
Who Still Plays Traditional Yu-Gi-Oh!
谁还玩传统游戏王啊!
- Status
- Ongoing
- Length
- 463k Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Original Fantasy
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
1.9kRecommends
4.7kFans
170Chapters
Synopsis
Reader comments
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To be honest, it's okay, but if you put Yu-Gi-Oh in your name, it will first attract a bunch of card guys. If the card guys come in and take a look, they might run away if it's not the world view of Yu-Gi-Oh. Those who don't like Yu-Gi-Oh or haven't had much contact with Yu-Gi-Oh may not click in. When I first saw the name and introduction, I thought it was about building other world-view card groups in Yu-Gi-Oh. When I entered, I saw a world view similar to that of a card maker. I originally wanted to quit, but the writing was okay and I read on.
How many poker players are there who were deceived by the title of the book? Come and check in
The title of the book should not include Yu-Gi-Oh!
I laughed when I saw the second chapter
As shown in the picture 😄, there can be such a big logical loophole in just a few hundred words
I was deceived by the name of Yu-Gi-Oh!
I was deceived by Yu-Gi-Oh's name, and I thought I'd come, so I just took a look, but I didn't expect that there was a bug in the fourth picture, and you copied the rules of Yu-Gi-Oh. . Why can my opponent deal quick attack magic on my turn? It's okay if you are a cover card, but my hand is a card, brother, do you think you are a card for action duel?
The card making mechanism refers to other card making system books, but the rules are Yu-Gi-Oh rules. The experience of reading this book without Yu-Gi-Oh's perspective will be much better. From the perspective of Yu-Gi-Oh, it is a fake card battle. The experience cannot be said to be bad, because everyone will fail, so there is no good or bad.
The logic is too poor, or the rules are different from Yu-Gi-Oh?
In Chapter 20, all the opponent's monsters were sent to their graves and resurrected. One of ours is sent to the grave, and the other is on the field. As a result, the opponent's monster was able to increase its attack by 1,000 because our two monsters had its attack reduced by 500. In the graveyard, the opponent's monster was actually able to increase its attack by reducing its attack by 500.
According to the settings of Tianting, ordinary Gundams can't beat it, right?
You DIY your own deck, how about a mythical deck?
The more than 10,000 cards in Yu-Gi-Oh are not enough for you to write? Do you have to add it yourself? It's best not to be original in fan fiction, it's easy to get killed
The writing is pretty good, but there are a lot of things that make people complain.
The setting is quite interesting and the writing is quite good. I have read the latest chapter, but I have never played Yu-Gi-Oh! And I have only played Hearthstone for a few days, so after reading it, I found that I didn't understand anything 😜
I don't know if the author reads book reviews and book circles. I hardly see any interaction with the author, but I'll just write it here first. The feature of the novel now, or what attracts me, is the creation of various fan cards based on the Yu-Gi-Oh rules. As for playing cards in the Yu-Gi-Oh world, to be honest, the writing is too bad, not even as good as your main world village rules. Back to card making, I personally feel that when you print cards, you can do whatever you want, or you can print whatever you want. I can't see the directionality of your printing cards at all. Just highlight one mark, the protagonist. Of course, if you really set it up, just rely on the missing body, and the mental lock will be treated as if I didn't say anything. Also, make some suggestions. For example, in the Monster Hunter deck, it's okay to add fields, but it feels like you've added them in the wrong place. How big is Miasma Valley, and how many terrain-specific monsters are there? By extension, with so many maps, do we need to create a field for each map? Of course not, you may even print more and more and then forget about them. Okay, here are serious suggestions. I think the main purpose of fan cards is to highlight the characteristics of the fan world, or to make jokes, what are the characteristics of monster hunting, kill monsters - dig out materials - make equipment, and the cycle repeats. Then, Monster Hunter is naturally divided into two camps. There is no need to force them into one field. In the original design, the camps in each field can still fight to the death. What are the characteristics of a hunter? I think it can be focused on strengthening yourself with equipment and destroying materials to obtain materials. Materials can be represented by counters. If you collect enough, you can pull out a set of equipment from the extra pile. When there is no equipment, the resistance will be relatively low. Pei Yilu Cat produces various auxiliary cards, which can restore, strengthen, and attract. Also, El Cat's card elves are not better than your two brainwashed ones? Text (When the writing is good, you can play Shuishui Ellu Cat every day.) There are only monsters for monster hunting. Hmm, let me think about it again. It seems that there is nothing special that can be designed. Then you should look through the settings more. For example, the setting of the Claw Dragon that I just saw "has the habit of bringing monster corpses back to its lair to enjoy". You can try to write "when the monster card destroyed by this card in battle leaves the field, it enters your own graveyard." It feels a bit supermodel, but this is just an example. In addition, its attack also has a laceration attribute. In the game, laceration is an abnormal condition that forces you to stop and move, so consider designing it so that the monster card that has fought it will take damage or have its hit points reduced if it changes its own state or attacks. There is a lot more to think about, but due to space limitations, I hope you can take a look, and I hope it can be helpful to you. Come on
A bunch of people asked the author to change the title of the book, which made them laugh to death 😄
It's okay, the gameplay is still Yu-Gi-Oh. For me, a non-deep Yu-Gi-Oh player, it's easier to read. Generally, the various established real card routines are really hard to understand. Reconstructing the system like this makes the process smoother and more palatable. There are also clues to the world of Yu-Gi-Oh at the back, so it can't be said to be a lie.
A good book, anyone who has played Yu-Gi-Oh to a certain extent can understand it, a non-Yu-Gi-Oh text in Yu-Gi-Oh mode. As for the title of the book, I don't think it needs to be changed.
The DM plot is written like a cheap dungeon, and the characters in it are like cheap NPCs who follow the script. The interaction between the protagonist and the real characters and the characters in the plot are basically two different attitudes. Now that I see the DM plot, I just skip it and simply understand the harvest. Because the protagonist has the prophetic advantage, the original plot of Yu-Gi-Oh is not worth hiding for so long. Now I only look forward to the idea of card synthesis.
The setting is okay, and the writing is smooth, but the routine is the same as it was fifteen years ago, and I can't stand it anymore after two chapters.
Alas, after two years, I look back at a book that I once read very well and now I feel like I can't swallow it.
After I no longer have any expectations for DIY unknown cards, I feel like everything is poisonous. . . It's also possible that my mentality has changed and I can't stand this kind of panic plot. . .