
From Hogwarts to Stritchhaven
从霍格沃茨到斯翠海文
- Status
- Ongoing
- Length
- 3.8M Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Fan Fiction
- Updated
- 1d ago
- Source
- Qidian
Stats
Tags
Synopsis
Reader comments
In booklists 7
Big Speed Push
What if you were Fang? I have no books to read, I don't know which book to choose, and I don't know which one is good among a bunch of books. At this time, you need someone to tell you which book has a high praise rate and high retention rate. What are the similar books? They all exist in my circle. This is the direction for your book selection. The original intention of creating this book list is to recommend good books to everyone.
☄️Recommended List of New Books in the Second Dimension˙ⱉ˙ฅ
Seeking collection Buddhist update Thank you for your support
Personal Taste Book List
It's all based on what I like, the main thing is casual😋 Prefer decisive killing, systematic, fantasy, western fantasy, heavens, no female protagonist, but if the author handles the emotional line well, I can accept it, I can also accept comedy, but not much
No Heroine, No Nonsense, No Useless Plot, Fast Pace, Golden Three Chapter Rule
. . . .
Well Written
Mainly two-dimensional, supernatural, and historical book lists, but there will also be other types. Although it may not necessarily be grass jelly, it is at least pretty good.
Self-Study List 202170
Happy
Various Types of Non-Toxic Grains
All types are available
Readers also read
Conquer the Comic World Starting from Bone King
Become a Serious Person Starting from Hokage
Douluo Jueshi: I, the Last Natural Disaster
New Age Melancholic Warrior
Siheyuan: Start by Picking up Attributes
Hogwarts: Don't Let Voldemort Stop Me from Studying
Harry Returns from Hogwarts Legacy
Immortal Who Seizes the Body
Devouring the Starry Sky: Infinite Opportunities to Hoard Treasures at the Beginning
Hogwarts: What Bad Intentions Can a Young Wizard Have?
Hogwarts: My Grandmother Was the Queen
Hogwarts: a Little Transfer Shock
Pirate: Card Fruit Is so Happy

































I understand the problem with this book, I'm stuck in the middle
I think you need to consider the content bias. You tried to sew too much, but it didn't blend well, and now it doesn't feel like it's going up, it's not going down, it's like nothing. What is the mentality of the protagonist? Is he more mature or really immature? I'm talking about the innocence and vitality of children, not the recklessness and childishness. Is the entire framework biased toward self-creation or being a follower of the protagonist? What mentality do you have to add a large piece of original content that has nothing to do with the protagonist? What does it do? Why can't it be translated from the perspective of the protagonist? What is the focus of this book? Is the main perspective the original protagonist or the three Xiaoqiang? Is the content focused on games or HP novels? Do you want to translate the original text or create your own content? You can sort it out yourself before writing.
June 4, 2024
There are only a dozen chapters and the plot has not yet unfolded. I want to keep it but I am afraid of dying. I want to see too little.
Why does the display update to 353? Why does it disappear after seeing 345 photos? ? ?
Why do recent hp fandoms have to add Kassan? This woman... I can understand adding elements of Hogwarts Legacy as Goldfinger, but I can't understand why she should be added as a non-original protagonist. It's very distracting, okay?
The author's understanding of HP is very one-sided. If Muggles don't have extraordinary means. If there were no Ministry of Magic constraints, If there was no interference from Dumbledore. The author believes that graduates of magic technical secondary schools can use the magic they have learned to unify Muggles around the world. A transformation➕iron armor protection➕phantom spell➕any attack spell, directly attacks the presidents of various countries, and will die if they don't obey. Kill until someone obeys.
Is the Striderhaven in the title the one from Magic: The Gathering?
