly a gamer's mentality, all flashy stuff.
In the original work, the Magic Network Mage is considered a bottom-tier enhancement. Not only does it occupy a bloodline slot, but it also requires a huge amount of resources to buy magic to have any combat power, and there are limits on the number of times magic can be used. It's the lowest of the low.
This novel is suitable for people who like D&D, but not for those who like endless streams. It's not that D&D wizards are bad, but the author wrote a D&D wizard in a self-indulgent way, and there are too many flaws in the application of infinite flow logic, making it unreadable.
In the God Realm, pursuing the path of magical enhancement is only viable if you're a true genius with access to magical knowledge. Otherwise, you're limited to skill specialization, like Fu Zheng specializing in Blood Flame and practicing energy control. Focusing solely on research is a huge pitfall, wasting countless reward points.
I've thought about a possible way to compensate for the strength of mages in the Gods Space version of D&D.
A major drawback of the D&D mage class in the God's Space version is that spells are too expensive (including low-level spells) and reincarnators lack basic magical knowledge. If there were D&D dungeons like "Rogue's Glory," some of these shortcomings could be largely compensated for (even if it only provides some basic magical knowledge and education).