
Beginning to Become a Martial Saint by Slaying Demons in Lanruo Temple
从兰若寺屠妖开始证道武圣
- Status
- Completed
- Length
- 281k Words
- Genre
- Eastern Fantasy
- Audience
- Male
- Subgenre
- Otherworld Continent
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
4.3kRecommends
33Fans
138Chapters
Tags
Synopsis
Reader comments
Readers also read
Xuanjian: Thousands of Incarnations, Enlightenment Through Time
Do You Believe Your Conspiracy Theories but Not Mine?
Eternal Immortal Industry: Starting from Seeing the Entry of Spiritual Beasts
Panlong, Comes with a Small Universe at the Beginning
Never Walk Alone!
Sanctification of the Physical Body: Start by Adding Points to the Stance
Chinese Martial Arts: One Day's Skill Increase
Daming: Have I Become Wanli's Portable Grandfather?
I Am Drawing a Hot-Blooded Episode in the Zhiyu Episode!
Starting from Frying Ghosts, Eating Ghosts Will Make You Stronger?
Begin the Game with Darts and Obtain the Full Level of Magical Power.
Secret Method: Start by Inserting the Statue of Guan Gong into the Equipment Slot
Numerical Planning-How to Design Empirical Systems
Alas, it is another mode where experience gain is reduced after upgrading. The result of this experience mode is that the optimal build is a card-level number with unlimited part-time jobs (and practice other martial arts). The root cause of this situation lies in the unreasonable experience value system. Many authors have not seriously studied how to design the experience required for upgrading and the experience dropped from killing monsters. Unlike online games, where there are approximately the same number of monsters at each level, the number of cultivators at each level in the novel world decreases exponentially (the number of cultivators at each level is 10-100 times). When authors design drop experience, they often use small coefficient indexes (increase by 3-5 times per level) or even linear experience (increase by a fixed value at each level). This leads to a problem. Instead of killing high-level monsters, it is better to kill low-level monsters (10^3*1>1*5^3), and then copy the experience penalty system of online games. Then the best strategy for the protagonist is to level up the card, that is, get stuck at certain levels, then massacre monsters at this level and one level below, accumulate enough experience, and then rush up to several levels at a time, continue to gain experience for the card level, and repeat the operation. In fact, just increase the experience multiplier. Just adjust the experience multiplier of each level to be greater than one-point promotion rate. Starting with 20 times the experience of each level, you can do it. You won't get much experience from killing, and you have to kill high-level people to upgrade.
Speaking of Lanruo Temple reminds me of A Chinese Ghost Story
A bit speechless, a bit of a bad guy, but the world is like this, alas, I don't know how to say it
My eyes are blurred. Shouldn't I eat first? I get so excited when I mention becoming a disciple
When I see someone proclaiming himself emperor, I don't want to see him. What else can you do to manage a country?
The narration is good, but the writing skills in describing the exchanges, dialogues, and psychological activities between the characters are poor.
Should the male protagonist have a girl's name? My niece's name is Zhou Le
In fact, it's just a way to upgrade and gain points by killing monsters, that's all.
Very well written
I support the author's writing very well, and I would like to recommend a new book, Ji Dao Liu's original world of heavens: Ji Dao Wei Mo
At the beginning, the blood is increased, and it gradually turns into a monster, which is similar to the one I read a long time ago.
Isn't Taoist Cihang Guanyin? A Chinese Ghost Story is monk Pudu Cihang.