Strehaven University Founded by five spell-casting dragons about 700 years ago, Strivehaven University is the top magical learning institution in Akavivo, attracting potential young mages from all over this time and space to study in its academy. Strithhaven is divided into five houses, each with its own campus, staff, and magical specialties. Each of these five schools focuses on the conflict between two opposing magical colors: Silver is white and black, Cui Li is blue and red, Mi Hua is black and green, Hengjian is red and white, and Quantitative is green and blue. Those who attend Stritchhaven are often called practicing mages. Freshmen are called first-year students until they choose one of Straithaven's five colleges. All first-year students wear the standard university uniform that is unique to any college. Generally, after a student goes through the first year of basic courses (so the name goes), they choose one of the five Mystery Colleges. After that, they will be dressed appropriately for that academy. The Academy of Silver Hao: The Academy of Eloquence White The White portion of Silver Hao is about using the power of words to inspire allies and expose the evils of society. Inkmakers, spellweavers, and good sorcerers summon charged verses and manifest them into living ink. War Monks, Silvermaws, and Battle Poets use the power of vocal performance to inspire hearts and energize the air around them. Glory Monks and Glory Sorcerers manipulate the power of a carefully crafted compliment (usually to themselves) to enhance a person's best qualities. Scorn Magisters and Glow Sorcerers expose shameful situations and hold corrupt institutions to account. Black The Black section of Silver Cent is about using the power of words to point out searing truths and attack their opponents. Taunting Mage, Shadow Warlock, Stinging Wisdom Monk, and Qu Zhike use their sharp observations to undermine their opponents' confidence. Ink wielders, dusk mages, and shadowwings are able to summon the ink void of shadow magic, sometimes forging them into flying creatures called inklings or weapons made of pure darkness Academy Court Statue: Inklings College of the Pure: Academy of Elemental Crafts Blue The blue aspect of the pure is associated with artistic training and study, visualization, precision techniques, and art theory. Of course, many of the most beautiful blue mages are elementalists - artists dedicated to the branch of elemental magic that is the attribute of blue. Cloud summoners, mist mages, zephyrs, sky skimmers, vortex experts, waterbinders, ice shapers, color sprinklers—these are all practitioners and teachers who display their art through air, water, and other elements. In addition, beauties and virtuosos studied the abstract principles of beauty. Radiance diviners and vision sorcerers seek truth in beautiful sights or personal visions. Arcane Sorcerers and Master Creators create magical effects that are overly large. Avant-garde artists embrace conceptual, counterintuitive leaps of talent. Red Like blue, many red attribute quintessence mages have some characteristics of elemental mages. Earth Shaper, Flame Screamer, Lava Adept, Ash Raider, Stonebender, Electrified Visioner, Storm Painter—these all use fire, earth, and other elements to express their true emotions. In addition, wonder mages and wonder craftsmen hurl strange, stormy displays into the sky—usually to entertain or disturb rather than cause harm. Angry Minders channel their inner creative fire into personal power, while Spirit Connectors project their momentary bursts of inspiration into the hearts of others. Planners and Explosive Inventors use their art to shatter stereotypes and conventions (and often assets). Academy Garden Statue: Elements Mihua Academy: School of Life and Death Black Mihua's black mages focus on extracting life force for their powerful spells. Ritualists, blood doctors, insect hunters, anatomists, and blood wizards drain the essence from decaying living creatures to power their powerful dark spells. Bane sorcerers and cauldron weirdos use foul elixirs of malevolent ingredients to weave life-killing curse spells. Blood stirrers, skull warlocks, bone-dreaders, and other necromancers imbue dead tissue with magic at their disposal. Green Mihua's green mage focuses on stimulating the blooming and growth of life energy. Herbalists, boon wizards, and leafbinders use medicinal herbs to soothe wounds and strengthen creatures. Groundbreakers, Mudfacers, and bayou druids are directly connected to the earth, literally lowering their bodies into contact with the living moorland to enhance their natural magic. Branchcallers, Chugi Gardeners, and Vermin Guards summon slough creatures and harvest the microscopic life that exists within them. Academy Garden Statue: Pest Hengjian Academy: Academy of Ancient Discovery Red The red mages of Hengjian prefer the reckless discovery and adventurous spirit that accompany their study of the past: the essence and emotion of history trump precision and procedure. Cliff Breakers and Ruin Shamans manipulate magic that helps them infiltrate ancient ruins. Chaos scholars, trivia experts, and absurdists explore historical anecdotes that appear like a series of absurd coincidences. War-seekers are excited about the magic used in the wars of the Age of Blood. Dust whisperers and slanderers love to talk to the elves of the past to discover scandals about them—quirks, weaknesses, and the like. Scrollmasters and Bookmongers use history in a rather specific way: conjuring magic directly from the characters drawn on their pages, or beating fools with heavy tomes! White Relic researchers, timeless sorcerers, and monument monks unearth the remains of statues of ancient historical figures, and divine intelligence from the past from the structure of the ruins' locations. Iconographers, antiquarians, and ghost advocates bind elves into monuments that resemble them, while conversing with them to learn about their great and inspiring achievements. Combat mediums and spirit summoners can actually strengthen and inspire the summoned spirits for combat use. Administrators, ancient guides, interpreters, and curators preserve and care for ancient spell knowledge, artifacts, and other past relics on the Hengjian campus. Granters and metaphorists draw upon historical truths to strengthen, inspire, or inspire allies, while spellcasters and lawcasters use historical precedent to enforce magical laws. Academy Garden Statue: Elf Statue Faculty of Quantitative Analysis: School of Mathematics Green The green aspect of Quantitative Analysis focuses on bringing the possibility of numbers to life and creating reality from the possibilities of mathematics. Vigorous masters, male birth wizards, and symbol masters summon spirit creatures based on natural creatures. Amplifiers and Scale Druids, simply put, love to make things huge. Renowned manaquants explore the nature and possibilities of mana and teach about leylines, vortexes, spellcasting, and other mana phenomena in this plane and space. Blue The blue aspect of quantification attracts those who want to delve into abstract realms of theory, speculation, and spatial possibility. Abstractionists and spinners summon wild magic that expands the possibilities of space. Spiralists and psychics create beautiful patterns and bizarre optical illusions with varying relationships to the real world. Recallers and Sequence Seers learn by studying endlessly repeating patterns that distort the mind. Metaphysicalists, phenomenologists, and void theorists look beyond numbers to study and distort the natural basis of reality itself, learning or changing fundamental truths about the world. Sometimes this results in the "Inexplicable", a strange, surreal creature born of contradictory things. Academy Garden Statue: Split Spirit Mana: Red Mana: Red mana represents the power of chaos. It has an inseparable relationship with the earth and fire, and is very destructive. It will completely destroy anything that stands in its way. Although its attack power is strong, it is quite simple and lacks adaptability, so when it encounters something that cannot be restrained, it will appear to be quite weak. The opposing spells of red spells are white spells and blue spells. Blue mana: Blue magic is good at dazzling people, using air and water. Its biggest feature is that it is the most cunning and deceitful among these five spells. The disadvantage of blue spells is that none of them can be particularly relied upon, so spells of other colors must be used in conjunction with them, or used very cleverly. The opposing spells of blue spells are red spells and green spells. Green mana: Green spells are the so-called "Power of Nature" series of spells. They are best at cultivating species. Among all green spells, there is no spell in the most powerful spell group that can directly harm the opponent. Instead, they are summoning spells that can summon large creatures in nature to overwhelmingly attack the opponent. The competing spells of green spells are blue spells and black spells. Black mana: The black spells here are mainly death and dark spells. In terms of strength, black spells are indeed very strong, but they often cause some degree of damage to the user, which is quite a pity. There are many black spells that are good at directly damaging the opponent and the creatures they control. If these spells are restrained, the others will have no effect. In terms of side effects of spells, black spells are probably the only ones that cannot be prevented. The opposing spells of black spells are green spells and white spells. White spells are spells that exhibit the characteristics of light and order. Its main function is to treat and prevent injuries, and to prevent various injuries through many different protective measures. Among the five color spells, white spells are the most suitable for defense. However, although it can ensure the magician's own safety, it also lacks spells that can defeat the opponent in one go. The competing spells of white spells are black spells and red spells {"TopicId":"972634557290184704","TopicName":"DND"}{"TopicId":"972634671757066240","TopicName":"Dungeons and Dragons"}
I think it's a bit unreasonable. Hogwarts has an ongoing legacy. If the protagonist was really the savior more than a hundred years ago, then there is no reason why the school history was not recorded. The protagonist's teachers, classmates' daily lives or diaries will also leave traces. Social news newspapers should also be able to find relevant articles about this matter. There should also be a Hogwarts trophy room. It is the same as the history of One Piece. It is strange that no one except a dean knows the protagonist's related deeds.
It's a bit too much like an adult insisting on joining a child's play house, and at the same time wanting to show off in front of the child. Looking at the setting, the protagonist has a mental age of at least 17 years old. How can he play with a child?
Lord of the Rings
#Lord of the Rings# {"TopicId":"1134215008248266752","TopicName":"Masterpiece Collection"} by Darrell K. Sweet
A typical example of driving high and going low. I originally thought that reaching DND would be the climax, but it turned out that 24k pure water was written like a game plot and battle report, which became more and more boring.
Wow, I was attracted by the setting of the protagonist as a half-dark wizard, and I have to admit, I was shocked. The protagonist's resurrection spell costs 10,000 gold coins, so he actually quoted someone 10,000 gold coins. It's okay, the money isn't much, and if the protagonist doesn't earn it, it's just like buying people's hearts. As a result, he couldn't hold back when he helped Sirius resurrect Harry's father. The protagonist said that you don't owe me anything, you paid the money. The emotional protagonist is a virgin who works for free
I think this is right
Since the template of Hogwarts Legacy has been adopted, the history and characters should be written out. Obviously there is a principal who can testify, but now it feels like the protagonist just appears out of thin air. . . Those friends and classmates of the protagonist who are still alive are basically ancestor-level people. They are the protagonist's help and can expand the world view. Harry alone cannot write a lot about these things.
I was exhausted and spent money to play through the plot of Baldur's Gate 3.
I couldn't stand the Baldur's Gate chapter. I went straight to the main storyline of the game. The main storyline of the game is completely plain water. There is almost no change in the plot after watching half of it. Am I paying for a subscription just to watch the plot that I have played three or four times?
The enemy is talking nonsense, the protagonist is bitching, no matter how much the ancient reborn immortal emperor ignores it, he will kill the enemy at least. But the protagonist will even resurrect those who curse at him. . You might even think that the protagonist is waiting for him to finish scolding before speaking.
So many paragraphs of original game text are not optimized.
The copying of the original text is so awesome. The whole chapter of Wrath of the Righteous is re-reading the text of the game🦉. I didn't pay to read the novel to let you retell the text of the game😅 To put it bluntly, it is pure plagiarism. No matter how good the text of the original work is, this does not mean you should copy it exactly.
Dumbledore wouldn't use Legilimency randomly, would he?
I have only read dozens of chapters, and I feel that Dumbledore has used Legilimency on the protagonist several times. Later, the protagonist repeatedly emphasized that Dumbledore would use Legilimency to judge people's good and evil... But is this inconsistent with the setting of the original work? ,——— ·:".........!" :",,!,?" Voldemort: "?" Then he started Azkaban🙂
Is Baldur's Gate over?
This volume is really a bit too long. It already takes up 1/3 of the current book. With all the branch lines added, there is really no point in pursuing it. I would like to ask the author when he plans to finish this volume, or maybe I can skip writing something else 😒
On the contrary, I think the dnd part looks better than the hp part. The magic of hp is indeed too idealistic and unreasonable, but the author's tricks for the protagonist are really fierce. The profession is a bit too strong and there is no sense of tension. I hope some more dangerous scenes can be arranged.
Baldur's Gate is so smelly and long that I can't stand it.
It can be renamed Trpg Adventure Starting from Hogwarts 😁, there are too many elements
Extra updates will be rewarded.
This is not a good thing
So why don't you change it even though you know 74 75 is poisonous?
The first impression is really good, but when it comes to Cassandra, it's like losing your mind.
Suddenly I remembered that Lathander gave up Amaunator's sun divinity to the protagonist, and heretics in the cult such as the Three-faced Sun also wrote to the protagonist. When will the hidden danger of Amaunata's resurrection be dealt with? Now Amaunata is still the spirit of Amon, right. Is there any way for the protagonist to use the spirit of shark?
Gotash has purple lips, bags under his eyes, and blue eyes. He seems to have a bad heart.
Damn it, I just saw the news about the linkage between Warcraft and DND
When are you going to Azeroth?
You may go to Marvel in the future, so is it possible to go to American comics, which has become more popular recently? For example, anime such as The Invincible Young Master or The Mighty Nine in the Wild Continent worldview and The Legend of Machina 😁
Guys, please give me a name.
Please find a Hogwarts novel. When the protagonist was sorted, he almost ate the little spider on the sorting hat with a toad or something else. The little spider was still a stunted eight-eyed spider.
I've watched half of it so far
It can be regarded as the top level of the same type of writing, and the writing is relatively detailed.
The chapter of Baldur's Gate was quite enjoyable to read. When I played it, I fought my way through it without paying attention to many details.